This weekend we're back on GalCiv so that we can get an update up hopefully Tuesday or Wednesday of next week.
The main thing we're doing is fixing that annoying research behavior where after awhile, the research gets too expensive. What's really ironic is that we added in the new algorithm in response to those who felt research was too cheap. So we made research get correspondingly more expensive near the end of development.
Now, bear in mind, you can change the research rate but we're just not satisfied with the research pacing in the game so twilight will get a tweak to that next week.
Update: Based on feedback in this thread, we're going to expand a bit on what we were going to put into the update to deal with a few additional issues so it won't come out until next week but it'll be a much bigger update.
Hmm...I could have sworn that I fixed the Ion Beams. There are definitions in GC2Types for them. The other two I didn't know about or I would have added definitions for those at the same time. I'll try to look into it for the update or see if I can get someone else to do it. I'm not sure if I'm allowed to talk about what I'm working on yet, but it's really cool.
I'm certain that we will continue to tweak the tech costs among other things, but for now we're just setting it back to the way that it was because that's fastest. We still have a bunch of stuff to catch up on, especially support. If anyone here has a ticket open with Support that was assigned to a developer or you e-mailed me directly and you haven't gotten a response, I really apologize and ask that you please continue to be patient while I try to catch up.
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