Here is the original topic
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26384807
Copied a bit for quick reading
"US, May 12, 2008 - LucasArts, once a prominent PC gaming company, decided to develop Star Wars: The Force Unleashed on every major gaming platform except the PC. Cameron Suey, producer on the game, said the game is not coming to the PC because it was hard to develop a game that would satisfy both killer gaming rigs and outdated computers. The Force Unleashed takes place between Star Wars Episodes III and IV and puts players in the shoes of Darth Vader's secret apprentice and is due out in September for the PS3, Wii, DS, PSP, PS2, and Xbox 360. Suey elaborated why there will be no PC version of the game in an interview with Videogamer.com.If LucasArts had delivered a PC version, it would have been based on the Xbox 360 and PS3 versions of the game, which feature new technologies that LucasArts has either licensed or helped to develop, such as the Euphoria for emotion-based character actions and Digital Molecular Matter for destructable materials."The PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game," said Suey. Gamers might wonder why the developer isn't opting for a more down-scalable game that would reach a wider install base; after all, that philosophy has worked well for Stardock's successful Sins of a Solar Empire strategy game. Suey believes that developing the game to reach a more mass market will hinder the potential of killer rigs. Therefore, no matter how you cut it, only "a select few people" can enjoy the game as it was intended. While Suey said the team will continue to support the PC with future releases, he did cite the variance from low-end to high-end PCs as a bigger problem than it has been in the past. When asked if the game will ever come to the PC, Suey said there are currently no plans to bring the game over to the platform."
$4000 dollar rig?? Console games are less graphical intense than PC games altogether (and its on DS Wii and PSP). It doesn't need a computer with major cooling and SLI to run it. Its a very bad excuse.
Well anyways the editor did mention Sins style of reach to us gamers and why LA is not doing that. Apparently LucasArts says expanding the reach to low and high end computers would hinder killer rigs?
What do you think? I think its hogwash and they can't bother to port it properly to computers.
guess what, i played the demo the other day and it rules, sucks to be those that cant play it, get a console that can.
I'm also of the opinion that the excuse is bollocks. I'm really not going to lose any sleep over The Force Unleased non-appearance, however. It's been some years since I bought a LucasArts game, (though I've had the misfortune to play Empire At War) and a very long time since LucasArts on the box was a guarantee of quality.
There's more decent PC games out there than I've got time to play anyway.
Simply put , they know that their game wouldn't appeal to PC gamers, who like better games, not shovelware.
(BTW, I do own a 360, but it's only for a very few games that aren't on PC, and wouldn't do well on PC)
I know a few people who will rent this, and thats how I will get to play it, all in all its just a big single player game, with VERY limited replay value after the 2nd go-thru.
Yarrrr. We be tradin' in these games while goin' out on raids. Planet lubbers be damned!
And that's why PC gaming is dying.
Heres why this game couldn't be scaled down(i think most of you didn't understand this because you're not familier with euphoria). The physics are simulated on the fly, and all of the animations are created off of that simulation. You cannot scale down the game without altering the actual gameplay because the animations would not be simulated correctly. The main point of this guy suey saying that they couldn't scale the game wasn't involving such things as graphics and sound resolution, but it was involving the actual gameplay that results from the euphoria physics simulation.
With Fallout 3, Far Cry 2 (so much about "it's too demanding for it to run smoothly on a PC" argument) and GTA IV (hey, look at that, its using Euphoria motion engine too!) coming to PC, I'm not really shedding tears over the laters sabertastic extravaganza from Lucasarts, especially since it seems it is going to be a game of "I-pwn-yoo-arse-with-meh-lightning-boltz" which admittedly is fun - for the first ten minutes.
So on one hand you've got Far Cry 2 with its ultra-crisp graphics and detailed physics simulation to the point of having the player character subjected to a physics simulation of broken limbs if one is careless enough to, say, crash a speeding jeep through a wooden shack full of bad guys; and also GTA IV using the same lauded Euphoria engine as the Force Unleashed - and on the other end you've got Lucasarts saying they didn't make a PC version because of those exact same things making it impossible to play the game on a PC.
Interesting.
After SWG, I will not support Lucas Arts or Sony again. No more SW movies, games, or anything else from Lucas and no PSX of any variety (not that I've ever owned a PS anyway), but no more sony products of any sort.
But anyway, my moderate, $1400, year old laptop can run things like Oblivion, CnC3, and various other graphically and CPU intensive games at near max settings. From what i've seen, FU is not even near Oblivion in the graphics department or CPU intense as most other FPS or RTS games. Most moderate PCs can rival the PS3 or 360 while including antialiasing. Its pretty pathetic how certain companies view PC games and gamers.
The real reason they didnt port to PC is that PC games get hacked and they believe that the profits wont be high enough to justify porting to a different platform. Plus they would have to actually support the game against shoddy programming that becomes abundantly clear on PCs vs the static gaming platforms. Anyway, it doesnt really even look like that great of a game (like most LA games), so I'm not disappointed. Afterall, us PC gamers get Spore (even if the DRM is draconian) which LA and Sony are a long time (if ever) of having similar technology.
Such is life. Take care all!
I think it is lame, but I don't think it's laziness:"I just don't FEEL like porting it over..."<scratches behind>
It's just Cost VS Sales, they stand only to gain from the numerous console sales. With the numerous fantastic games that have been available to both PC's and consoles, I don't buy the scalability excuse-I can't play Bioshock on my PC at max settings, but it's still a beautiful blast of gaming awesomeness.
Beyond all that... As a tabletop roleplayer, what has irritated me the most about this mess is the delay of TFU sourcebook due to delays of the game, in a desire to not spoil the "plot" of the game. The books have been literally sitting in storage for months waiting for the stupid game to come out. Spoilers? C'mon... Anyone with even a modicum of common sense can avoid any information they might find to "spoil" the highly intricate plot of the game.
I barely have an interest in the game itself, which has swollen like an untreated boil, in the light of all this cross-platform, "yeah, it's coming out on the DS but it's way too awesome for your year-old computer", HYPE.
It might be a fantastic game, or it might be an amped-up Daikatana with Crysis-esque system requirements, leaving gamers shrugging WTF was that all about?
You can build a comp as powerful as a console for $500.
I've never heard of a $4000 computer except for those ones tools buy because they're too stupid to realise you can build the same thing for $1000-$1500, or at least within 10%.
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