We're hoping to release BETA 2 for version 1.1 of Sins shortly (possibly today). Here's the latest changes for the next update:
Note 1: It's named v1.095 instead of 1.1 beta 2 because the Games for Windows version tools won't let us use letters. This was a common question and I agree it's confusing. I would change it if I could -Blair
Note 2: Back up your achievements file until the next beta, we needed to make some changes to the versionning control for improved ICO behavior and we missed the achievements version handler.
C:\Documents and Settings\USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\achievements.achievements
---------------------------------------------------------------------------Sins v1.095 Changes (relative to v1.09).---------------------------------------------------------------------------
---------------------------------------------------------------------------Gameplay / Balance:----------------------------------------------------------------------------Marza Dreadnaught: -Fixed a bug which may cause Raze Planet to not properly apply all of its damage.
-Radiance Battleship: -Animosity max targets changed from 6/12/unlimited to 8/16/32.
-Rapture Battlecruiser: -Domination's cooldown reduced from 90 to 60 seconds.
-Iconus Guardian: - Repulsion can no longer be toggled off. - Repulsion's duration increased from 0 to 30 secs. - Repulsion's cooldown increased from 0 to 8 secs. - Repulsion's activation cost increased from 0 to 20 antimatter.
-Scenario and Galaxy Generation: -Fixed home planet upgrade levels and artifact and planet bonus probabilities on Gaian Crescent map. -Fixed team indices for Areolian Sector. -Fixed team index hints for Entanglement, Flashpoint, Foreign Invasion, Grindstone, and Twin Empires maps.
-Strike craft will now either dock or stay docked if they aren't supposed to be launched.-Fix for exploit that allowed players to build too many squads.-Captured neutral extractors can no longer be scuttled.-Fixed bug where artifacts are always discovered as soon as planets are colonized.-Fix a crash which may occur in multiplayer when creating fleets.-Targetted channeling abilities that should stop when their target's ownership becomes friendly, neutral, or hostile relative to the channeler's will now stop if it is appropriate to do so.-Experience gained for destroying strikecraft reduced by ~33%.-Strike craft take ~10% longer to build.-Cruiser carrier strikecraft antimatter build cost increased by 20%.-Anti strike craft frigate DPS reduced by ~25% (relative to v1.05).-Anti strike craft frigate range increased from 3000 to 3250.
---------------------------------------------------------------------------Graphics:----------------------------------------------------------------------------Deleted disabled effect emitters to save memory and loading of unneccessary textures.-Corrected build effect emitter points on TEC capital ship factory.-Corrected build effect on TEC frigate factory.-Fix mesh team colors not showing up by default.-Changed icon team colors to off by default.-Fixed some bad team color channels with some generic TEC debris and the TEC fighter.
---------------------------------------------------------------------------Sound / Music:----------------------------------------------------------------------------Increased the number of sounds to 2000.
---------------------------------------------------------------------------Networking / Multiplayer:----------------------------------------------------------------------------Various minor improvements to ICO stability.-Improved error messages for wrong versions and duplicate character names.-ICO account names are now saved even if the settings file needs to be updated.
---------------------------------------------------------------------------UserInterface / HUD:----------------------------------------------------------------------------Ability infocards now show max targets and number of waves.
---------------------------------------------------------------------------Modding:----------------------------------------------------------------------------Increased the number of sounds to 2000 (modders needed this for additional factions).-Included the latest version of ConvertData.exe with the patch. It can be found in the Sins install directory.
---------------------------------------------------------------------------Misc:----------------------------------------------------------------------------Improved handling of the Asian character sets.
---------------------------------------------------------------------------Beta 1 (v1.09) changes can be found here: https://forums.sinsofasolarempire.com/?aid=316556---------------------------------------------------------------------------
Ok, I give up. I can't find where the achievements are stored at on my computer. Can any tell where to look in Vista for them....please!
Go into your user path folder (where you put mods), there's a file for achievements in the Setting folder
Hello,Am I the only one with the problem that 1.095 keeps losing my keybinds? Have re-set them twice now; first time just set them (as my 1.9 had apparently been overwritten with new data), left Sins came back: keybinds lost. 2nd time set them, started a game, saved game; exited came back, loaded saved game: keys gone again.Am I missing something? If it's a temporary muckup: can I find the keys file somewhere so I can copy it and replace it (maybe batch that)?Thanks in advance,Lucas aka Sinful
AFAIK, the keybinds should also be in the same Setting folder as achievements. It's quite possible that it's the same bug as with achievements, even, because those too are reset with every new game.
more specifically:
C:\Users\*Your User Name*\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\achievements.achievements
Thanks Annatar,
It appears to be UIMAPPINGS.SETTING (that dir, indeed).
Prob is: if the game erases it on startup, there is not much point in me copying it 8-)
And I am too lazy - or drunk - right now to test if my guess is right that even if I alt-tab and put a correct file back, it will probably not load it since my guesstimation is the keymapping info is in RAM already.
In any case, I cry 'bug' and hope the team fixes it. It is rather annoying to remap all keys every time you startup (I remap the bloody lot, first thing I do in any app).
Then: can anyone tell me (this is a tad off-topic) why I cannot edit my Image under my Account (charimage I think; for the picture in these posts)? It screams 'Need Flash 1.0.28 but that's not even on Adobe's Flash site (1.0.14 if I recall correctly). I found one (which complains about not registering something with MS) named 1.28 but there's no diff on this site.Obviously, sopme of you got it work. Pray tell, how'd ya do that?
Thanks in advance,
Lucas aka Sinful
PS When I am *not* multislayering, I am rather beginning to enjoy having co-op friends (allies) in Hard setting. They only do what you ask of them 50% of the time...but...other than that, they are a bit like Pets in MMORPG (sort of MM in CoX). And I always disliked pets (to play; except for said MM) so when they die horribleej I cannot feel bad . And it's fun to send them all over the place
Bleh,
Can't edit previous message. Which makes a total of at least 4 errors I have had on the website today, so I better report:
1 & 2) Had a (HTTP) 403 and a 405 today when trying to quick-reply (my first reply in this thread).
3) Char-Image uploading not working for me (see reply #30 by me)
4) Edit not working
Think I had another one but I forget
Good luck,Lucas aka Sinful
PS Can I have some Instant Karma? John Lennon was more generous than you lot are .
You shouldn't be posting forum bugs in this thread There's a special Forum Issues, well, forum for it. There's a running thread on edit, and there was a thread on avatar uploading.
Pff piffle
You're basically right 'Tar but I am trying to help - and did not have all the right thread info.
You could have posted it - I swear you're as lazy as I am
Anyway I'm quite fine with any Mod moving (part of) my Reply.
* The fool doth think he is wise, but the* wise man knows himself to be a fool.-* As You Like It
Back on topic, I'm glad that amount of xp SC give was reduced.
Otherwise, looks good but I may be in the minority who thinks that flak may need to be little closer to its 1.05 strength to compensate for the overall increase in the number of SC now. As things stand, one Kol (or Adv/Vas equivalent) is worth about 10 flak frigates.
Well, replenishment rates for strike craft are also quite a bit down, so let's see how it adds up. Ahh... patched and ready to go.
1.1 (or 1.095) is not showing for me on Impulse at all... they must have removed it... maybe they will be releasing it officially as 1.1 here in the next day or two???
Erp, I answered your other one.. make sure you have "Show pre-release versions" checked in the blue orb menu.
Alright, I know I'm a bit impantient sometimes but...WHEN'S 1.1 COMING OUT!?!?! lol
I tried to download this beta when it came out, but my impulse wouldn't start the download. Should I turn my firewall off? Or am i just completely missing the whole enchilada?
There have been several fixes for Impulse since then. I'd recommend trying again without shutting anything off. AFAIK, Antivirus was the major culprit for "file larger than expected" errors. I don't remember anything firewall-specific.
If you keep having problems, make a post on the Impulse forum (so the Impulse devs and support can see) and include the Impulse error log (blue ? icon in the upper right).
Thanks. =D
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