Soooo, I play with a custom civ with the Altarian tech tree and the +10% PQ ability. Along with the Biosphere Something thingy (+3PQ) and the Good ethics Paradise Tech thingy (another +10% PQ), most of my planets are pretty sweet. I already had 3 23+ PQ planets (one of them's a 30) which I tried to make as profitable as possible to cover my smaller reasearch focuses planets. And then...
...there cameth the Dread Lords. On a PQ 39 planet, about halfway between my and the Arcean's respective borders. With the Super Warrior ability, I was rather well equiped to take on the lone 170 damage 12 hp fighter that orbited the planet. I think the Dread Lords also have that ability and I don't know what actually happens when two races with first strike fight each other, but it doesn't matter, my hastily manufactured "fleet" of five small ships neatly disintigrate their glass cannon. Land a Transport, slaughter the 20 million Dread Lords, and look at the spoils: A (now, with my abilities) Class 42 planet, with yellow/orange/red tiles and every tile had an Industrial Sector on it, except for the two with the capital and the starport. Naturally I decomissioned it all since it would bankrupt me in a couple of months. I bought a Biosphere thingy, turning it into a Class 45. So, to summarize:
- Class 45 planet- One Civilization Capital (!), one Biosphere Thingy- One 100% Research tile, one 300% Food tile and one 100% Influence tile- A veritable crapload of unused tiles.
Now, as I said, I was quite comfortable before, without excesses. My research is rather good, my economy is steady but probably noobish, and I had a few border planets focused heavily on influence, which managed to flip some other planets. But now I really don't know what to do with this monster... Since it is the most centrally located planet I have, I thought about culture bombing (woops, civ thinking, I mean influence bombing ) the living shit out of it (some Arcean and Krynn planets in the neighbourhood), but I don't know it that would actually work in this game. A super-economy planet might also be an idea, but I don't know how many farms I'd need to build, how many of the unfortunately rather weak Healing Pools I'd need to build and how many Stock Exchanges I needed to place. I din't really care with the other planets, but I really want to maximize this baby Oh and I'm quite sure I cannot afford to make this a tech or manufacturing planet.
Oh and also: I don't really have a focused strategy in this game. My civ is mainly focused on research, has high morale, high soldiering, very high creativity (Creative ability + Creative Good = 50%?) and some luck. And the Super Warrior ability. I tried to cover all my bases, practically.
Wow long post, hope it didn't bore you and thanks for any help with this ver luxurious problem
TA sounds awsome.
Can I kill you for it?
Or better yet, can you write it out in a Will, that you will give it to me when you die, then I'll kill you?
(Just joking , I'm sortof depressed that my download didn't work , and I'm getting really envious. )
Works great on a +100% morale tile on a large economic planet. Every time I get two or three Morale bonuses they're on smaller planets, but one of these days I'm gonna get the chance to rev up three or four morale bonuses on a PQ 30+ planet, and see how much population I can get there - {G}.
Jonnan
Oh that'll be the day.
Say, can't you make your own galaxies in TA, along with customizing planets and their tiles or something.
Just make a map like that, with a whole bunch of planets that are great for economy.
If you're too lazy to do it, you can always give me your game and I can do it for you.
And then send it to you somehow, in the form of a map-pack or mod.
Or something like that.
Operative word here is: "give" (it is found in the fourth sentance, it is word number eleven in said sentance).
And by "operative", I mean; "operative-with-heavy-emphasis-on-the-give-or-else-I-kill-you-sortof-thing".
(Once again just joking for the same reasons as last time, don't take it personally!!!)
Oh - I'm not going to whine too much - last game I ended of with, {coff} {coff} several +20's and three were 30's by the time I was done terraforming, and getting the planet quality bonuses in the Altarian tech tree. (Psilons + Altarian Tech Tree = Kinda Munchkiny actually - {G}. But fun!).
I never broke +40, but I had a +30ish that made it up to 38 or 39 - it ended up being my university world, and one of the others had a +100% morale and a +400% food, and was my economic powerhouse
Really horrid thing I found out - You can get the Krynn to trade the Superspy training center, with it's research bonus. Put that on a 30+ world with over 30 discovery spheres, an Omega learning center, a tech capital, research cooridination center. Then later I actually captured theirs with an Influence Starbase, so that planet became my second university world, plus gnerating Spies like their going out of style.
After getting to the point that the Krynn had 20 worlds left, and I had spies on every major item they had, I finally just offered them an Alliance to end the game.
I've wondered about trading some of the useful tech to a minor civ before you conquer them - just sell them tech capital or economic capital and wait for them to build it before invading.
They aren't so good about building Tech Capitals, but minors just love Economic Capitals. The first thing I do after researching Trade is make sure every minor civ gets it, even if they can't pay anything for the tech other than influence points.
I forget who it was who told the story, but that "capital farming" thing can get *really* funky when you spread around Expert Miniaturization and wait for the Hyperion Shrinkers to pop up. I got a second one by chance once, and it really changed the game for me. I can hardly imagine what having 5 or 6 would do.
I know some very good players have put effort into farming Hyperion Shrinkers with little or no success. If someone could figure out a repeatable method of getting other races to build Hyperion Shrinkers, that would be a score mongers dream.
That is *such* a horrifying concept!
Just out of curiosity, if you capture an Imperial Achievement, I presume the game won't let you build another one, even if you haven't yet?
If you already have a Super Project, and you capture another one, you get to keep it.
If you don't have a Super Project, and you capture one, you're done. That's all you get.
If you already have a Super Project, and you capture a world that already has that Super Project queued up, you get to complete it.
If you have a Super Project queued up, and you capture a world with it completed, it depends on the galciv2 patch. I think now you get to complete it (?).
If you have a Super Project queued up, and you capture a world with it also queued up, both projects will remain queued. However, as soon as you complete one, the game will remove the other one from your queue. It's good to espionage spy a world before you invade it, especially if you might find yourself in this situation.
About Hyperion Shrinkers "Farming".........
It's possible (but rare) just as Swicord said.
However it's more feazible if you use the cheat that let's you switch races.
All you have to do is buy that shrinker, switch civs and control that civ(after selling them the tech), and fast-buy it on one of their planets, then capture it/trade for it if you're traditional. Or you can just use the cheat that turns any enemy planet/ship/starbase/fleet over to your side. Any ships in orbit around that planet become yours as well.
This would be the easiest way to "Farm" Shrinkers. Either that, or you can wait years for the Minors/Majors to build them.
Hope this may give someone ideas.
Till then.........
EF, signing off.
I've had at least 6 at one time, but mainly from slow games where the AIs build their own. I don't believe I've ever seen a minor build one. Same goes with Hyperion logistics - I've got my logistics ability into the high 70s.
I also had one bizarre occurance where I had TWO RoE's. I was building one, and a planet I flipped from the Yor had one building at the same time. Both completed, which shouldn't happen. This was just after TA got out of beta, so it may have been a bug. I've never been able to repeat it.
And there's the part where I find out it's not feasible - {G}
There may be a way, Jonnan-I'm going to try something, give me an hour or so.
EDIT: Never mind, doesn't work. And as such, doesn't matter what it was.
6? Sounds kind of like the Holy Grail. I'm playing a game where I have two Hyperion Shrinkers. I built one and later invaded a colony where the enemy had one in progress. I bought it on a lease, since I didn't have enough cash to do it. None of the other AI players are building them though. I just thought I got lucky. Maybe I should wait out the other players and see what they build.
The leases are affecting my economy big time. I might have overdone them.
Forgive my ignorance, but what's an RoE?
Almost certainly "the" Restaurant of Eternity (apparently vulnerable to a franchise plan after all...)
Odd thought - if you build an Imperial facility, and you give away the planet it's on, can you build another one?
Then reinvade and take it back - the evil way to do it would be to create a large Dropship in orbit and just *empty* the colony before giving it away, then reinvade when you built your next set (Can you empty it to actually 0?).
Nope, I've tried that. From what I can tell, there are two checks when you build a on-per-civ building: have you built one, and do you have one? If you've built one, you can't build another, even if you don't currently possess the one you built. If you capture one before you build your own, you forfeit your ability to build your own.
And yes, you can launch transports to completely empty your planet. Same with colony ships.
Ah - Thanks!
Must sell technology to unfriendy races, *then* invade - {G}. Don't like Dark Yor anyway.
"Here, have these plans for a hyperion shrinker!"
"Why doe you keey your plan in this wooden horse shape box human!?!"
"Umm . . . No reason . . . "
Once again your humour Jonnan is amazing.
I saw once when there was already a planet with base quality in the 20's which the Korx owned, then they found a precurser device on that world which doubled it's base quality, then, having the orbital teriformer, I conquered it and it became 65!
I'm in a game with (at least) 6 super planets.
A 26 in the Cobra system (mine, named Byss, insane research planet, now 28),
29 in the Sobek-Re system (mine, radioactive, named Fondor, now 31, churns out one of my advanced frigates every 2 weeks),
20 in a system right next to Fondor (mine, named Coruscant, now 22, provides good chunk of my income),
18 in the Shugar system (Drath, in Altarian cluster),
20 in Harper system(?) (Altarian),
26 in Sivil system (Iconian, near their homeworld),
And I've only explored just over a quarter of the immense galaxy...
PS-I have full use of radioactives
Immense galaxy...
Neeeeeeeeeyyyyyyyyyyyyyyeeeeeeerrrrrrrrrrrrrrrrrrp
Well, that is indeed a high class planet.
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