Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter.
Q3 is fine enough for most games, Torgue is actually good, but it doesn't do everything (only the TES engine does, and you can get it cheap, but others have to buy it (Oblivion/Morrowind, I have seen total conversions)). Second, divide 20M by 500,000. That should mean that I pay no more than $42 for a 20M budget game. Not many games have a budget that big.
Second, are you saying that Tremulous and Enemy Territory: Quake Wars, wouldn't be good in a commercial market? Both of them are based off of an engine that's open-source, or have a similar engine available.
Third, ever heard of "Mount&Blade"? The shareware game that was made by a couple, and got a major publisher deal? It's not too hard to make a good game if you have a good idea and the know how and determination.
Heck, you want something that'll run a game, develop the models, do pretty much anything for you? Use Blender. It's free, open source, commercial-quality, and has its own engine with physics. You cannot convince me it's impossible to make a commercial quality game for little or no money. It's been done.
It was started by a couple. They've expanded since then. Plus, they haven't actually released a game yet; it's still in beta.
It's purchasable and polished enough.
You think Blender3D's pathetic game engine can be used to create a "commercial quality" game? You've got to be kidding, right?
Yes, it can. Macromedia Flash can be used to make a commercial quality game, it's just not as much done with Blender.
ET:QWs is already on the commercial market. And the Doom3 Engine (which ET:QW is based on) is most certainly not Open Source. Also, if you have even a passing familiarity with ET:QW, you would know that they made major modifications to the Doom3 engine for the game.
Ah, but Wolfenstein:ET is open-source, and has similar gameplay. Plus, id releases most of the engines into the open-source community (Doom, Quake, ET) in a few years.
The problem with pc gaming is piracy. Look at the sales of cross platform games sometime. Good pc versions tend to sell 1/4 of the copys or less, even though there are way more pcs in the market capable of playing that game vs. xboxes or ps3s.
Actually, there aren't as many gaming PC's built for gaming as there are Xboxe 360's and PS3's. There are torrents for every game, sure, but I've seen ROMs and downloadable discs for console games also, it's not impossible to pirate for consoles, most of their users are just too dunderheaded to try.
Not to mention that consoles can't get mods or community support as easily as PC games.
Are you saying that ASCII is bad?
Graphics are nothing for a good game. In a good game you can do anything with the graphics and it will still feel right. Are you saying that Mario is a bad game because its graphics were eight bit? ASCII is one of the best ways to portray a game because it allows the players to use their imagination.
Also, you forget that the Q3 open-source engine has been upgraded to look much nicer (Nexuis being an example, though I've never played it [stupid crashing, I'm above the min-specs]).
@ Alfonse: What the heck are you saying. ASCII is different from "text-adventure". Example:
ASCII:
#######...@..##.......##...k...######
Text Adventure:
You see a kobold. What do you do?Hit kobold.You hit the kobold, he dies.
ASCII games are used in a roguelike as a visual component of a text adventure, but they are visual, have strategy, and gameplay, unlike traditional "Text-Adventures".
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