Greetings!
We hope you're enjoying Twilight of the Arnor. We had a great time working on it.
The digital distribution portion of Twilight is a real challenge versus what we've done in the past. With most games, we have an actual CD or DVD to work from. Here, we're putting thousands of different files on various servers.
So what we plan to do this week (probably tomorrow) is do a minor cleaning house update on anything that might have gotten "left behind". I saw someone mention that the Altarian tech tree has a "todo" description for instance. We also will put in some code to clean up some of the settings for those who ran the beta (if you can't make custom opponents, there's your cause - delete the directory my documents\my games\gc2twilight and you should be set).
So use this thread to tell us anything you saw that you think needs to be tweaked or that we may have missed and we should be able to resolve it tomorrow as it's just a matter of putting the files on the server. For anyone who runs into that, we apologize for any inconvenience.
As others have pointed out, for some reason, on Vista, if GalCiv isn't run in the admin mode that happens. We're not sure why and it doesn't happen to most people. We're looking into it. Vista remains...a problematic gaming platform.
I'm moving this over here.
Selecting multiple ships should allow them all to move at once, instead of waiting around for a dozen ships to move one at a time.
Allow more characters for naming ships with the ability to put the curser anywhere, like in a text editor, or auto numbering. Star Avenger 1,2,3 and so on.
Set rally points for a planet just by selecting the planet then right clicking were you want your rally point.
The ability to set a keep focus point so events don't jump you around the map. I know you can stop this but most of the time it's nice but other times it's a real pain. You could have it jump to the event but then automatically return to your focus point.
Symmetry in the ship build screen. You select symmetry x,y or z and a duplicate of the component is attached to the exact opposite point.
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