Many people say that PC gaming is dying, and I agree with them entirely. From a commercial sense. The independent gaming community for PC is better than ever. The reason that PC gaming is dying is because of system requirements. You do not need to run a FPS at 90 frames per second with bloom, soft shadows, real-time lighting, next-generation physics, and advanced reflection to make it look good. See Tremulous. 700 MHz, low requirements in graphics, and various other nice stats. It looks nicer than Guitar Hero 3 in my opinion, which requires 2.4 GHz (2400 MHz) and fairly expensive graphics cards. You end up with a cartoony, ugly end-result that can be emulated with the same degree of satisfaction on really low-end obsolete machines (124 kb, and not demo scene ultra-compact, either), with the same gameplay. Audiosurf runs way more stuff than Guitar Hero, and runs on a 1.81 GHz GeForce 6150 Go laptop. Seriously, there is no need for the ultra-high requirements, since the real hardcore gaming community will play anything fun, regardless of graphics. I've played games with 3 poly models, and enjoyed them more than Guitar Hero 3 (Xbox 360). There is no need for your 200,000x 200,000 pixel textures or 80,000 poly models. It really doesn't matter.
Do you even know about Indie and Open Source games? Rogue was a small project, it has its own genre. Open Source? It's a matter of opinion, but I can play tens of thousands of good Open Source games that make the commercial games feel like rip-offs.
So D&D has fundamentally disfunctional gameplay? Have you ever played a roguelike with a graphics frontend?
I guss I don't either, really.
No, many people who are true hardcore gamers enjoy freeware or open source games. I know several people who I've handed shareware trials or freeware/open source games to enjoy them to the point where they play them almost exclusively.
Excuse me, but some freeware games are made by people who are professionals in the field. The roguelike concept is perfect, but you have to be willing to work with what's available. These things were made to run on console-interfaces, not GUI's, so they've got fairly simple graphics, but their gameplay is extremely deep. Ever played GearHead? Try it (1 is better than 2 right now).
No, I do find that games made for profit mainly suffer in quality a lot. For instance, most every movie game has very poor systems and gameplay presentation. However, free games do have a lack of quality control, but there are several free games that people will swear by and take over a commercial game. Granted, the commercial games have more resources, but it's easy enough to compare the experiences one would have with most of the commercial games on the market to a free or open source game.
There's always Well of Souls, a cartoony Share-freeware MMORPG with solo/LAN capabilities and mod capabilities, not to mention server (in free edition) capabilities.
However, in our mega-market sized world, Stardock and Valve are technically Indie. Blizzard just never releases anything until it's ready (wise policy). Try including id, they make decent games.
I think it's supposed to be. MMO's not really a correct term. It has to be MMOG.
Yeah, but if you get a really crappy console game, it's never remedied, but a PC game can be modded or patched up.
Yeah, Valve's large, but they do do their own publishing and development in one company.
I don't play many of their games either, but they're an example. Meh, Enemy Territory: Quake Wars is a decent enough game.
Yeah, but console producers choose to take no accountability of their crappiness at times. For instance, I can't count how many broken, horrible console games I've seen. Sometimes it's just a matter of pride.
Yes, self development is the best. Communication and artistic style are more brought together when everyone has unity. Westwood made awesome games while it lasted. Now EA just makes arcade crap.
I have an AMD laptop (Dual Core, 1.81 GHZ, nVidia GeForce Go 6150, 2 GB ram, 120 [HP, so 100] GB HD, and 17' monitor). So it has a fair deal of firepower (it *should* run almost anything with enough graphics downgrades), but it seems to dislike anything EA makes. Anything with more than sixteen players (given I could find that many, or find bots to play them) is taboo (NPC's ok, bots not), and I'd have to take up human sacrifice to play a decent racing game with city, police, and traffic dynamics (NFS, some other games).
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