First off, my system: Intel E8400 EVGA 680i Mo/Bo 4GB Mushin PC-8500 RAM (2x2GB) 2xGeforce 8800 GTS (640MB versions) Creative X-FI 250GB WD HD 16MB Cache Windows Vista x64 All Drivers and Window Updates Current Second, Game Settings: Resolution: 1680 x 1050 V-Sync: On Fidelity: High Shadows: High Anti-Aliasing: 8 Texture: High Details: High Report: During 2 hours of play I did not experience a single crash or lock-up of any kind. I did experience an occasion 1 or 2 second pause from time to time for seemingly no reason that I could discern. With a single video card, I got around 30FPS and when I switched to SLI, I still got around 30FPS so I assume there is a FPS limit built into the game. However, the game ran just as stable under SLI than it did with a single card. I had no problem maintaining the 30FPS zoomed all the way in or out or even when their were a lot of enemies on the screen with a lot of eye candy effects going off. I obviously have a high-end machine and I keep it well tuned and maintained, I do not overclock as there is no need with my current hardware. So the game seems very stable to me, it starts up fast and shuts down fast as well. I have seen games that take forever to shut down. This is as smooth as an early Beta that I have ever played....Good work SD! I will continue to play to seek out problems and report them as I find them.
First off, my system:
Intel E8400
EVGA 680i Mo/Bo
4GB Mushin PC-8500 RAM (2x2GB)
2xGeforce 8800 GTS (640MB versions)
Creative X-FI
250GB WD HD 16MB Cache
Windows Vista x64
All Drivers and Window Updates Current
Second, Game Settings:
Resolution: 1680 x 1050
V-Sync: On
Fidelity: High
Shadows: High
Anti-Aliasing: 8
Texture: High
Details: High
Report:
During 2 hours of play I did not experience a single crash or lock-up of any kind. I did experience an occasion 1 or 2 second pause from time to time for seemingly no reason that I could discern.
With a single video card, I got around 30FPS and when I switched to SLI, I still got around 30FPS so I assume there is a FPS limit built into the game. However, the game ran just as stable under SLI than it did with a single card.
I had no problem maintaining the 30FPS zoomed all the way in or out or even when their were a lot of enemies on the screen with a lot of eye candy effects going off.
I obviously have a high-end machine and I keep it well tuned and maintained, I do not overclock as there is no need with my current hardware. So the game seems very stable to me, it starts up fast and shuts down fast as well. I have seen games that take forever to shut down.
This is as smooth as an early Beta that I have ever played....Good work SD!
I will continue to play to seek out problems and report them as I find them.
Im also really impressed with the stableness of this beta. Im overclocked a good bit for my graphics card myself, and after a good 2 hours+ did not experiance any problems. Getting around 20-30 fps average.
Inspiron 1720
Intel E7500
2gigs RAM DDR2
Nvidia 8600m gt oc'ed to 610/510 from 475/400 with 256mb RAM
Vista 32-bit
Resolution: 1440x900
No vsync or AA
Fidelity and Details :High
Shadow and Textures: Medium
I haven't had any crashes or problems either, running on all max settings(except for resolution) with
Intel Quad Q6600
4GB Ram
HD4850 (1GB)
XP 32bit(so really only 3.5gb ram) ... gonna upgrade real soon to 64bit.
I did experience an occasion 1 or 2 second pause from time to time for seemingly no reason that I could discern.
AMD 5200+Geforce 9800 GX24GB RAMWindows Vista 32Everything High, max. AA, resolution 1280x1024 (yeah i should get a new screen someday )
Noticed the same 1 or 2 sec pause from time to time.However, that's a general perfomance bug, no matter what spec you have, i did read about this issue in several threads already.Other than that, the game runs perfectly smooth.
The 30fps is probably due to you having vertical sync enabled in the game.
Intel Core 2 Duo T7500 2.2 Ghz
2 GB RAM
Windows XP SP 3
Mobile Intel 965 Express Chipset
Note: The system is a laptop
Settings:
1024 x 768 (75)
vertical sync: off
fidelity presets: custom
shadow fidelity: off
anti-aliasing: off
texture detail: low
level of detail: low
Over the course of a approximately 1 hour game, the program was stable, with no crashes. However, the overall performance was poor, with framerates typically ranging from 4 to 6 fps, dropping even lower toward the end of the game as the map filled with units.
Ive tried the beta on 2 systems and get an identical crash every time I launch the map from the lan setup screen. The map loads up and I can see it when it is zoomed out but than it freezes after 1 second but the music keeps on playing. I dont see any units on the map.
I suspect it must be some app I use that makes the game crash since I have pretty similar setups on both machines.
Anybody else use mc affee security center and have the same problem?
System 1: Stationary, win xp sp3, xp 3500+, 1 gig ram, geforce 7900gt.
System 2: Laptop, win xp sp3, HP c2d, 2 gig ram, geforce 7600gt.
Where can I locate error log for the game?
For me, the beta has run smoothly without crashing, aside from some lag issues in multiplayer over Hamachi.
I'm running XP x64 on an Athlon X2 4600+ with 4GB and a Radeon x1950, and the game is great in 1600x1200 with everything but AA set to high.
Game has ran extremely smooth for me as well. I do also experience the random freeze up for a few seconds. Seems to happen when destroying towers and/or the stronghold of the opposing team.
I have tried on both my systems:
Mac Pro: 2 x Intel Xeon 5482 @ 3.2 GHz, 6 GB DDR2-800 (FB-DIMM), 8800GT 512MB, Windows Vista x64 SP1 (Res: 1920x1200)
Runs perfectly maxed out on this system.
MacBook Pro: Intel Core 2 Duo @ 2.33 GHz, 3 GB DDR2-667, ATI X1600 Mobility 256MB, Windows Vista SP1 (Res: 1440x900)
Have to tone it down a bit, no AA, and pretty much everything on medium, but it runs great under those conditions.
I'm extremely impressed with the performance of this game. I can't wait to test in on their online system, but hamachi/LAN games work for now. Keep up the excellent work GPG and Stardock.
What kind of graphics adaptor do you have? Mobile chipset integrated graphics are almost universally poor, to be frank. In fact, most won't run games at all, since they're completely unable to carry out certain functions. If your laptop doesn't have a discrete graphics adaptor, that might be the best performance you can expect.
@OP - the graphics options have a vsync option - maybe yours is turned on? I turned off v-sync, and my own games have been ranging between 60 to 80fps, so there's definitely no lock involved. Also, depending on your monitor/resolution, some of the resolution options in the graphics menu may be repeated, except with different refresh rates? Maybe you've selected a 30Hz option? Just guessing here.
I'm using a notebook pc (HP Pavilion dv9500), and I've been impressed by how smooth the game runs. 40 to 60 fps is the norm for 1 player, 5 AI matches.
Now admittedly I turned down all the graphics to their lowest to see my max fps, but I'm definitely turning that up and seeing where I can push it. Multiplayer with more than 4 actual players can cause my fps to go down to 20-30 fps, so for the final game I might use my Desktop.
Impressed by how smooth its been running so far. I was half expecting it to crash, as Sins of a Solar Empire and Supreme Commander caused problems.
I also have nothing to complain about in this beta
I only played for about 30 mins yesterday, but it is really stable and smooth for a technical beta, even the gameplay itself maybe fun (if you play it agains human opponents that is)
Here's my report (don't know if I should start another thread ..?) :
My system :
CPU : Core 2 Duo E6600
Chipset : i975X (in a shuttle SD37P2)
GPU : 7950 GT (512 Mo)
RAM : 2Go DDR2 PC5400
Demigod beta 1 run suprisingly fine , I prepared myself to have to spent 1 hour updating my system (drivers ...etc..) , but had nothing to do except clicking install on impulse , running the game and playing
The game is very stable and run quite well @ 1680*1050 (I had to lower details to keep it smooth).
I'm sorry devs , I won't be able to help you find issues with hardware as I don't have any
(If more details are needed , I will gladly add them)
I have a 4-year old machine, with Windows XP/SP2 :
Pre-dual-core 2.8 GHz Intel processor
2 GB of Kingston DDR 1 RAM
GeForce 6800 with 512 MB of vram & the latest certified drivers
1440 x 900 (60)
texture detail: HIGH
level of detail: HIGH
>>> Good visual quality + good & fluid framerate (no slowdowns & choppiness)
System Report: Mainboard: Asus P5Q - ProProzessor: Intel Q9450 2,66Ghz @ 3,8 GhzRam: 8 Gig Dominator Ram 1066 MhzGraphics: BFG GTX 280 @ Main Card Asus 9600 GT Silent @ PhysX AcceleratorHD´s: 8x 1TB Seagate Barracuda 7200.11 32MB CacheMain HD: 2x 250Gig WD RE, Raid 0 @ for Operating SystemBluRay: LG GGC-H20
Operating System: Windows Vista 64bit Sp1, up to datePlayed for about 5 hours. Hamachi Vista Bug fixed.Startet the game about 100 times. No Crash, no Error, no Bug atm.
I have an incredibly crappy computer and after updating my drivers.. I've had no problems what so ever .. Well none that was the fault of my computer.
------------------System Information------------------ Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp.050928-1517)Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz Memory: 1022MB RAM Page File: 387MB used, 2070MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904)
---------------Display Devices--------------- Card name: NVIDIA GeForce 8600 GTS Manufacturer: NVIDIA Chip type: GeForce 8600 GTS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0400&SUBSYS_0438196E&REV_A1 Display Memory: 256.0 MB Current Mode: 1024 x 768 (32 bit) (60Hz)
I have played 4 games, 1280x1024. Looked very good, played smoothly, no stability problems:
Q6600
4gb Ram
Radeon x1950pro
Vert sync on, other video options on max, 1920x1200, 16Q AA. No obvious problems and very stable. There were a few hiccups when died a few times in the beginning and alt-tab in quick successions. Other than that, haven't noticed any performance problems after a 2 hour gameplay.
Torchbearer may have a skill problem. I couldn't get a level 2 fireball even when I have skill point available and on lv 13.
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