Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter.
Actually, Roguelikes are just gameplay with more mystique. My ASCII art is not commercially viable, but it can turn out beautiful for some better artists.
PC's are better, but cost more and it's harder to acquire good commercial games. Darn RPG's shifting over to consoles or taking too much for my poor CPU.
Nope, roguelikes tell you the consequences. You have to be dumb to fail. It's just like a tabletop RPG. You can take risks, sure, but everything's set in stone, visible or almost visible to the player, he just needs to observe. Yeah, you'll die, and often, but even in a mathematically known constant environment, you get the same chance of failure, just you know what that red potion is going to do. The only gambling is the result of the player's decision, not the random number generator. You will always beat the RNG, it's the easiest thing to outthink. You know what it will do, what it has done, it's merely the mathematical odds, not gambling. The gambling is the fact that you don't always hit with the sniper rifle, you have a chance of drifting off a little. Gamble-play? Look at Morrowind. You aim, should hit, but you don't. Roguelikes are never gambling, merely taking a series of educated guesses.
Windows and OSX are crap. Linux is where it's at.
I use Windows, though Linux is better. I plan to move to Ubuntu, with WINE and virtualization if I have the disk for the darn Windows XP system around here somewhere. I can't right now, because my laptop has a screwy sound setup.
Chris Taylor and Brad Wardell may have their own opinions, but they are, after all, developers for PC.
Chris Taylor's type of PC gaming, especially, is dying.
Because Windows BSOD's my poor computers to a damaging extent. Virtualization will protect from BSOD'ing the entire system, simply requiring a virtual, not physical reset. It's quicker, or at least safer. Plus, I prefer the interface, most of the utilities I use are Linux native or compatible, and it's more efficient. The only reason I use Windows is for gaming. It's inferior in every other way.
I do enjoy the keyboard and mouse for most every game. The only problem is that they require a fair deal of desk space. And my keyboard tray fell, leaving me with 30 sq. in. for my mouse, max, so I have a fair deal of lift and dropping.
No, it's because I screw around with Alt-F4 and games. Trust me on this. It's not frequent, unless I'm screwing around with games. Notably, The Sims 2 likes to crash at least every hour, BSOD'ing 33% of the time, and I only save 33% of the time beforehand.
Valve definitely does not count as Indie, and Narbacular Drop falls in the "Education", not "Indie" category. If it's not made for cash, and instead is made for a grade, it's not an "Indie" game.
I can't afford a $100 graphics card. I need something cheap, unless I'm making a gaming computer. Consoles don't beat out computers on updates, though. They simply repress quality, not have excelling hardware.
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