This mod adds custom races to the game based on races from the various Stargate television series. At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.
Ancients:
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
Wraith:
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
Asgard:
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.
Goa'uld
A parasitic race who pose as gods to their subjects. A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
Ori
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
Latest Release Versions:
Diplomacy v1.34
dolynick_SGRaces-d1.06.zip
Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):
dolynick_GalaxyMod-d1.06.zip
Planet Size mod:
dolynick_PlanetSize-d1.03.zip
SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):
dolynick_SGGalaxy-d1.06.zip
Fleet Size mod:
dolynick_FleetSize-d1.03.zip
All are Manifest friendly. Verified to work with Volumetric Explosions and Bailknights for Entrenchment. Priority order, top to bottom: 1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.
If you are using SGGalaxy then you may stack it with the FleetSize mod as follows: 1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.
**Note: It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy. It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).
-dolynick
Hi, I'm having problems with adding mods.I've put the mod into the right folder, it showes up in my option/mods.
After i try to take the ancients but i can't and when i selected the mod and i do enabled mod the computer closed Sins of a solar empire and after a small window open where we can read this :
Saved MiniDump
C:\Users\Francois\AppData\Local\Temp\SinsDump\Sins-v1.05-2008-08-28-18-10-57-2780-4040.dmp
So do you know what is the solution to my probleme
sheppard93,
Two things, if you are running the French version of Sins, you'll probably need to find the strings file used by the mod (Would probably be something like English.str) and change it to what the French version is called. (Check your Sins install to find your .str file.)
Also, the 1.1 Beta (AKA 1.09) breaks most mods.
Sheppard93,
Kitkun's advice is good. I would start there.
I can't tell what the specific problem is exactly from the Minidump message but a minidump when enabling the mod is almost a sure sign that it cannot find a file it is expecting and trying to load. If you are indeed using a different language version of Sins then that is the likely cause. This mod comes with only an english version string file. You should be able to rename the file as Kitkun suggested and it would then load properly.
Causes other than the string/language issue would be something out of place in the installation. Check where you installed the mod and make sure the proper subdirectories are in the dolyinck_SG-Ancients-v1.01 folder (gameinfo, string, mesh, particle, etc). Aside from the string file, the mostly likely cause of a dump at load would be something missing from the gameinfo directory.
Sorry you are having troubles but I hope this helps get it sorted out.
Is it possible that the demo i don't remove is the probleme and my version is an english version of sins
Are you using 1.09? (Start the game and see what's in the bottom right corner of the menu.)
I get a mindump error when atlantis levels up to level 2
I get a minidump when I select the most powerful weapon for the Ancients, pity.
They work now thanks
I'm at a loss with this one. The Atlantis is the first capital ship I build in every game I've played with the mod so far and I have not had any minidumps in play from the Atlantis. I've had several up to level 10 with no problems.
Are you sure you extracted and installed the mod properly? Are you using the latest version (1.01)?
Are you refering to the Atlantis? Please be as specific as possible, right down to the last click/mouse-over that causes the minidump.
The Atlantis race, it has the same avatar as the TECH Novalith Cannon. Once researched, if you select to build one it crashes.
You mean the Lagrangian Point Satellite? I've been building them in my own private games without a problem...
So you research it and the icon becomes buildable right? You're able to mouse over it without a minidump I assume. You click to build and then place it? Does it crash when you click to place it?
Thats the same with me, if I click on the button once Ive reaserched it , it crashes.
Hey Dolynick i might have a person who could do some models for you if you would like.
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