I got a good game of GalCiv II v2.0 in over the weekend. Here are 10 things the game still needs.
So there will be another beta soon...
I think if you just give some incentive to pay off leases early they would be much more attractive. As it is, it just seems like you are just giving the company an advance on years of interest. I would definitely take more leases if I could pay them off advantageously when I had enough money.
Sorry, but I can't afford to buy more expansions right now. And sorry, but we were told that DL would see a 2.0 update as well.
Sorely dissappointed, I must say.
How hard, really, would it be to back-port some of this stuff to DL?
Quite hard.
DL users are getting a 2.0 update I believe, just no new features that I'm aware of.
2whatever. Have the auto ship builder select from a wider group of ships. For example, battle ship AND destroyer instead of just destroyer.
What I think would be really neat is if you made it so that we could have a custom race use its own heightmaps for every planet. For example, an entirely aquatic race could use a color-inverted set of heightmaps so that all of their buildings are built in water.
So yeah, I would love to be able to define race-specific changes to the game like this. Make it so that I could, say, change the Initial Colonies and Civilization Capitals to lower their food production to make a low-population race.
I suppose I'm asking for a lot though, right? Maybe for GCIII.
Frogboy , I was wondering if there was still going to be a revamping of Metaverse for GCII 2.0, and if there was still going to be a revamping if were you planning to implement the new metaverse on impulse as was hinted at ?
Any idea what that update might include?
#s 1,2,4,5 of Frogboy's list would be a good start.
On impulse too. I missed that one. Kryo mentioned some months back that the MV would get some love with 2.0, but i hadnt heard any more of it. I'm very curious as to this as well as i suspect that some of the achievement medals may be borked.
Looking forward to hearing whats happining to the MV!
I'm not sure how big of a priority these are, but these are what I hope to have resolved before things become final.
27) Long term starbase defense options: Near the end of a game where everyone is running around with doom rays and nightmare torpedos, starbases are weak prey to just about anything. A fully equiped starbase can't survive against a small group of well built ships, or a single powerful huge one. Suffice to say, at this point, a player can have a lot of starbase modules that they can build, none of which are useful. I could get into more details, but I've done so much in the past so I'm not going to bother to do so unless asked.
Possible solutions:
28) Yor economics: The Yor can't mass produce economic planet improvements like any other civ. Although the Yor get many economic advantages, I find none of them can compare the to benefits of being able to mass produce economic planet improvements. For the record, the only planet improvements the Yor can build that provide an economic bonus with their tech tree is the "recruiting center" and the "efficiency center", both of which are 1 per planet. Because of this, I find that its productive to leave some tiles empty on my high PQ worlds, and to never to research factory techs because I can't justify the risk to my economy.
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I have other things on my wishlist, but these are my top 2.
perhaps a new sort of mega event. "Due to a galactic banking error, several of your leases have disappeared."
i just wish i could get me a banking error. and in my favor this time, mmmkay?
- Increase the brightness of all trade routes in the main screen. For bonus points, make this a configurable option in the "Interface" options screen.
- Allow the zoom function on the minimap in the Trade window.
- When expanding the mini-map, overlay everything currently selected Currently, only Influence shows up (whether or not you have it selected).
- When you've researched Eyes of the Universe, the visibility range stays open after a ship is destroyed. This allows a savvy user to send in waves of suicide ships to gain a constant, 100% observation on the entire map.
- When you've researched Eyes of the Universe, you need to select ships before they update their Sensor Range. The Sensor Range should be automatically increased.
- Consider having Planet Sensor Ranges increased by techs, including Eyes of the Universe.
Have an option for More Stars than recommended with warning that the more stars means slower game performance.
Be able to take a randomly generated map from in game and modify in the map editor.
Have the Survey ship able to be upgraded by itself throughout the game even before you have the hull available and some of the technology. You should be able to be able to upgrade weapons or sheilds to the ship as long as you have the space and the technology to add those items. This would make the survey ship more valuable longer in the game so especially when it's on auto survey and happens to be at some random corner of the galaxy and a race declares war on you and it's defensless 50 lightyears away. Also at this same time make this able to be upgraded in a week or two even though it might be far from your space.
Or limit surveying to your space only as an option, not major event. or not to survey worm holes
This i like.
I really very wholeheartedly want me one of that too. Sometimes good or challenging conditions are randomly generated and i'd urge for a revenge mode (from clean start!) instead of juggling with a bunch of auto-saves.
Might as well go alllll the way - with another giga_complex_full_of_features editor to grab a saved game & wreck havok in these values (only... if one knows exactly WHAT they want, btw!).
Call it a slick trainer tool or an interactive 'cheating' device - if you should.
I also mod soooo many Races (heck, CoSH already has 32+ Minors in three different categories!) that i'd even use total control over my folders & a way to edit the usual Raceconfig.xml(s) --- refer to X-Worlds 'Majoring_Minors' concept to get some feel of what could be necessary for such a customization process neatly coded in a true "Editor" UI.
pwwwweeeze?
Allow AI suirprase atacks, where first shot or invasion would mean a war declaration.
I would like to see a tab for my civ in the foreign relations screen next to those for the other civs. Comparing multiple stats of mine against several other civs is clumsy and time consuming right now.
As of 2.0, intel is easier to obtain, but no easier to access.
Here is a link to a previous post that goes into a bit more detail: https://forums.galciv2.com/174300
Thanks for continuing to try to make the game the best that it can be.
I'd like trading ships to automatically go and create trade routes, since apparently the game tells me private companies are using them. Why am I then having to do the grunt work for them?
The liklihood of establishment should be on interstellar relations. Friendly places get more routes!
You set it up, then are effectively leasing them to private companies for a share of their profits I guess.
Seconded!!! More ruthlessness on the AI's part. This, combined with the AI properly prepairing for war (aka more transports ready) will make me more likely to have a bigger defense force like the AI somewhat does. I think though that surprise attacks should only be something a non-honorable AI would do to a race. Something tells me that the Arceans wouldn't pull something like this, I'd fully expect the Korath though to do this every time. My eyes would become peeled to the galactic map, for fear of spore ships looming right out of sensor range.
Yes, please.
A suggestion:
A governor for asteroid mining bases. It would be great to be able to reassign them all to a single planet to help it get that capital ship out in time, or to give a remote world the manufacturing boost it needs to get that super project built. Right now there appears to be no pattern to how they are assigned after they are built and it is excruciating to micromanage them on a large map.
The way they are allocated upon building is that it's pointed at the nearest planet of your's.
I'd agree it would be nice to have something to help move mass numbers of these though.
That being not far from the usual cheat Ctrl+Shift+T to hail yourself... there are a number of places where 'comparing' items might come handy. A global sorting of opponents by specific elements to investigate (which is a personal try-out espionage feature attempt in the X-Worlds mod, btw) current status of ALL races in a pseudo-spreadsheet mode.
Indirectly expanding the Foreign stats tab to provide a similar parsing as the Events timeline (where we get to monitor activities by clicking bottom row icons); i could see, for example, some financial, production, ships, abilities%, etc -- distribution of values racked up by the maximum 9 opponents side_by_side. Thus, being able to evaluate precisely what's important during any given turns.
This way i could tailor a strategy according to solid knowledge rather than wild guesses (fun or not!).
Do you mean to say that this is back in the 2.0 beta? If so, yay!
For leases lower the payoff value then i just might want to do them more often and maybe the weekly pay too but that might be too much...
About those Metaverse updates any news?
For trade routes also add 10% to the value of trade you get out of it with new engine technology. Ie if you just researched Impulse drive 10% bonus, Warpdrive another 10%, Hyperwarp, another 10%, Steller folder if you want to another 10% on top of that. Now I am not saying increase speed of freighters in their trade routes (but they should go as fast as u make them but what ever) the idea behind this is the faster you get you goods out and they come out before the competition does PROFIT. Cause trade routes are kinda crap right now beside helping me making relations better with other races and then setting them up against each other and killing the galaxy off... which is a fun and health experience for us Soon to be Galaxy Overlords.
Tourism and trade income needs to go up.
I don't think the Yor need an economic building perse- but the idea of giving them a small economy bonus to the factories is more than appealing. I may have to do that tonight and see how it plays out. Normally I just tech-trade for the economy building techs - even though I shouldn't need to, I just enjoy the Yor too much (they're one of the few non-custom races I'll play.)
I'd love to play the Korx more if those trade route incomes go up - same for the Kyrnn if Tourism is buffed.
Buff the starbases.
Give me the option to tell you that yes, I accept liability for an unstable experience and really crank up the number of stars and planets in Gigantic and bigger maps. My quadcore can handle it, man! The idea of an immense map populated to the brim that takes a month to play on slow tech speed with maximum extreme planets makes my mouth water.
YES, YES, A THOUSAND TIMES YES to the ability to open any map in the editor and toy with things.
AI suprise attacks would be great. And teach them how to invade, how to prioritize, and how to scrub my planets of defenders the turn they intend to invade, not while the transport is still six weeks away from the star (maybe make them fleet the things more?) and giving me little more than a warning they intend to be a little mean.
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