Formerly ConvertData GUI and ConvertXSI GUI, I've combined the two tools into one for ease-of-use
If placed in the same directory as ConvertData.exe / ConvertXSI.exe (or in the ForgeTools folder, which ConvertData\ConvertData.exe & ConvertXSI\ConvertXSI.exe exists), it will auto-detect the executables on first-run
Has settings now so that it will remember where you set the location of the executables if they're not located in the same folder.
Written in C# and compiled using the .NET Framework 3.5 SP1
Download is here: http://public.dekhranic.com/DK - SoaSE Mod Tool GUI - 1.5.0.0.zip
Note: The recursive setting will only loop through one set of subdirectories, I.e Forgetools\GameData, Forgetools\Etc, and so forth, but NOT Forgetools\GameData\Backup
Also, when selecting a different directory to output to, it will only output files that it converts, it won't copy/paste misc files (such as .txt, etc), if you want this as an option let me know
MULTI-LANGUAGE SUPPORT
Languages Supported:
1.3.0.0 added full translation support, so if possible please translate the below strings to your language (if it's not supported) and PM or post it for me to add to the next version (foreign characters are supported)
Changelog:
1.5.0.0 (July 31st, 2009)
1.4.0.2 [Unreleased] (July 11th, 2009)
1.4.0.1 [Unreleased] (July 11th, 2009)
1.4.0.0 (July 1st, 2009)
1.3.0.2 (Mar. 29th, 2009)
1.3.0.0 (Mar. 29th, 2009)
1.2.2.2 (Mar. 29th, 2009)
1.2.2.1 (Mar. 10th, 2009)
1.2.2.0 (Mar. 8th, 2009)
1.2.1.0 (Mar. 7th, 2009)
1.2.0.0 (Feb. 26th, 2009)
1.1.0.0 (Jan. 13th, 2009)
1.0.2.0 (Jan. 13th, 2009)
this seems to work fine for the 1.05 but is it possible to get it to change the 1.09 entity files to text?
You can use filefront to host your program, and that is free.
DANMAN
never mind it works fine you just can't convert the Ability files. this is much easier than putting the code for Convertdata in every time
Thanks Danman, I've uploaded it to Filefront and changed the link!
P.S, assuming that when they release the mod tools for 1.09/1.1, and the syntax is the same, all you need to do is point this application to the new version of the ConvertData.exe, (or copy it to the same directory), and it will work for the new files!
Just bumping this tool since many people seem to be missing out on it, hope everyone finds it useful!
does this convert XSI to .mesh?
as my problem is ConvertXSI.exe only flashes on the screen and nothing happens.
Convertdata does not convert XSI to mesh. Convertxsi does that. Convertdata only works on the .entity, and other files from text to binary in the gamedata folder.
Zanyth0x42, any chance of a ConvertXSI GUI?
Signed. Yes that would be very nice. I hate typing
Interesting tool. Will it convert all the binaries to text, one file at a time? Or can it convert the whole folder at one go?
Just curious as with 1.1 i am now looking at converting the files, unless IC will be doing a text reference data folder like they did with 1.05.
Thank you,
-Teal
whole folder. folder to folder
Thanks for making this program, Zanyth0x42, coz I absolutely hate using dos. Is there a way to convert ALL of the the files in your GameInfo folder though? It'll take forever if I have to do each one manually like this...and why hasn't this thread been stickied so it's easier to find?
Yes you can convert the entire folder at once, just change the dropdown box from "File" to "Directory"
As for ConvertXSI I'll check it out now and see about tossing a GUI up for you guys
Edit: Well, whenever I'm finally able to download Forge Tools >< Not letting me at the moment, maybe tomorrow guys!
http://files.filefront.com/Dekhranic+SoaSE+ConvertXSI/;12426045;/fileinfo.html
There's the ConvertXSI GUI for you guys, source included!
just to make sure I could convert txt back to binary, yes?
For ConvertDataGUI yes, there's a drop-down box for the output type on the bottom left (defaults to txt), you can change that to bin
I've uploaded the new version of ConvertDataGUI, been meaning to for a week or so now.
Improved performance, a couple bug fixes, overall just nicer to use, hope you all enjoy, happy new years!
Zan,
This is a nice useful utility that looks well coded.
Can I bundle this application with my Sins Editor?
-Ian
By all means go ahead
Edit: There is one error I've missed with it and am tracking it down, I'll post here when I fix it
Updated version fixes a minor bug, download it here: http://files.filefront.com/SoaSE+ConvertData+GUI+201/;12853334;/fileinfo.html
Also, if you're going to package ConvertXSI GUI, let me know here and I'll recode it to use all the new stuff from ConvertData GUI, I've been slacking on that part
Ill couple it with whatever mod tools I find useful that I am allowed to couple with. I will not be doing it in the first release. This will be in a "bonus" release of sorts, after I release v1.2 with all features I promised included.
I would love to use your ConvertXSI gui.
I've uploaded 2.01 of ConvertXSI GUI, fixes the same issue ConvertData had with detecting the exe (missing '.', oy)
It also has all the changes from ConvertData GUI for performance, minor bug fixes etc.
Enjoy!
Minor update of ConvertXSI GUI to 2.02, fixing a bug where it would attempt to convert twice (accidently left in some old code)
Bumping per main post edit:
Written in C# and compiled using the .NET Framework 3.5
Download is here: http://public.dekhranic.com/DK - SoaSE Mod Tool GUI - 1.0.0.0.zip
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