in my last game - 1 star, 1 opponent, i discovered that there is a single chock point between me and the AI, and it is a pirat planet. And pirats have fleet SO HUGE that neither me nor AI can get through - pirats have rathly 70-100 of each ship type.
Any idea to how to deal with them or this game is dead end?
Usuaully they have an average of 9 of each ship types at the Pirate Base. . .
Playing against a Medium opponent, I always find that the pirates will saunter about one of their systems before getting bored and travelling back to the base where they stay, rather than despawn. It usually results in pretty much every game of mine having a pirate base with hundreds upon hundreds of pirates at the base in the end.
Here's a screenshot example where I had to build an entire fleet just to take them down.
Wow. Pirates almost never survive raids in my battles, so I've never seen anything like that.
If you're on 1.09, send in some level 6+ Marzas. One missile barrage will more or less wipe out the entire area.
I wouldnt deal with them until I was ready to.
By that, I mean I had taken and fully developed all planets on my side of the pirates, then done all the research. Use the pirates as a buffer so that you have time to do things without worry of being hit.
I'd then produce a fleet maxing out all resources, and when all was ready, I'd hit the pirates with everything. 16 capital ships, and 300+ cruisers and frigates, is going to make a mess of any sized pirate fleet.
Then you split the fleet into an attack fleet, and a blocking force, reinforce the ex-pirate base and use it so that nothing can come through to threaten "your space" while you go take the rest.
So, if i get this right, it is better (if possible) to NOT mess with the bounty (to keep the pirate strike force small), and let them mostly come after me, so those i kill during the game will not need to worry later in the mid/end game? Plus i can cheaply level up my new capital ships?
Yes. Instead of having to go through combat, you can purchase levels.
If you werne't talking about that, then yeah, you could get a crapload of pirates on your door and whipe them out. . . ALL OF THEM.
Is the pirate fleet size influenced by the volume of trade in the system?
Yes. Probably evaluates all trade, though.
WTFedithatesme:
Edit does not appear to be working at all.
Just found a reply from a seemigly competent player that claims that the pirate fleet is influenced by the rising number of buildings and installations in the game. There sinks my fool-proof 'keep-the-pirate-fleet-small' tactic!
It's called "Plundered Booty" and it gives +3.5 to tax income (so pirate bases are virtually always positive, since they support no population). The actual income rate still fluctuates according to the base's alleigance.
Really, as long as any raiding ships are destroyed, the fleet at the pirate base will not grow, since the base only gains ships from those that survive raids and manage to get back to the nearest pirate base.
It may also be a good idea to take out a pirate base in a system you already control so you have one less thing to worry about in that system.
I'll tell you how I deal with pirate bases.
I play as the Advent, max out my capital ships at 16, all Rapture Battle Cruisers. When they reach level 6 and have Domination I jump into the pirate base and dominate/convert 16 pirate vessels then jump out with them. I have been able to build some fairly massive pirate fleets in this way. While it is true that the ships are relativley weak if you have enough of them the can be great at defending your planets while you are off conquering. Also the Cutthroats have a cool ability, they can steal credits from an opponents ships.
I still wish the pirate ships would say something when you click on them but I guess you can't have it all.
Ghost
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