Far be it for me to invite scorn and ridicule on our hard work in the form of Galactic Civilizations II: Twilight of the Arnor but let's face it, GalCiv has long since stopped being any sort of traditional "product". We love working on it. If I didn't work at Stardock, I'd be modding it in my spare time. But I do work at Stardock so that means I still get to mod it in my spare time but I have the source code.
That said, in this post can you list the 5 things you would want changed or fixed about Twilight of the Arnor first. Not things that you eventually want changed or modified or whatever but 5 things that you would want done as soon as possible.
I'll then read through your lists and put together a summary and start working on them at night after working on The Political Machine during the day.
Don't feel bad for me, the GalCiv team wanted to go right on to making a GalCiv III but I'm integrating them into the fantasy strategy game team instead. So I deserve some scorn and ridicule.
-Brad
I didn't read all the post so forgive me if any of these has been mentioned.
Selecting multiple ships should allow them all to move at once, instead of waiting around for a dozen ships to move one at a time.
Allow more characters for naming ships with the ability to put the curser anywhere, like in a text editor, or auto numbering. Star Avenger 1,2,3 and so on.
Set rally points for a planet just by selecting the planet then right clicking were you want your rally point.
The ability to set a keep focus point so events don't jump you around the map. I know you can stop this but most of the time it's nice but other times it's a real pain. You could have it jump to the event but then automatically return to your focus point.
Symmetry in the ship build screen. You select symmetry x,y or z and a duplicate of the component is attached to the exact opposite point.
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