So it would seem to me that a PQ26 planet screams of specialization. I mean with all of the +24% tiles that are out there, you could crank out some HEFTY something. But as to what, that is entirely based on what race/tech's you have researched, where the planet is, what your econ is like, what your strategy is at that stage of the game, etc...
There are far to many variables to say "This is the best Strategy" (one of the things i love about 4X games and Gal Civ2). I mean, if you are going for that Conquer victory and are already at the high end of tech and military, pumping out a bajillion research points just doesn't make sense any more. If your economy is in the toilet, putting up a bunch of factories isn't going to help much either. And if you are already rolling in CASH, turning the world into a Econ boost would be kind of like building a gold plated, champaign filled pool to swim in. Frilly and pointless.
And if the planet is situated close to your boarders, I am not sure you want to put an entire strategy of any kind in a position where the enemy can come along and swipe it from you. But I could be wrong.
I am a big believer in balance, so I would probably drop down a bunch of factories and a star port, and then put some universal boosts up and then a bunch of Econ buildings so the planet would be self sufficient. Make it a mini-empire all it's own or a kind of Bolt hole in case I needed to abandon significant portions of the rest of my empire. But then I never claimed to be a great strategist.
I play at Large map settings. I also once had such a planet and a +300% research tile on top of the +700% tile. No I did NOT specialize it for research.
This is what I did:
Since was in the initial phases of exploration and colonization, I needed military production, and lots of it. I ignored the research tiles initially since my economy wouldn't support that kind of research spending anyway. I bought 2 facs and then built a starport and finished 2 more facs while building constructors for resource harvesting - it was more efficient because the high PQ planet was closer to some of the resources.
THEN I built a recruitment center and some Advanced Markets because after my initial expansion phase, my economy was tanking in a major way. If I had an econ planet elsewhere or my initial colonization expansion wasn't so expensive, I would have gone for the research tile next. Once the pop limit was close, farm.
After all that, build a Xeno Lab on the research tile, then another, then Technological Capital and some more research labs. Once I'd captured enough external planets to suppy money, I slowly upgraded over the Trade Centers with Research Centers, then Accademies, then Neutrality Learning Centers. I meant to build over the facs, too, but I never got to the point where I can't use more ship-building facilities.
A PQ26 to me is just a planet. I treat it just like any other. But later on, as my budget goes in the green, I start spamming low-level factories on it, to make it a mega world. Then it starts building the late-game wonders--it certainly has the extra tiles for it.
My Recruiting Center (if I'm playing a race that has it) is always the first or second building on the planet, no matter what the class is.
You know what I would do with a class 26+........
I'd nuke it.......
Make it uninhabitable.
See how the comp likes that!!!
Lol, i don't ever read the whole post, just a comment...
i got one on my last game PQ26, used it as a economic base with the iconinas. was worth it... but sometime latter i just lost it to the Jagged knife event... .. when i retake it all was lost and i had to begin again to construct everything
I'll read the whole post eventually.
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