Round 11 of the Metaverse League is on! Welcome back to our continuing players, and a cylon salute to our new players!
Round 11 will ask for extra levels of team planning and coordination:
All Victory Types, Mixed Settings
In an effort to freshen up the gameplay experience, JustinSane and I have discussed a new take on an old favorite. Teams will fight for victory in at least 3 of the 5 available victory types on entirely different map settings. Below is a little more detail on how this will work; we're also introducing a new victory condition -ethical alignment- and making some tweeks to scoring. Please take the time to read more about these changes.
Mixed Settings RoundsA "mixed settings round" is where several different sets of map settings are offered, and teams must play at least some of them to properly secure their base points. In this round, each victory type will be assigned different map settings. Teams are required to submit victories of at least 3 different types to qualify for their base points. Teams with more than 3 players will be allowed to either repeat settings among two players or compete for individual points in one of the other two victory categories. For example, to qualify for their base points, Team X (The X-Men) submits a cultural victory, a technological victory, and a military victory. At that point, their 4th player (Storm) may submit another cultural, technological or military victory, or she may submit a political or ascention victory. How your team chooses to submit its potential 4th game is part of your team strategy. Teams with only 3 submissions may have an easier time securing team bonus points, but submitting a 4th game might allow a team to either improve its average team scores or compete for individual bonus points in another game category. As always, we will champion the honor's system.
3-player teams will be allowed to have a single player submit a second game, but there are conditions. First they must formally request this option in this thread from the Co-Commissioners, JustinSane and myself. Second, every team member must be willing to play a second game, since the player allowed to do this will be randomly assigned by either JustinSane or me (based on whoever replies in the thread first, should both reply without seeing each other's response). Finally, should a forth player be assigned to the team after a player as submitted a second game, the players second submission will be considered null and void. To clarify, not every member on such a team will be required to play a second game; only one player will, but because it's randomly assigned, the team should agree that they are each willing to do so should they be assigned the second game (though, this doesn't preclude teams from having their players attempt secondary games before requesting the option of a fourth game).
Ethical Alignment as a Victory ConditionRules in round 11 will now require players' victories to have certain reported ethical alignments. We will use the reported alignment on the metaverse to determine this. Note: this doesn't mean you cannot pick a race with a different alignment, nor does it require you to research Xeno Ethics. If you complete a game without researching Xeno Ethics, the metaverse will use 'what you're leaning towards' as your alignment. You can determine this through the Civilization Manager, Government and Ethics tab. There are seven possible alignment restrictions: any (no restriction), good, neutral, evil, good or neutral, good or evil, and neutral or evil. We hope this will not only mix up games, but also encourage players to explore Twilight of the Arnor a bit more, as evil is less appealing in TA, and good is in some cases more appealing.
Team Bonus PointsPoints awarded to teams for highest average score, fastest average game, and earliest average submission time are being raised to 3 points for first place and 2 points for second place. This will help bring the total number of points awarded this round more in line with what was available in previous rounds (due to the reduction of base points last round).
Victory Settings
(the thread will be updated soon with hyperlinks to screenshots of the map setup screen)
Victory Type 1: Technological Victorybasics: tiny map - abundant habitables - common planets - occasional stars - loose clustersmore basics: abundant anomalies - uncommon asteroids (DA/TA) - very fast research - 7 minor civs (DL: random)check marks on: all victory conditionsno check marks: super abilities (DA/TA) - mega events (DA/TA) - "disable tech trading" (TT enabled) - "disable tech stealing" (TS enabled in TA) - blind explorationopponents: one (1)valid ethical alignments: any(space reserved for hyperlinks to screenshots)notes: This one should be very easy and lead to very rapid game times (both game years and real time). We expect zero and one-year victories to be quite common.
Victory Type 2: Military Victorybasics: small map - abundant habitables - abundant planets - abundant stars - scattered planetsmore basics: abundant anomilies - abundant asteroids (DA/TA) - very fast research - no minorscheck marks on: all victory conditions - super abilities - mega events - "disable tech stealing" (TS disabled in TA) - blind explorationno check marks: "disable tech trading" (TT enabled)opponents: six (6)valid ethical alignments: any(space reserved for hyperlinks to screenshots)notes: This one may take the most real time due to the number of opponents and planets, but should offer the highest scoring potential due to the victory type and various settings. It may be more difficult than average.
Victory Type 3: Political (Alliance) Victorybasics: small map - common habitables - common planets - uncommon stars - tight clustersmore basics: occasional anomalies - rare asteroids (DA/TA) - very slow research - 1 minor civ (random in DL)check marks on: all victory conditions - super abilities - mega events - "disable tech trading" (TT disabled) - blind explorationno check marks: "disable tech stealing" (TS enabled in TA)opponents: four (4)valid ethical alignments: evil(space reserved for hyperlinks to screenshots)notes: This one should be rather difficult, quite slow in game years, and pretty low scoring, but it's likely to be less competitive and thus easier to get individual bonus points.
Victory Type 4: Cultural (Influence) Victorybasics: large map - occasional habitables - rare planets - rare stars - tight clustersmore basics: abundant anomalies - abundant asteroids (DA/TA) - fast research - 4 minors (random in DL)check marks on: all victory conditions - mega events (DA/TA) - super abilities (DA/TA)no check marks: "disable tech trading" - "disable tech stealing" (TT and TS enabled) - blind explorationopponents: five (5)valid ethical alignments: good or neutral(space reserved for hyperlinks to screenshots)notes: This should score fairly well and play fairly rapidly, and be fairly easy to play. No evil means Twilight is relatively more favorable.
Victory Type 5: Ascension Victory (TA only)basics: medium map - occasional habitables - occasional planets - occasional stars - tight clustersmore basics - occasional anomalies - occasional asteroids - normal tech - random minorscheck marks on: all victory conditions - meta events - super abilities - blind explorationno check marks: "disable tech trading" - "disable tech stealing" (TT and TS enabled)opponents: two (2)valid ethical alignments: any(space reserved for hyperlinks to screenshots)notes: These games should score decently, but will likely have long game times (in game years). It might offer good chances at individual bonus points since not everyone plays (or has) Twilight.
Team Rosters
Team A: Capt. dystopic; PlayJeff45; LoupdinourTeam B: Capt. JustinSane4; Ferrel; VegJed; LethrinTeam C: Capt. TheGreatEmperor; Davaled; Freeman43; e-stabTeam D: Capt. KzintiPatriarch; Ragnar1; SilverBeacherTeam E: Capt. DethAdder; Pndrev; RhetoricalSun; Galefury
players who haven't confirmed yet and new players will be added to teams with only 3 players. I will update the list as the round roster changes.
Round 11 ends on October 19 at 12:00 noon, Eastern time (12:00:00 reported forum time)
GOOD HUNTING!
Well, since it looks like my game will be counted, guess I'd better officially make a submission:
Hmm, my post got lost on the non-existant page 7, but I can see it when I hit the last button...dang forum monkeys.
I also agree with the exception to allow VegJed's submission, RL can be a pain sometimes.
@ VegJed: Sorry to see you go, hopefully you will be back for round 13.
indeed, that goes to everyone. i understand RL very well myself. work's been killer lately. but onwards!
the next round will be up soon-ish. JS and i are both busy in RL but i have round settings, i just need to prepare everything.
with regard to round 12, we've decided to contract the number of teams we'll have to 4; for a number of reasons, JS and i have decided to suspend team C until further notice. team C's had a lot of turmoil lately, and davabled only accepted the captain spot temporarily. even if they were in a position to win the season, it wouldn't be as meaningful because so much of the team has changed since then and now.
i'll re-assign the members randomly first to the other lower-member teams. then if there are any players left, they'll be randomly assigned among all teams.
i'll also go through the round thread and account for changes in the overall roster before doing this.
First off, congratulations to our co-commisioners for a great round!
Question: Not that it really matters now, but since TGE is now an un-announced non-submission, does my second game come back into play? And if so, would it be eligible for bonus points?
yes (though not as a 4th game, but as an emergency submission), and yes.
VegJed, sorry to see you go. You've been a great team-mate. Best wishes to you and hopefully we'll see you again, even if only for a round or two .
Everyone: Thank you for making this round so easy for dystopic and I . We've got a couple of new ideas prepared for next round's settings that we think will be fun (though nothing as dramatic a departure as this round was from previous). Once the round thread is released, we'd very much appreciate feedback on what you think!
i've got the round 12 settings; while i'd like to get the round started tonight, i can't promise it'll happen (i have a bunch of RL stuff to do today). damn that RL!
besides, i'm sure everyone wouldn't mind a bit of a break. start a regular MV game and see if anything you've learned here comes in handy
VegJed, that's too bad. Take care.
Congrats to the comissioners for providing a very interesting round.
Cheers.
~bounces on his hind feet~ C'mon KP, get out of work and post the scores already!!!
Here are the results for the Round! I didnt know what order to put Ferrel's re-submission in, but it turned out that it didnt matter for the team submission bonus points.
And the current season standings:
Congrats to everyone, and to Team D for claiming victory in Round 11!
Sentient species taste better...
second place, congrats Loup and Jeff! my game was the "meh" game of the bunch... i'll try harder next round.
congrats to team D, and to everyone this round!
A special thanks from me to my Team D team-mates for such excellent team-work, coming in first in every team category! Way to go guys!
Damn, now my work's firewall is blocking Photobucket...apparently it's "pornography". I'll have comments to standings and such once I can see them when I get home. That said, I should probably hold off from visitng these forums until that restriction is lifted...I wouldn't want the firewall to be flagging me ever time I visit the Kzin thread and such. I guess I'll be a quiet one around here now until after-work times...and even then it'll be spotty.
'til then, gratz team D and apparently to me and Jeff...lol
just a testing post:
Woot! Were tied for 2nd now.
If I had acted sooner though, I could have jacked my score up more. The Alterian's near-tech victory made me pull a punch. I was about to upgrade a decent sized navy of 'paper tigers' to spike my mil rating until I learned 23 weeks to go that the Alterians were about to win a tech. DAMN YOU ALTERIANS...DAMN YOU!!!
Plesantly surprised.. thanks to KushHaze coming in to the last minute rescue, Team C didn't come in last!
I'm also surprised we didn't have any zero-year wins this round. I was actually frightened by submitting my 1-year tech win so early, I wanted to get fastest win but was pretty certain one of y'all would land a zero year with a higher score to boot. Either I'm stepping up my game or everyone's just kicking back more.
Davabled, you played a great game this round. I'd misevaluated the difficulty of ZYW tech victory on those settings - very tough indeed.
Team D, great work! A 15 point round is very impressive. Team A did excellently as well, but really each team can be proud. The games that are average in the MVL today would have been at the top of the pack several rounds ago- the whole league is getting stronger .
And thank you everyone for your sportsmanship in overwhelmingly supporting VegJed's game being counted!
Way to go D. Solid win.
round 12 is up at: https://forums.galciv2.com/327934/#1912671
Great games everyone, and Kudos to KP for all the stats and hard work on the scoresheet. Also great round settings, thanks to the Commisioners.
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