Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter.
Nah, you can find good PC games that aren't rip-offs. Avoid anything EA makes.
The only problem with expansion packs is that the original game is unfinished, or they don't add very much. Stick with games that have trials, and good reviews, before buying.
EA makes some good games, but not enough to warrant buying more than one or two.
A game only needs a couple features, the question is: "Is the game the full length?". If it can keep you for 100+ hours, it's finished, regardless if it's pretty much just an interactive movie, with no depth, and you have only one or two commands available, versus a game with 20,000 unique things to do, but will only keep you long enough to try each.
The 100+ hours is a criteria that makes them actually proven finished, if it can make you feel as good in a shorter timeframe, then let it.
Yes, it is hard to download drivers, it'll screw up your freakin' computer if you do it wrong (though this is rare), it'll take your time, and it'll make you have to wait to use your PC until it's finished. Patches suck too, because you need to get out of what you're doing.
The PS3 has most of these problems too, though, with patching and driver updates (firmware, technically, but for the user it's the same), and it's annoying from what I've heard. Granted, the multiplayer's free, and it'll run Linux.
@ Alfonse: I had a humorous misread of your post: "Your TiVo may get patched, but it does so automatically and when you're not actually using it. It doesn't stop and prompt you to go to a random stove and download something.". I actually took my glasses off and rubbed my eyes.
@ Windows Update: Yes, you can use Windows Update, but in a crash, you can damage your system. BSOD'd during .NET update, 8 months of brokenness until I cleaned it up. PCs only "just work" for those willing to sacrifice their freedom.
@ 360 RROD: Mine's been around multiple years and hasn't had a single hardware problem. Not even a slight one. The third party controllers keep breaking, though.
Yep, PC games require an obscene amount of setup. With only 8 GB free at my best times, I can't buy $60 games in their PC equivalent because they require four GB at least (or so I hope).
I never said it would die off, merely that it is dying, and has a potential to do so in the event of a catastrophe. It's simply likely that the fall (or exodus) of commercial titans will turn it into having 10% of the activity from said titans it used to have. This would leave an open-source and Indie majority.
Hey, you're forgetting, I'm more open-source/indie than commercial. Quite frankly, the profit devotion puts me off too. Quality suffers too much.
Yep, large-scale and profits-first means that you get a huge group of people coming up with as many ways as possible to make it impossible to play the game.
No, it means you make one good, playable game, and add in ads and a couple new features (cycling them in and out occasionally until they're forgotten), and building crappy game engines that allow you to swap models and gameplay features in and out to utilize franchises cheaply and efficiently while needing upgrades only once every five years when the consoles come out.
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