Hello All,
It has been made apparent now that there are many hardcoded limits in the game, which cannot be modded around, and are like a brick wall once you hit them. For example, here are some hardcoded limits that I have come across:
Structures and units - These cannot be changed or altered, which means that you cannot mix unit types. You cannot have a orbital defense cannon have fighters and you cannot have a fighter bay have weapons
Captial ship limit. - the limit was 5, but this has been now changed to 9 in the 1.1 BETA, which IS much better
Weapon limit - you cannot have more than 3 different weapons on a ship
Ability limit - You cannot have more than 4 abilities per unit
Star Abilities - you can only have 1 ability on a Star. Planets can have 4
Sounds - there is a max of 1100 sounds, spread across dialog, music, and effects. The cobination of these files cannot reach 1100, or the game will dump
MODELS- the 3D models, or meshes, can only have a maximum of 10 emitters for any particular weapon, engine, etc., or the game will crash.
STRING FILE - EDIT - No limit now, as far as I can tell. I have over 5780 entries so far.
I am writing this for all modders, so that they know that there are hardcoded limits which they cannot be changed or modded around at this time. I am also writing this for the developers, in hopes that they will read this and consider changing these limits so that us modders can do what we do without having to worry about hitting an invisible ceiling.
I would appreciate everyone's support in this, from both modders and gamers alike.
Thankyou.
DANMAN
Okay. Seeing as how DANMAN isn't here to perform emergency CPR on this thread and bring it back from the dead, I'm gonna do it.
Sound hardcode: Still not friggin' enough Star/Clad! If you are going to do something like that, at least do it to a number than isn't slightly higher than the original one. What you did was tkae the sound hardcodes, and adjust them so we wouldn't bitch. However, you still pretty much gave the axe to a lot of the greatness of 7 Deadly Sins, especially as a lot of its new races REQUIRE custom sounds to acheive their full potential (Empire, Atlantians, Kohr-Ah, Arilou, Rogues) That right there is more races than in standard vanilla Sins. You really think that adding 600 new sounds is going to help much, considering unit responses, weapons, SFX in general, and music all kinda need to be custom for these things? I really don't want to see what will happen when DANMAN really starts adding races in with the limits as they are.
And great work on a lot of the other hardcodes in 1.1 too, like more capitals. Now all we need is more than two types of strikecraft per unit, ability to change unit AI without changing their entity type, and the ability to have both weapons and fighters on structures without using abilities. Plus a phase cloak that isn't hardcoded to suck.
Help me out if I'm missing anything here guys.
Obligatory rant on hardcodes.
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