This mod adds custom races to the game based on races from the various Stargate television series. At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.
Ancients:
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
Wraith:
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
Asgard:
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.
Goa'uld
A parasitic race who pose as gods to their subjects. A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
Ori
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
Latest Release Versions:
Diplomacy v1.34
dolynick_SGRaces-d1.06.zip
Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):
dolynick_GalaxyMod-d1.06.zip
Planet Size mod:
dolynick_PlanetSize-d1.03.zip
SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):
dolynick_SGGalaxy-d1.06.zip
Fleet Size mod:
dolynick_FleetSize-d1.03.zip
All are Manifest friendly. Verified to work with Volumetric Explosions and Bailknights for Entrenchment. Priority order, top to bottom: 1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.
If you are using SGGalaxy then you may stack it with the FleetSize mod as follows: 1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.
**Note: It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy. It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).
-dolynick
Hello,
This might be a kinda stupid question but i have to ask, which file should i download to enjoy this mod ? I play with Sins of a solar empire diplomacy but in the download section there are several files to download for diplomacy ... should i download them all, only one, 2 ? which ones lol ?
From what ive been reading, this mods is awesome so i would love to try it but have no idea what should i download to fully enjoy the mod ...
EDIT : Well, i downloaded dolynick_SGGalaxy-d1.01.zip and dolynick_FleetSize-d1.00.zip , installed them and it works fine (except for one CTD that happened while playing , no idea why, i was just sitting there waiting at 4x speed)
Now im playing again with the ancients, so far so good , only problem is that the new ships in the mod dont have textures ? its all bright purple for me, is that supposed to be like that or not ?
Thanks
if you want to play the mod in diplomacy then the dolynick_SGraces-d1.01.zip has all except the fleet size
for entrenchment play then the dolynick_SGraces-e1.03.zip would be my suggestion
harpo
so, i should download that and should be no problem right ?
EDIT : i noticed it has only ~30 mb, why is it so small in comparison to SGGalaxy and Galaxymod ?
EDIT 2 : Well, everything works fine, been playing for 5 hours straight , this mod is great (the ship textures arent great but the mod is great nevertheless)
thanks
The reason for the size difference is because the GalaxyMod textures use up a lot more space and don't compress nearly as much as those in the SGRaces mod.
As Harpo pointed out already, SGGalaxy is a merged version of everything except FleetSize (which is tiny and stacks just fine in Manifest).
My guess for the crash to desktop and the texture oddities is that you have your ship/structure texture details set to highest. I know for a fact that running it at highest will exceed the limits of a 768MB video card and cause the crash. I'm now running a GTX 480 with 1.5GB of memory so that's not a problem but I still can't run it on highest settings as, for some reason, I get missing particles/textures when I try. Run it at "High" settings for ships and structures and all should be just fine. Frankly, you're not likely to even notice much a difference visually.
Yes already done that, i playied for 5 hours straight and no problems, thanks tho
Only thing is that if i activate fleet size mod with SGRaces i get some "issues" ingame, for example all the numbers on the screen (black market prices, resources) are huge , something like this 187643728412387365 , that long and i cant zoom in to see any planet , it wont let me and then the game freezes ... so should i assume that fleet size wont work with sgraces ??
Im now downloading Bailknight's mod, anything i should know about compatibility between mods ?
That's really strange. Haven't heard of that happening before. It shouldn't be the cause, but if you're stacking SGRaces or SGGalaxy with FleetSize, SGRaces or SGGalaxy should be higher up the list than FleetSize for it to stack properly.
And it is, SGRaces is always on top of everything, i have that problem everytime i activate fleet size... i'll try again maybe i did something wrong idk ...
EDIT: oh well, thats odd, it works fine now , but im sure it didnt the last time i tried , i had only SGRaces and fleet size and it didnt work, anyways doesnt mather now
This fleet size is supposed to increase the maximum ships that can be built right ? Then whats with the Planet Size ? what does that do ?
I hope it increases the tactical and logistics slots for planets cause at the current state its quite hard to build stuff on planets ...
PlanetSize increases the actual size of planets and their gravity wells accordingly. They're still not as big as they really should be but it does give a better sense of scale now I think. It will actually make it harder to defend a planet sort of, since they're just more space around the planet to cover with defenses. Personally, I don't have any issues with it and prefer it but if you already have complaints about defending the vanilla sized planets then it may not be for you.
oh no, i can defend the planets without problems, was just wondering what planet size really did. What i ment about "at this state its hard to build stuff on planets" is that i dont like to build logistic buildings (research stations mostly) on planets that are far from my homeworld and atm i have to because i cant fit all the necessary buildings in the first 2-3 planets i capture in early game due to logistics slots limitations, this is not a problem for me, its more of an inconvenience.
Anyways, thanks for the help so far, playing the mod without a problem. If your still working on the mod and would like some more feedback, i would be most happy to give it to ya, just say the word
I am a huge fan of Stargate so this mod is GOLD for me so thanks for this awesome mod
EDIT : i forgot to ask, is it possible to improve AI via modding ? (i bet it isnt, as its hardcoded but you know better than me)
Atm im playing with the Ancients against cruel AIs and i have no problem kicking their ass ... its either that they are too dumb or the Ancients are overpowered (which is fine by me, as we know the Ancients were really strong).
This is a really great mod. Massive fun playing (especially as ancients and Ga'uld).
hehehehe nice screen
No, I'm not done with the mod just yet. I have been having a tough time finding the time to sit down and get back to work on it right now. I have a pretty big update I've been working on for a while so when I finally get that finished up, it should be worth it. There will probably also be some tweaks and adjustments made to a few of the existing races too.
Is it going to get rid of the vanilla ships once and for all?
No. I have no intention of removing the vanilla ships. This mod has always been the "add-on" type of mod, not a conversion. My goal has always been to add more to the game, not replace. If you're looking for a conversion mod, then you would be better served by the Stargate Invasion mod when it's released. I have not run into any of the hard limits yet either which would require sacrificing the stock stuff so there is no reason to remove anything.
Great, cant wait to see the new update
Just a question, will the new update have new textures for the ships ?
Ok, so i'm new to the whole mod thing. i have the folders in the mod folder, i go into options and enable the mod...then what? is there another stop or somewhere i can read better instructions?
first awsome mod, huge fan ov Stargate, great work!but i gotta ask, why is the texture so dark on Lantean ships? and they seem glossy, not a major problem, just cosmeticand about the download, is the diplomacy release the latest, or the entrenchment, since they are e1.03 and d1.01cheerios and hope to see more updates in the furture
once you enable the mod, have fun
>>Sorry for my bad English<<
I am playing this mod with the trinity version! And every time it says "string not found"!
Please help me!
I'm quite confused about what I'm meant to be installing to be honest. I've never installed or run a mod before and as a huge SG fan I love the sound of it but could you please tell what file and what order to install them thanks.
I'm using Sins 1.191, Entrenchment 1.051, and Diplomacy 1.011, and would like to play on the Diplomacy.
Thanks.
for instructions there is a thread of instructions by myfist
hope this helps
If you have a current version (the Diplomacy versions are the active versions) there should not be any string errors. Which mod and version of it are you trying to use? String errors usually occur when you mouse over a button or icon. What exactly are you doing when the error pops up?
The textures are dark because I'm not much of a 3D artist and I did the textures in a quick and dirty manner. It worked but the side effect is that the UV mapping isn't correct and light doesn't reflect off of all surfaces as it should as the ship changes directions. So you'll have a very dark ship at some angles and a more properly lit ship at others.
I'd like to fix it but it (and a bunch of other modelling issues) would take me quite a bit of time which is in short supply lately and that I think is better spent finishing other parts of the mod or adding in some of the new stuff that still needs to go in.
Just got it working and it is a really good mod. I haven't had time to play though all of it but I've tried all the new races you put in and they are great. I can see quite a few of the SG1 and SGA ships in there!
Although I would question some of the techs that you have given the races (such as some of the Asgard tech) I understand that it is for balence and the names could quite simply be changed for this. I did spot that on the Gua'uld Dynasty tech tree there where a couple of arrows over the pictures, like the previous thing I memtioned it isn't really a problem and is purely cosmetic.
I remember in SG1 the Asgard had there new ship named after O'niel (sorry on spelling) and didn't see that in there, maybe that and the new SG Universe ship in there on a update?
Anyway, I really good mod will definatly follow the updates and keep playing. 9.5/10
P.S. Thanks for the help installing it.
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