Stardock is looking for developers and artists to work on our upcoming games ranging from the fantasy strategy game, an RPG, an MMORTS, and of course future versions of GalCiv.
So what do you need to do to work at Stardock?
Here is the check list:
If you think you or someone you know may fit this basic criteria, send us your resume. bwardell@stardock.com and jobs@stardock.com should do the trick.
Also, no interns, co-ops, etc. We're looking for people who are ready to get into making cool stuff right now and stay at it until the game is done.
A few other things about Stardock:
Euh - i already work for SD as 'remote' modder, does that count as an offer from my subconscious part?
Seriously, i am completely retired from development tasks as i'm being employed right now 'part-time' during week-ends in a fairly well paid situation (I supervise a residence for "special people" - some call it psychosis & geriatric duties, btw)... nothing i enjoy more than to create & design stuff in the remaining days & nights for a game i care about though. For free.
That's the deal with us, modders - i believe - we simply DO it. We don't care how much we gain or not from the entire activity (heck, i could even ASK for money... but i wouldn't dare - not my type of a person).
Sure, you could also issue a *payment* for services rendered - i'd send it back claiming i have absolutely no rights to it.
I live in Laval, Quebec - winters are frozen wrecking though, summers are perfect, humidity tolerable. I've got family, toys, a PC and many dreams yet.
I share my results with a community from abroad. I'm just a foreigner who can be generous or useful to total strangers who sold me a wonderful software, they deserve my cash cuz they earned it.
I certainly hope you find the pearl of a coder you're looking for. Which will have to move to Michigan and be part of something greater than our common Universe of game design(s) and what else.
Gimme a time machine and loop us all back in November 1987 - i'd rush cross that US_Canada border in a black Toyota SR5 or buying a oneway jet_plane ticket with sprinkles in my eyes. Telling my girl, hang on tight baby we're going to another galaxy - fast.
We'd love to meet you. Send me your info and we'll hook you up. bwardell@stardock.com.
I have given some thought to relocating in order to be with the right company. Unfortunately I haven't been programming games for more than ten years, most of the programming I do these days is in the NWN toolset or to make a Windows application here or there, strictly in my spare time. I would like to work on a project with greater scope, but I have to acknowledge that it's unlikely to happen with the hours and resources I have available. When I get out of this rut I'm in and spend some time using C++ I'll be able to market my skills (and probably a couple of applications that show what I can do) to potential employers here in the UK, and from there it's a lot easier to envision working overseas.
I have to agree that the actual programming language isn't so important (although being familiar with it is an advantage) as understanding the goal of what you're trying to program, and how to break it down into manageable stages. When you do this, anything you program will be be clear and understandable, which is great when you come back from a break and don't want to spend ages looking at your own source code wondering what it's supposed to do.
I can't do any of the stuff you asked for Brad, but do ya need an Australian Security Officer to sit/stand in your foyer?
That i could do....LOL.
And what the hell at the German 28 days vacation?
Minimum. Usually 30 days, paid vacation, with the option to save vacation days up until March the following year. Salary about 40k a year, plus a significant bonus dependant on company profit and of course employer-paid healthcare. Like I said, I won't be leaving to work in the US anytime soon.
Nope, Demigod artists would all be at GPG.
Eh, going to need somebody to do it whenever I get my degree done and move up to developer
Effective C++ and Effective STL are excellent books to read if you already know C++ and I ask everyone who I interview if they've read them.
There are many great features available to you once you register, including:
Sign in or Create Account