This mod adds custom races to the game based on races from the various Stargate television series. At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.
Ancients:
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
Wraith:
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
Asgard:
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.
Goa'uld
A parasitic race who pose as gods to their subjects. A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
Ori
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
Latest Release Versions:
Diplomacy v1.34
dolynick_SGRaces-d1.06.zip
Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):
dolynick_GalaxyMod-d1.06.zip
Planet Size mod:
dolynick_PlanetSize-d1.03.zip
SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):
dolynick_SGGalaxy-d1.06.zip
Fleet Size mod:
dolynick_FleetSize-d1.03.zip
All are Manifest friendly. Verified to work with Volumetric Explosions and Bailknights for Entrenchment. Priority order, top to bottom: 1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.
If you are using SGGalaxy then you may stack it with the FleetSize mod as follows: 1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.
**Note: It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy. It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).
-dolynick
Yes, it is the reason... AI think that they are a potential danger... but in some case, AI is able to attack them... so, i use the graveyard with ennemy fleet for training purpose... once i am in the graveyard, the ennemy fleet begin first to shoot at me... but very fast, they shoot at the derelic ship... given me the time to exterminate the ennemy fleet and earn experience for my own capital ship...
If a friendly fleet is waiting there, i keep always a few colonize frigate ready without auto-capture on... once i have some difficulty, i capture all the derelic ship... the friendly fleet become "free" and is ready to attack my ennemy...
Yes, AI don't work good with shipyard... but using our brain can help for find a new function for them... ofwell a training ground ofwell a reserve support fleet that YOU control the release... it is not cheating, it is tactic...
Working with Dewing and doing a little texture work has inspired me to try to learn a little modelling myself.
After several days of practice and reading, I managed to get this working in game:
I did not create the model from scratch, but I did work a fair bit of magic to get it Sins compatible. It still needs a proper texture but I'm happy enough getting it to work in game right now.
Just thought I'd share my little victory.
Made some more progess on the Hatak conversion. Here it is with a proper (but not detailed) texture:
The red is team color segments but otherwise those areas are a dull black. I missed a few faces when I did this UV/Texture map so I may end up doing it again. Aside from those little faults I'm pretty happy with it as it stands.
Does this mean the Goa'uld will be making an appearance then?
I mentioned a while back that I already had a partial Goa'uld race in the build version. It's a long way from playable yet but part of that is because I have been taking a break from modding (the coding at least) for the last while. Of course, the last few weeks I have been busy with models so you could say that my break has ended.
I also have some plans in mind for the Ori, at least in some form. They may not have a whole fleet but we'll see. The only race I don't have any plans rattling around in my head for right now are the Tau'ri (humans) but that might change eventually. I know that sounds strange, but they are the least intersting to me to mod and the SGI team is giving them plenty of man hours anyways. Of course, I may never get around to doing all that I have in mind in the first place. Only time will tell.
is there another mod u need to have to get this thing to work?
mine just crashes every time
im just new to putting mods on my comp so dont /sigh at me or anything plz
dolynick, that model is awesome! I know you told me about it, but that looks sweet!
Here are a couple of pics of the redesigned Invictus Juggernaut in action.
I've got some Asgard ships, and the Wraith Hive in game too... I'll put some pics up of them soon!
Hey dolynick,
Plz tell me what modelling tools your using and ill send u some pre-made models and all ull have to do is add textures since i cant really do so xsi wont work for me.
dont worry even though there in a sketch up model, I can convert them to xsi or cad if you wish.
Akkan117
here one more
Akkan,
I have figured out how to convert SketchUp models to Sins as well. The Hatak pictured above was originally a SketchUp model as well.
If you provide me with download links I'll grab them and add them to my collection of model candidates for conversion. Dewing12 may also be interested in using them as well in his efforts.
Thanks,
dolynick,
I havent uploaded them anywere one the web for personal reason but, i can send them to u via email as i have with Eomega before if thats okay with you. If not, then sure ill upload them on 3d warehouse and pm u on the name of the ships. But i would prefer sending them via email. Let me know what suit u best.
akkan,
PM sent.
I'd like to share with you all a couple other gems that I've either got working in game or in XSI (which will mean in game eventually).
Possible Asgard Gungir (long range) model, basic texture:
A possible Ori City Ship:
Polygon count is high on it but like the atlantis, you're not going to have many (if any) in most games.
Have seek in my huge collection of spaceship ... a lot of them are vey high poly count, or commercial one... but i have found a package who will maybe have some interest for you... if you credit the guy who have created them, you will be able to use them in your mod...
1.3 mb... 8 ship in lwo format... download here
Thoumsin, those models are sweet! I've already made the Asgard ships above... the ones that would really be needed now are the Wraith Cruiser and the Ori Battleship.
Thoumsin,
Thanks for the link. I grabbed it but I have not had any success in importing the .lwo into XSI. Got any tips for doing so?
dolynick, this is a plugin called point oven... I'm not sure how it works, cause I haven't tested it yet, but I heard it could do the trick.
http://www.ef9.com/ef9/PO1.5/PointOven_Downloads.html
try googleing the problem like this quick google
http://www.google.com.au/search?num=50&hl=en&client=firefox-a&channel=s&rls=org.mozilla%3Aen-US%3Aofficial&hs=kOe&q=model+convert+lwo++xsi&btnG=Search&meta=lr%3Dlang_en
harpo
Hmmm ... i will be the "tips"... i have numerous 3D software... i will convert them to .obj ... normally, XSI have no problem for open a .obj file... will make a post here when it is ready !!!
1.7 mb... 8 ship in obj format... download here
For info, have check the Wraith Cruiser... seem to be a very cute model... maybe the best in all the serie...
Your second link is a 404 error.
It is ok now... have just change the name of the file...
Here are some of the ship models...
A couple new pics to share. Products of my last few days of work in XSI and the helpfulness of some of the other posters.
Asgard Gungnir, textured and fixed up:
Asgard Thor Class (Beliskner) using the base model Thoumsin provided:
Awsome great work dolynick keep it up. So im guessing with this you will have a new "sg races "version coming out. I Hope so, cant wait! Although, I feel this might be a bit of a spoiler for the other stargate mod group. But its still a different mod considering its only some new ships design. Anyhow, once again great work!
Models themself are only something visual... what is real the core of a mod is the code... same if it was 10 stargate group, the game experience will be different in each case due to different coding...
For the boss... about coding... not sure that you can resolve it since it is more a AI problem... AI atlantian send shuttle from one planet to a other a sublight speed... it give me the time to visit all the planet of the galaxy and be in time to embush them on the destination planet...
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