Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter.
Piracy is still never acceptable. There are worse things on the developers, sure, but that is a sign of bad purchase, not actual developer errors. If you buy a game from a retail store, Steam, or Stardock, it's good.
I generally use my laptop. The general course of action for desktops is Buy, Replace, Enjoy, where I buy one, take out all but its good parts, put in more fans and a bigger power supply, and replace everything with upgrades.
There will never be a total death, but how long will companies that aren't indies stay in?
Freelancer did that nicely, being a low-requirement space sim. It even won awards for art.
No need to triple post.
All you say, though, is very correct.
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