This mod adds custom races to the game based on races from the various Stargate television series. At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.
Ancients:
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
Wraith:
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
Asgard:
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.
Goa'uld
A parasitic race who pose as gods to their subjects. A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
Ori
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
Latest Release Versions:
Diplomacy v1.34
dolynick_SGRaces-d1.06.zip
Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):
dolynick_GalaxyMod-d1.06.zip
Planet Size mod:
dolynick_PlanetSize-d1.03.zip
SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):
dolynick_SGGalaxy-d1.06.zip
Fleet Size mod:
dolynick_FleetSize-d1.03.zip
All are Manifest friendly. Verified to work with Volumetric Explosions and Bailknights for Entrenchment. Priority order, top to bottom: 1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.
If you are using SGGalaxy then you may stack it with the FleetSize mod as follows: 1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.
**Note: It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy. It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).
-dolynick
how far is the mod done compared 2 the other stargate mods they only made 1 ship on d/l is there full race in theis with textures skins research etc etc for this mod?
Thanks dondurito
Thanks dondurito,
And I need the RESEARCHSUBJEKT_PLANETMODULEACCESS_ASGARDORBITALTACTICALSHIELDGENARETOR.entity!
Thats strange that this files are missing...
But here it is:
TXTentityType "ResearchSubject"hudIcon "HUDICON_RESEARCHSUBJECT_PLANETMODULEACCESS_PSIANTIMATTERRECHARGER"smallHudIcon "HUDICON_RESEARCHSUBJECT_PLANETMODULEACCESS_PSIANTIMATTERRECHARGER"infoCardIcon ""NameStringID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_ASGARDORBITALTACTICALSHIELDGENERATOR_NAME"DescriptionStringID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_ASGARDORBITALTACTICALSHIELDGENERATOR_DESCRIPTION"researchWindowLocation block 0 pos [ 3 , 1 ]ResearchField "Combat"Prerequisites NumResearchPrerequisites 2 ResearchPrerequisite Subject "RESEARCHSUBJECT_SHIELDMAXMITIGATIONASGARD0" Level 2 ResearchPrerequisite Subject "RESEARCHSUBJECT_ANTIMATTERASGARD1" Level 2MinimumArtifactLevel -1BaseUpgradeTime 60.000000PerLevelUpgradeTime 5.000000BaseCost credits 1000.000000 metal 150.000000 crystal 250.000000PerLevelCostIncrease credits 100.000000 metal 25.000000 crystal 25.000000Tier 3onlyWorksIfTierLabsExist TRUEMaxNumResearchLevels 1priority 0.000000researchBoolModifiers 0researchFloatModifiers 0artifactPicture ""
For Koshe : There is a lot of new ships model in this mod. Asgard, ancien, goa'uld and wraith are almost finish and totaly playable...
Try it!
Now a new problem!
every time comes: entity ref not found:RESEARCHSUBJEKT_ASGARDORBITALTACTICALSHIELDGENERATOR
What can I doing?
What is your version of the mod ? I don't have this file in dolynick_SGGalaxy-d1.01.zip. In mine i have :
RESEARCHSUBJECT_PLANETMODULEACCESS_ASGARDORBITALTACTICALSHIELDGENERATOR.entity
Perhaps if you rename the entity file you have create... You must look in the entity.manifest if you found the entity ref (line 1939 ?)
entityName "RESEARCHSUBJECT_PLANETMODULEACCESS_ASGARDORBITALTACTICALSHIELDGENERATOR.entity" Your file and the ref must have the same name. If you don't have the ref you must create it. Don't forget to change the entityNamecount (line 2) if you create a new line
I think the easiest way is to download the mod and instal it again...
Sorry if i'm not clear but my english course goes way back... (Thank to google traduction...)
I agree. There is no reason those files would be missing. They are most definitely included in the download version.
Every time comes Minidumps!
And I have all Files!
dolynick,can you do the missing Files in the GameInfo folder of SGGALAXY-d and all other versions of the Mod?
There are no missing files. You either have not installed it correctly or are using a version not compatible with the version of Sins you are running. If it's minidumping after the game loads and play starts then it could also be that you are running out of video memory and need to lower your graphics settings.
OK.Thanks.
I Have downloaded SG_GALAXY-d1.01 again and I Have Diplomacy v.1.011!
And it comes a Minidump!
I Have 512MB RAM
Nvidia Geforce 8400 GS 512MB
Windows XP
And all at High!
What Can I do?
I download Now SG_Races
I Can use that ,But I Think The Galaxy Mod for Diplomacy is for Entrenchment
I downloaded Now SG_RACES
I cat use that,But I think the Galaxy Mod for Diplomacy is for Entrnchment
Now it´s right!
I can`t use it
Sorry
is the current entrenchment version up to date? it SAYS it's an older version (the version number) and the goa'uld arent enabled...
The older version does work with the current version of Entrenchment (at least is loaded and seemed to be the last time I tried it) but I have moved on to Diplomacy and do not have any plans to continue releasing back-ported versions for Entrenchment as it stands. The Goa'uld were completed after the move to Diplomacy so no, they are not playable in the older Entrenchment release.
I really like how you kept the mods separate.
This seems to be down...
dolynick_GalaxyMod-d1.02.zip
I gave up on ADrive due to updating the links every 30 days but the host might be doing service, not sure.
EDIT: It's ADrive. My file on there is unavailable also.
ok, that's cool (i've been playing entrenchment recently because it tends to crash less often for me) i guess it's time to start up Diplomacy again lol
It's just a matter of already having to maintain 4 different mods. Continuing to support Entrenchment would add another 4 copies to have to maintain separately and Vanilla Sins (without Manifest) would mean even more combo versions. It's not that it's particularly difficult, it's just keeping that many copies organized and in sync with changes is a pain and just increases the odds of screw-ups.
Arggg . ADrive still down.
Yeah, i completely understand. i already have diplomacy, so it isnt a problem. Does anyone know if Sins optimization project works with this mod on diplomacy?
As far as I know, it should work just fine. There were a few who were going to try it a little earlier in the thread and I don't think they had any issues.
I confirm it works !
I'm using Dolynick_SGGalaxy-d1.01, Sins Optimization Project D 0.04 and Bailknight's Graphic Mod together (in that order) and no problem !
3 days and no ADrive. I give up. Not trying ever again.
Could someone email me the following one please?
Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy): dolynick_GalaxyMod-d1.02.zip
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