Last night, 2K Games announced that effective immediately, all limitations (install count limits, in particular) have been removed from Bioshock's activation system. A 2K representative further commented that the SecuROM activation system does remain, but it won't stop users from installing the game as frequently as needed.
Building on this fulfilled promise, she also vowed to users that should support for the game be ended in the future, 2K will ensure that users are still able to install and play it.
This seems to me to bode well not only for Bioshock owners, but for PC gamers in general. Might other companies using similar systems see this and join 2K in lightening, rather than tightening the restrictions on their DRM?
I for one hope that this news buoys Bioshock's sales at the very least, and sends a clear message to 2K and anyone watching that (as we've demonstrated with our own games) overly restrictive DRM is not necessary for a game to sell well. What do you think?
Good to hear (as I own Bioshock). Lets hope EA opens their bloody ears as well.
The DRM is still there.. it's still on the disc - it's only the limit on the amount of active installs you may have that's been removed.. The game still has the potential to not install on some machines etc. etc.
If a PC game is heavily DRM I won't support it.
When will games companies get it through their collective heads that any kids of DRM and/or copy protection on games only does one thing. Piss off your customers and causes a reduction in sales.
The pirates will always find a way to hack out your copy protection and activation routines and play it anyway. Anyone intent on getting a game for free will do so, no matter the level of copy protection or DRM.
Please recognise this before you drive away ALL of your paying customers by using draconian measures that just make it difficult for paying customers to enjoy their purchase as they wish.
This is great news. I love Bioshock and the fact that 2K is now removing restrictions is a step in the right direction and I hope that this is the conduct for future games from 2K and other companies.
Hmm. lets recap.
1. Release game for XBOX 360 2. Wait a year, but announce game for PC meanwhile 3. Announce game will have a very restrictive DRM to get a lot of negative 'buzz' around the game. 4. Release game 5. Wonder why the game flops at retail? 6. Remove DRM 7. Notice that the game does not suddenly become a best seller 8. Decide that DRM had no impact on lack of sales, and blame pirates. 9. Release next game on console
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