Round 11 of the Metaverse League is on! Welcome back to our continuing players, and a cylon salute to our new players!
Round 11 will ask for extra levels of team planning and coordination:
All Victory Types, Mixed Settings
In an effort to freshen up the gameplay experience, JustinSane and I have discussed a new take on an old favorite. Teams will fight for victory in at least 3 of the 5 available victory types on entirely different map settings. Below is a little more detail on how this will work; we're also introducing a new victory condition -ethical alignment- and making some tweeks to scoring. Please take the time to read more about these changes.
Mixed Settings RoundsA "mixed settings round" is where several different sets of map settings are offered, and teams must play at least some of them to properly secure their base points. In this round, each victory type will be assigned different map settings. Teams are required to submit victories of at least 3 different types to qualify for their base points. Teams with more than 3 players will be allowed to either repeat settings among two players or compete for individual points in one of the other two victory categories. For example, to qualify for their base points, Team X (The X-Men) submits a cultural victory, a technological victory, and a military victory. At that point, their 4th player (Storm) may submit another cultural, technological or military victory, or she may submit a political or ascention victory. How your team chooses to submit its potential 4th game is part of your team strategy. Teams with only 3 submissions may have an easier time securing team bonus points, but submitting a 4th game might allow a team to either improve its average team scores or compete for individual bonus points in another game category. As always, we will champion the honor's system.
3-player teams will be allowed to have a single player submit a second game, but there are conditions. First they must formally request this option in this thread from the Co-Commissioners, JustinSane and myself. Second, every team member must be willing to play a second game, since the player allowed to do this will be randomly assigned by either JustinSane or me (based on whoever replies in the thread first, should both reply without seeing each other's response). Finally, should a forth player be assigned to the team after a player as submitted a second game, the players second submission will be considered null and void. To clarify, not every member on such a team will be required to play a second game; only one player will, but because it's randomly assigned, the team should agree that they are each willing to do so should they be assigned the second game (though, this doesn't preclude teams from having their players attempt secondary games before requesting the option of a fourth game).
Ethical Alignment as a Victory ConditionRules in round 11 will now require players' victories to have certain reported ethical alignments. We will use the reported alignment on the metaverse to determine this. Note: this doesn't mean you cannot pick a race with a different alignment, nor does it require you to research Xeno Ethics. If you complete a game without researching Xeno Ethics, the metaverse will use 'what you're leaning towards' as your alignment. You can determine this through the Civilization Manager, Government and Ethics tab. There are seven possible alignment restrictions: any (no restriction), good, neutral, evil, good or neutral, good or evil, and neutral or evil. We hope this will not only mix up games, but also encourage players to explore Twilight of the Arnor a bit more, as evil is less appealing in TA, and good is in some cases more appealing.
Team Bonus PointsPoints awarded to teams for highest average score, fastest average game, and earliest average submission time are being raised to 3 points for first place and 2 points for second place. This will help bring the total number of points awarded this round more in line with what was available in previous rounds (due to the reduction of base points last round).
Victory Settings
(the thread will be updated soon with hyperlinks to screenshots of the map setup screen)
Victory Type 1: Technological Victorybasics: tiny map - abundant habitables - common planets - occasional stars - loose clustersmore basics: abundant anomalies - uncommon asteroids (DA/TA) - very fast research - 7 minor civs (DL: random)check marks on: all victory conditionsno check marks: super abilities (DA/TA) - mega events (DA/TA) - "disable tech trading" (TT enabled) - "disable tech stealing" (TS enabled in TA) - blind explorationopponents: one (1)valid ethical alignments: any(space reserved for hyperlinks to screenshots)notes: This one should be very easy and lead to very rapid game times (both game years and real time). We expect zero and one-year victories to be quite common.
Victory Type 2: Military Victorybasics: small map - abundant habitables - abundant planets - abundant stars - scattered planetsmore basics: abundant anomilies - abundant asteroids (DA/TA) - very fast research - no minorscheck marks on: all victory conditions - super abilities - mega events - "disable tech stealing" (TS disabled in TA) - blind explorationno check marks: "disable tech trading" (TT enabled)opponents: six (6)valid ethical alignments: any(space reserved for hyperlinks to screenshots)notes: This one may take the most real time due to the number of opponents and planets, but should offer the highest scoring potential due to the victory type and various settings. It may be more difficult than average.
Victory Type 3: Political (Alliance) Victorybasics: small map - common habitables - common planets - uncommon stars - tight clustersmore basics: occasional anomalies - rare asteroids (DA/TA) - very slow research - 1 minor civ (random in DL)check marks on: all victory conditions - super abilities - mega events - "disable tech trading" (TT disabled) - blind explorationno check marks: "disable tech stealing" (TS enabled in TA)opponents: four (4)valid ethical alignments: evil(space reserved for hyperlinks to screenshots)notes: This one should be rather difficult, quite slow in game years, and pretty low scoring, but it's likely to be less competitive and thus easier to get individual bonus points.
Victory Type 4: Cultural (Influence) Victorybasics: large map - occasional habitables - rare planets - rare stars - tight clustersmore basics: abundant anomalies - abundant asteroids (DA/TA) - fast research - 4 minors (random in DL)check marks on: all victory conditions - mega events (DA/TA) - super abilities (DA/TA)no check marks: "disable tech trading" - "disable tech stealing" (TT and TS enabled) - blind explorationopponents: five (5)valid ethical alignments: good or neutral(space reserved for hyperlinks to screenshots)notes: This should score fairly well and play fairly rapidly, and be fairly easy to play. No evil means Twilight is relatively more favorable.
Victory Type 5: Ascension Victory (TA only)basics: medium map - occasional habitables - occasional planets - occasional stars - tight clustersmore basics - occasional anomalies - occasional asteroids - normal tech - random minorscheck marks on: all victory conditions - meta events - super abilities - blind explorationno check marks: "disable tech trading" - "disable tech stealing" (TT and TS enabled)opponents: two (2)valid ethical alignments: any(space reserved for hyperlinks to screenshots)notes: These games should score decently, but will likely have long game times (in game years). It might offer good chances at individual bonus points since not everyone plays (or has) Twilight.
Team Rosters
Team A: Capt. dystopic; PlayJeff45; LoupdinourTeam B: Capt. JustinSane4; Ferrel; VegJed; LethrinTeam C: Capt. TheGreatEmperor; Davaled; Freeman43; e-stabTeam D: Capt. KzintiPatriarch; Ragnar1; SilverBeacherTeam E: Capt. DethAdder; Pndrev; RhetoricalSun; Galefury
players who haven't confirmed yet and new players will be added to teams with only 3 players. I will update the list as the round roster changes.
Round 11 ends on October 19 at 12:00 noon, Eastern time (12:00:00 reported forum time)
GOOD HUNTING!
Well, this is a base 6 round, with the option for a 4th game, so IMHO it wouldn't be an issue. Then again, I'm just a peon here, so I wouldn't take my word...
loup pretty much has it. your team is only required to play 3 games. had you remained a 4-person team, 4 games would have been required, but only 3 of them eligable for base points. now that you're a 3-person team, you can chose to play a 4th game if you want to compete for individual bonus points. but i wouldn't recomend this unless all three players are interested in doing so, as it would be randomly assigned to any one of the three players.
Question: Is this 4th game (on teams of 3) also averaged into the score, speed, and submission team bonus calculations? I've been assuming it has, but want to make sure.
Yes. Depending on your players that might be a good or a bad thing.
The A Team Submission
Character PikeTheProsecutor
Victory Type: Tech Victory
Time: 6 Yrs
Score: 23 055 pnts
Suicidal
Good work as always PlayJeff .
okay i got it done... not nearly as good as i hoped it would be.
Character: The Blind BanditoVictory type: militaryTime: 8 yearsScore: 57,050Difficulty: SuicidalAlignment: NeutralMV timestamp: 10/11/2008 1:21:21 PMEdition: v1.96 Twilight of the Arnor (Twilight of Arnor)
The Galactic Core doesn't seem to work anymore, so I'll post here: I'm sorry that I have to say this, but there won't be a contribution on my part for Team C this round. I had a game running which looked like it would work for the Cultural Victory, but then I was derailed by two mega events in a row, resulting in a loss of several planets to one of these independent movements and a substantial loss of cultural influence as well. I won't be at home for three weeks to come, so I don't have the opportunity to give it another go.
Being too late to submit in round 10, now I screwed up for the second time in a row. I wouldn't be surprised if Team C decided that they are better off without me. If you still have a need for me though, I'd be willing to participate in a future round as soon as I get back in early November. Either way, I'm really sorry how things turned out. I had a streak of bad luck in the MVL ever since I started to participate.
I was on the Core just yesterday, and it was fine, so from what I've seen it's been down less than a day. They'll probably fix it soon.
Sorry to hear about your game. There is still a week left in the round, if that would be enough time for you to get in a game.
Sentient species taste better...
sorry to hear that e-stab
do either of the remaining players from team C want to submit a back-up game?
Darn! The Core goes down and we lose E-stab That's one Mega event!
I haven't heard if TGE can submit a second game, I get the impression he's short on time though. I on the other hand should be able to pull off a second game.
My second game for Team C (Type2: Military):
Went for a quick military victory to keep it simple and since I haven't seen any fast victories yet.
p.s. is it just me or is it taking longer for games to show up on the Metaverse?
@MVL Admins:
When you have time, please go through MVL pertinent threads that you have authored and update your links (in most cases just switching them to the www.forums.galciv2.com/##### format, most now read something like =forumId-#### and those links wont work.
Thanks Justinsane
everyone please welcome KushHaze to our ranks! i've assigned him to team C, however whether he wants to submit a game this round or not is at his discretion (with only 4 days left, i wouldn't expect him to get a game done in so little time).
welcome! (what is that thing? the moon?)
~snaps head back and howls~
~clears throat~ I don't know where that came from.
Welcome KushHaze.
I sent KushHaze information on how to get access to the team C forums. I imagine it'll be a bit daunting though with this round being more complex and only days to submit a game!
On a related note, now that I've already posted a second game, how will things work out if he is able to submit a game?
Hmmm....good question. I'm the Scorekeeper, but I dont know the answer. I think a ruling from one of the co-commissioners is needed.
its in the settings acutally already
if
this would go the same for a team that is done to say 2 players, and now back up to 3
exactly. however if he decides not to submit, we'll still count your 2nd game.
also, with round 12 coming up soon, i thought it'd be a good time to ask everyone how you liked this round. is there anything you'd like to see done differently (or kept the same) for the next round?
Might I ask how soon for round 12? If TA 2.0 isn't out by then, I'll either have to submit a DL/DA game or reinstall TA since I got the beta installed currently.
I think that the variety of this round made for more interesting team strategy other than simply deciding on speed or score priorities. With the variations, the team members could pick the game type playing to their strengths and weaknesses based on the preceived optimal style / difficulty of the various game types.
The optional randomly selected 4th game was also interesting: One of our team members has been chomping at the bit to submit a second game, but due to the threat that one of the others may get selected we have held back until the others could at least have a game ready that won't drop our score to much. This also has generated team strategy and discussion beyond the normal MV settings.
In general it is good for the MVL to have settings that provoke team discussion / strategy rather than simply getting lucky to land on a team that has good players and averages out well.
But, I'm also good with the more simple older settings. I'm too new to the MVL to be bored with the round settings, yet.
My game this time is so bad, I won't even comment on it...
Character: Prostetnic Vogon Jeltz
Race: Krynn
Victory: Cultural
Time: 5 years
Score: 7400
Version: v1.99 Twilight of the Arnor BETA 1 (Twilight of Arnor)
There are many great features available to you once you register, including:
Sign in or Create Account