This mod adds custom races to the game based on races from the various Stargate television series. At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.
Ancients:
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
Wraith:
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
Asgard:
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.
Goa'uld
A parasitic race who pose as gods to their subjects. A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
Ori
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
Latest Release Versions:
Diplomacy v1.34
dolynick_SGRaces-d1.06.zip
Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):
dolynick_GalaxyMod-d1.06.zip
Planet Size mod:
dolynick_PlanetSize-d1.03.zip
SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):
dolynick_SGGalaxy-d1.06.zip
Fleet Size mod:
dolynick_FleetSize-d1.03.zip
All are Manifest friendly. Verified to work with Volumetric Explosions and Bailknights for Entrenchment. Priority order, top to bottom: 1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.
If you are using SGGalaxy then you may stack it with the FleetSize mod as follows: 1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.
**Note: It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy. It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).
-dolynick
Decompose the cl file to it's channels in Gimp and directly paint into the alpha layer. The brighter the area the brighter the team color and vice versa. Make sure all the areas you don't want to have team color are Black.
hi again,
There is many bug with wraith tech conquest (organic manipulation )
when i start a new game , the "chemical " or " carapace " or "chistinous" or " improved reactor " doesn't work.
some time 2 of them work but 2 other doesn't
ex :
firt time chemical and chistinous don't work but other are good,
reload mod
second time chemical and carapace work but 2 other don't work ???
any solution ?
Thx
None of the download links works. If it's because of the ADrive 30 day limit, can you refresh the links please...? (although switching to a different provider might help)
Dolynick, if you give me a working link of all your versions of this mod, I can host it on megaupload for you.
same goes for me, i can upload them on rapidshare and they will stay there
Please get the files online they have been down for like 2 weeks
Ok. Download links fixed.
It seems somewhere along the line Adrive changed it's policy to unshare files after just two weeks. It wasn't like that when I first started using it... In fact, the better unsharing policy was one of the reasons I chose to use it in the first place. I may have to re-evaluate the other options out there.
thank you so much. i bet it gets pretty anoying with all those reactivations. why not let those other guys post it?
p.s. i love your mod its mega fun but do you plan on ever adding the stargate version of the human race?
http://www.megaupload.com/?d=WJOAP99Q dolynick_FleetSize-d1.00
http://www.megaupload.com/?d=G0E4GPKS dolynick_GalaxyMod-d1.03
http://www.megaupload.com/?d=LUUX5M9Z dolynick_PlanetSize-d1.00
http://www.megaupload.com/?d=IAJU5TI1 dolynick_SGGalaxy-d1.03
http://www.megaupload.com/?d=T66RZA06 dolynick_SGRaces-d1.03
This is Diplomacy only I will do Entrenchment later.
If you could add this to your main post Dolynick it would be nice.
hmm.. dont know what is wrong but i have only 3 new races.. asgards, ancients and wraith.. how choose ori or Goa'uld ?;/ plz help
Are you using the Entrenchment version? I stopped working on the Entrenchment version quite some time ago and the Goa'uld, among many other changes, are not in that version. It's still available because it still works with the current version of Entrenchment but since Diplomacy's release all new work has been on that version only.
Could someone explain how I install this mod? Do I DL all those files, put them into a single folder?
harpo
Hey dolynick,
just wanted to let you know I still enjoy your mod very much, in fact I think it is one of the best for Soase
In fact I am just about to start a game using SGalaxy 1.03 (just realised I as on 1.02...), will let you know of any bugs I enounter. I haven't played the Ori or Goa'Uld yet either
Heh. I've been playing a single player game as the Goa'uld this week against two teams of 4 hard AIs in a Huge Multi. Doing ok but a little stuck right now. My starting location wasn't ideal for defense (wormhole and plasma storm off my homeworld :/ and right in the middle of my starting planets). There are some really sweet planet clusters within reach but I'm having trouble taking any right now because of the layout and the fact that the AIs managed to get a little out of control. My fleet is sitting at 2500 supply used out of 3000 atm and I'm 6th in fleet size (1st is at 4700!) so it's tough to expand when one AI will defend with a pretty nasty sized fleet and still keep a workable defense against a possible 200+ ship attack on one of my other planets by another AI (or two) or paid pirate raids (currently there are 3 separate 150+ ship pirate forces coming to and going from my planets). Unfortunately, the game has bogged down pretty bad with that much stuff going on which makes it a little extra frustrating.
Hopefully your game is as interesting as mine. I'm toying with just picking up stakes and abanoning my starting location in favor of taking a nice little urban+gas giant+industrial cluster but we'll see. Massive fleet losses at this point would probably be catastropic and end the game on me. Good luck!
-doynick
Hehe, sounds fun!
My scale is a little smaller, played a random medium map with the Asgard against 4 hard random AIs in 2 teams. Was doing pretty good until I just got a minidump
I'll probably need to reduce detail, I'm on highest for ships and high for the rest, using SGGalaxy + FleetSize + Bailknight.
No bugs with the Asgard that I could detect, great job there! Although I am not 100% sure the upgraded sublights affect caps as well as normal ships, my Odin was lagging behind the rest of the fleet somehow... by the way, a lvl10 Odin with maxed out shield mitigation research is kick-ass, almost untouchable
Edit: Just started a game with Wraith and spotted a bug - I can't research the 1st hull upgrade (chemical sustainment), nothing happens if I click it (no resources are being allocated either).
Sublight Engines upgrades do not affect the Asgard cap ships. There simply wasn't another ability slot available to give it to them with and I figured the anti-phasemissile ability was far more valuable to them overall.
The minidump may have been caused by running out of video memory. That's why it's recommended that you don't use "highest" settings. It depends on your video card and how much memory it has onboard but even with my GTX 480 I don't play with everything set to high because I tend to get missing effects or textures even though I'm not short on video memory. Try dropping the settings to "high" all around and see if it helps. There are no minidump bugs in the current release that I am aware of and I have played several very large, very long games with the release before I posted it for download.
Yup, the Asgard cap ships are pretty sweet when fully leveled and researched. The Ancients and the Ori do have better and the Anubis is pretty damn nasty too but the Asgard do have a potent set all around. I find the Asgard cap ships to be the most "technical" of the bunch... some interesting synergies between a few of them and som really powerful combinations. More than any other fleet, pairing up the right cap ships can be critical for success. The Odin in particular is vital to the Asgard fleet after level 6 in my opinion.
The Wraith research thing has been reported before, quite a few times. I have NEVER been able to duplicate the problem on my own game, despite several tries. It's always there and working for me. Had you just loaded the mod before you started this game? I have noticed that the checksum can be wrong if you start the game and then load up the mod... perhaps that ties in with this wierd bug. Try loading the mod, exiting the game and then starting it again with the mod already set as active when Sins starts. Let me know if that makes the research accessible to you then. It's about the only thing I can think of since there is nothing wrong with the research entries (I've looked them over a dozen times trying to find something that might cause this).
Hi dolynick,
I am running Dual HD5870's with 1GB of video ram. And yes, I just downloaded the latest SGGalaxy 1.03 yesterday.
You are right though, it's weird - just fired up the game as Wraith, and I can research Wraith hull, no problem. Activated on launch are SGGalaxy 1.03, FleetSize 1.0 and a (probably) older version of Bailknight's.
Funny thing is though: I did restart the game yesterday with the exact same mod order active, and it didn't work. Lol...
Good to know on the Asgard cap ships, so I wasn't imagining things
Increased turning rate does work though? I am a sucker for ship speed, which is why I prefer the Asgard to the other races.
There is a research entry specific to capital ship turning speed that will apply to Asgard Capital ships that Ironclad included as a modifier that doesn't require an ability. So yeah, it will make them turn a bit faster.
I was trying to download the latest version of the mod, but Adrive is saying it's not available publically... and they spelled pubically wrong!
Yeah, same here. Is it not possible to host on ModDB or something?
Have you try it ?
Yeah, sorry guys. I've been slacking lately in terms of upkeep of the download links and this thread. I should specifically set aside some time for this but I've been a little busy... I even have a new mini-addon mod to post that I haven't yet. I need to find a new filehost since ADrive has shifted to some silly timeout policies it seems. Moving to a new host is a pita though so I've been putting it off when I do think about it. It does seems like the megaupload alternates from maxxedmk are still working though; they are just up this page a bit.
Ok, I thought they weren't working, but really my browser was just being stupid!
Do we really need to quote these links every time? It's eating up a lot of space.
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