Some of you may be aware of the "three strikes" plan recently approved in France, where suspected copyright infringers are liable to be banned from the internet for up to a year if they persist after two warnings, and failed efforts to push similar laws across the entire EU a few months back.
Not content to be rebuffed, proponents of the laws have put them back on the table in Brussels, where they were set to be voted on yesterday. No news seems to be available online yet about how it went (any Europeans visitors have details on that?).
Is banning pirates from the internet going too far, or is it justified? It seems that no amount of DRM ever deters them for long, so perhaps cutting them off from their sources entirely would be the solution to large-scale piracy. Or maybe it just might drive them underground, and result in innocent users being banned on suspicions only. What do you guys think? Could this possibly work, or will it only make matters worse?
Psychoak, at least someon gets it!
This reminds me of a particular conundrum of mine. Let's say you are at a burger place and someone orders a burger with no cheese and lettuce, but messed up and gave the person a burger with lettuce. Upon realizing their mistake, they proceed to throw it away. Here's where another one might ask if they could have the burger if it was going to be thrown away anyways. However, the burger person doesn't want to do that, because he's afraid that if he gives the burger to that person, that person won't buy another burger because he'll be full.
Now, the person might be willing to pay for the burger at a discounted price, but even then, the burger place loses money if the person would have paid full price for a regular burger (assuming that the marginal cost of making the burger were much smaller than the price of selling the burger).
Now, if the person already ate something, or wouldn't otherwise pay full price for a burger, throwing away the burger is a lose lose situation for both sides. Now, one question that I am curious about. If the burger people threw away the burger and the trash bag outside, and if the burger were, let's say still perfectly edible (was in a box keeping the burger secure and there's no other trash in the bag), if someone were to take the burger in the dumpster, is it theft?
Now, in the realm of software and digital media, your supply is infinite, and the marginal cost per unit is near zero. I don't consider piracy theft, because as has been stated many times before, you aren't taking something away from the owner. I find it more akin to tresspassing because you are making unauthorized use of the media. In general, it's still wrong, because if everyone pirated, there'd be practically no digital content because the incentive is taken away.
Regarding the law of banning users who pirate, my main concern would be with possible abuse that could come about with this system. If they can see what files you are downloading, that would be a pretty big breech in privacy, where even if you weren't doing anything wrong, a system would be in place that if corrupted could cause far more problems. I would be very weary of such a law.
Ideally, the way you are going to solve piracy is not be selling the game itself for 50 dollars, because that can be acquired by for free using illegal means, but instead sell other goods and services, packaged with the game (like customer support for example) in a way that makes them worth the 50 dollars. In essence, you are competing with a black market that undercuts your product by quite a bit, and this market seems very difficult to take down as long as there's such a high demand for its products. Therefore, you have to be clever in making your product worth more somehow.
I always think solutions to problems like these need to be relatively simple and elegant, otherwise too many problems come up. Take for example if you have a container of water, and you want the water level to go down. You can take a lid, and try to push that water down, but unless that lid is a perfect fit, the water will find ways of slipping through the openings and remain a their level. However, if you just do something as simple as popping a hole at the exact height where you want the water to be, the water sets itself there automatically (as the water drains out until going lower than the whole). A solution as is proposed here, seems a tad bit too complicated and inelegant, and I'm sure people will just find ways of slipping through the openings.
Yes you are, Its called MONEY
The difference here is that you aren't losing money if there was none to begin with. You may have a point if the person would have bought it anyways, but if they wouldn't, then they don't lose money, since the cost of producing that copy is near zero.
Take for example the instance in which someone pirates something who had no legal means of purchasing the product in the first place. The company is not losing money because they made no effort to sell teh product to the person, and so could not have gained from it anyways.
I"m just saying that it's something different from theft. Even if the person were to buy it later, you are preventing them from making something in the future. To rob implies taking away current assets, but their current assets remain the same whether you pirate it or not.
Edit: To further elaborate on this distinction. Let's say a thief took 50 dollars from someone. Now, how much did the theif rob from him? Many would say the thief stole 50 dollars, and that was the crime. However, let's say that person would have invested the 50 dollars into an account earning 5% interest over 20 years compounded annually. I believe that amounts to around 132 dollars. Just because that 50 dollars could have become 132 dollars doesn't mean the thief stole 132 dollars. He would be charged with the crime of stealing 50 dollars.
I'm sorry if there is no legal way for someone to aquire the game in thier own country. If it can't be helped, It can't be helped. IT DOES NOT MAKE IT OK to take the game illegaly. EVER. Then again it only applies if thier country has laws making it illegal
I did not argue that it would make it okay. I'm merely stating that in this scenario, no money is being taken from the publisher, because the publisher had not way to acquire it. Therefore, I argue that theft is not the proper term.
The cost is still there, cost is to the financial world, as heat is to the physics world.You can't destroy it.Minimizing doesn't get rid of it, it still costs the publisher.
Actually, when someone pirates the game, it costs the publisher nothing, not even bandwidth, as the bandwidth is usually taken up by a third party. That third party is having its bandwidth paid for legally (usually).
You are taking assets, you have taken a copy of thier game, a copy that can be converted into a currency ammount.
There are a practical infinite number of copies that can be made. If each copy were to actually have an asset value that is not zero, and since the number of copies is basically infinite (limited I guess by the total hard drive space by the world), then the assets would be worth infinite dollars. I know of no company that has infinite dollars in assets.
I find that it's often worth it to debate with someone even if you don't think his/her mind will change. That's because, if I were to guess, the majority of the viewers of the argument are the lurkers, and often, if they haven't said anything, perhaps it's because they are on the fence or aren't certain.
I'm well aware of several instances when I've changed my view on certain subjects, when I've seen two or more people debating with each other even when neither side is giving in.
The way I see it, the software itself doesn't actually have a market value of 50 dollars because you have to take the black market into account which values that software at a near zero cost (mostly costs the time the pirate takes to obtain the copy).
So, what's the 50 dollars selling you then? Well, mostly its
1) *Authorized* use of the copy2) Support to the developer that made it (in hopes that they will make more like games or updates)3) Obtaining the product at a greater convenience including future patches (for certain DRM free digital download copies)
To me these three are enough for me to legally purchase the program provided that I were interested in the game in the first place (which if I weren't, I wouldn't even be pirating it in the first place). I'm fully aware that if everyone were to pirate the game, number 2 would never occur and I wouldn't get future games from that place.
So, in order to stop piracy, as I said, you need to either increase the incentives for that 50 dollars (remember the game just by itself is not enough incentive because the pirated copy has that too), or disincentives to pirate (which I feel is more difficult)
Resist urge to cite Technomancy from Shadowrun as if it were a real thing. I've been off for too long.
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