Stardock is looking for developers and artists to work on our upcoming games ranging from the fantasy strategy game, an RPG, an MMORTS, and of course future versions of GalCiv.
So what do you need to do to work at Stardock?
Here is the check list:
If you think you or someone you know may fit this basic criteria, send us your resume. bwardell@stardock.com and jobs@stardock.com should do the trick.
Also, no interns, co-ops, etc. We're looking for people who are ready to get into making cool stuff right now and stay at it until the game is done.
A few other things about Stardock:
lol. I know exactly how that feels. 16 and the most advanced computer thing I know how to do is messagbox.popup in visual basic. heh.
But I am working on learning more because I do want a job someplace like Stardock. Its my dream. so... i'm dedicated.
Fell for you Thrawn. Check out Visual Studio Express. Do a google search and then search for programming tutorials on MSDN. Believe me, it is really easy to learn from. Plus when we get to college we get the pro version for free! wahoo!
za fafon
Will you guys be hiring in three years? >.>
You'll get to work on Sins of a Solar Empire II.
Not so much. Sins is IC's baby
VS Express and a beginner's C++ book would definitely be a good way to start. The biggest challenge in programming is not the language itself, syntax is easy enough to learn. It's thinking in computer terms. A lot of things that are natural to us are not natural for the computer. As powerful as they have become, they are incredibly stupid and (especially with unmanaged code) you pretty much need to hold their hand through everything. Problem solving is the biggest obstacle to learning programming because you have to start thinking in terms you aren't used to.
Myself, I haven't coded for a good 6-7 years. I've recently picked up a Visual Studio book that so far has been a good refresher on the basic C++, and eventually will get into Win32/.NET coding because I don't want to only know how to make console apps. Finding the time is more difficult
I knew someone would point that out.
I wouldn't want to work on sins much really. Just Demigod. ;o
I'd LOVE to help out with the RPG, but it'll never happen... I've been working on my own RPG 'system' (computer based) for a while, and still haven't really seen anything out there quite like it yet... (I like pulling RPG's apart and figuring out how and why they work, or, in most cases, DON'T).
I started writing a paper about RPG's but haven't had time to continue so far - the first 2 parts are here, if you're interested? (I hope so ):
Part 1:
http://rpgforumsonline.com/forum/viewtopic.php?t=20613
Part 2:
http://rpgforumsonline.com/forum/viewtopic.php?t=20619
*Calls his college to steer his next semester towards learning C++*
woot!!! Stardock..the world is waiting for the better games!! come on!
Hmm, I wouldn't mind working for Stardock. I could easily relocate, given enough time since I reside in Virginia. I'm currently studying to be a Character Animator (I graduate in December actually), and have plenty of experience with 3D Studio max, Lightwave, Motionbuilder, and a few other programs. I'll definitely check this out and see what I can do.
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