Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
P-P-P-Pirate alert. Seriously go out and buy the game, mods should not be made for 1.05 anymore if you ask me and all 1.05 versions should be deleted once the 1.1 versions of the mod come out since making mods for pirates is just plain stupid.
Now to all you other non-pirates, 1.1 is completely free all you have to do is buy the game which I'm assuming most of you did unless you're a pirate, then you download impulse which is completely free, then you update your game for FREE! Pirates can't use impulse since impulse asks for your CD-Key so back to what I was saying before...
DON'T COMPLAIN ABOUT IMPULSE OR NOT BEING ABLE TO DOWNLOAD YOUR VERSION OF THE UPDATE LIKE YOU DID WITH 1.05 SINCE WHEN YOU DO YOU'RE BASICLY SCREAMING, "I'M A PIRATE GIVE ME MORE FREE STUFF!" F****n fags...all pirates should get banned from the internet...
Sir lets not sully Dayman's post with this stuff. The best thing to do is not even acknowledge "them", for if he is a pirate, then the fact he wont be able to enjoy this game to its max, will be karma biting the ass.
On topic....great mod! I love the titan vessels, so epic, so apocolypitic, so not on my screen now Cant wait for the update!
and now time for a random picture
IM not a pirate!!! how dare u!!! my gamer feelings hav been hurt
i heard u got to pay an additional $9.50 for the 1.1 update when it releases in december... so u evil ppl dont jump to conclusions bout me... and isnt the the free thing tht they released now 1.09???? i saw the update on on my impulse but i didnt update coz im not sure which mods will work on it and which wont...
Iv paid for the game... just like every1 else... Savin money and buying original games is a real hard thing to do... So some of u guys buy with one month's allowance, doesnt mean tht i cant buy a game
Actually, that's entrenchment, the first mini expansion. 1.1 is out today, and is free over impulse.
Oh, and as far as I know, nothing works yet on 1.1. Modders have yet to implement all of the code changes. I assume dan will have us an update by sometime in the next two weeks though.
Oh, anyone know how to redownload sins? I have 1.1 on my desktop and I want to put 1.05 on my laptop for the time being. Is there a way to pull it off impulse and put it on the laptop without turning my install folder into a disk image and moving the whole thing to my desktop?
Dont u have ur installation DVD? cant u just install it again on ur laptop and then update it to 1.05???
move one. 1.1 upgrade gripes belong elsewhere. I for one come to this thread to hear about the future of the best mod out there.
I'm pretty confident in the modding scene here in that they will exclusively support 1.1
well i guess he needs to ask bout it, coz 7DS doesnt work on his desktop anymore...
alright, I'm hesitent to ask this mainly because I feel it is potentially a stupd question...but....
Were I to download 1.1, would 7DS NOT work?
Yes, i tend to be somewhat of an idiot when it comes to such things, as I am gamer who doesn't find himself able to understand anything....I guess you could say....technical about the game.
Also, I tend to stick with consoles, except strategy games (They work infinately better on PC), so my ignorance could most likely be traced to that.
if you are going to download 1.1 but havn`t yet, 7ds will not work yet for it but you can copy your game folder to mydocs or something like that you can launch 1.05 out of it and still play 7ds while also having 1.1 in your main directory spot...works for me and others... that way you can also play your other mods that work for 1.05 until they are fixed to work with 1.1...
oh and Nekulor, the Go Big or Go Home mod by annatar11 has been fixed to work with 1.1 you can find it in the main modding forum...
found the link...https://forums.sinsofasolarempire.com/323600/page/2/#replies you can download it from there... don`t know how well the AI works with it but it`l work for multiplayer
sugoi desu ne! is it available for 1.05 ver?
Greetings All!
I have been away for awhile, mostly with school midterms.....and oh yeah.....fixing the BETA D version of 2.0! So, BETA D is now fixed, and the new upload is called TEST for now. I am now in testing phase of TEST, and I am now putting on the finishing touches of the mod.
Also, 7DS will only work for 1.05 of Sins, not the 1.1 upgrade yet. Because 1.1 is so different, it will take a ling time to change everything over to 1.1. Every file must be edited, and every texture must be changed, so that is not going to happen for a little while yet. My goal is to get 2.0 done ASAP for version 1.05, and then release. After I release, I will begin updating to version 1.1 of Sins, taking full advantage of the new tools and hardcodes available to me.
So, hang on, get your monitor protectors and a case of Mountain Dew ready. Soon, very soon, it will be time to play the game.......
been awhile since i checked in and haven't played sins since summer break, looking for a rekindling of a lost love, any eta on the 2.0 version? im on break now and would kill to kick some ass this week.
look up one post
we never get definate time frames, and it's not really fair to expect them
plz make an update so the 7 deadly sins 1.3d work at 1.11
It will take some time to update 7DS to work with 1.1 because a lot of the files have been changed. All modders have to go into each file and make sure things are compatible. Then they have to test the new version, to make sure there aren't any errors. The testing alone takes a good chunk of time to do.
@Danman, hey! I haven't been here in a while because of school, its been pretty rough this year on my time. But things are getting squared away, and I should have a lot of free time now. Thanksgiving break is in 3 days, and then I have 2 weeks off for christmas. Within that time, I hope to be able to help you out a lot.
UEF Soldier,
Good to see you back among us! I will be glad to have your help back. I am now just putting on the finishing touches, and then the release will be next! I will need your help testing it out before releasing so give me a shout.
School ruins all the fun.
Hey DANMAN
Most of the ppl r waitin for 7DS 2.0 more than changein over to to 1.1.. so if u have made 2.0 for 1.05, release it as it is no probs... im sure alot of us can wait to update when ur done for 1.1 no pressure... COZ 7DS RULES!!!!!
I've figured out mapping for 1.05 using the GalaxyForge 1.1. imho, GF1.1 sucks, but hell it connects wormholes belonging to different stars automatically, so it's only 98% crap.
https://forums.sinsofasolarempire.com/329520 -Scenario Templates
https://forums.sinsofasolarempire.com/330878 -InterStarConnections
finals in 2 weeks, expect my work to return soon
Glad to hear it, the team likes to hear stuff that makes our heads get big, it helps us come up with bigger, bolder ideas.
And once we release 2.0...we'll enjoy it for a week, and then start 3.0! But babysteps first, I suppose.
hey DANMAN just an idea but maybe you could include a link to the newest stable version as a tagline in your posts...me and some friends want to play tonight and im having a hell of a time finding 1.3d
then again im probabaly just an idiot
Look at the very bottom of DANMAN topic post where all the big colorful word are at, theres a title in wihite about this big and it says link to the 1.3d patch and right underneath it in a yellow hyperlink is the link to the 1.3d patch if you have 1.3c
Hey danman, I've been trying to edit your solar sins to get rid of rogue stars and relic planets and change some planet names and fix some minor errors, like spelling or make things sound better, anyways after deleting certain files associated with rogue stars in all folders of the mod (also anything associated with nebulas or shattered worlds) and changing some names of planets and deleting some of the things associated with deleted planets etc, of your mod in the string file my game dumped. I have a feeling it has something to do with te white star since as far as I can tell it seems your rogue white star and white star use the same .dds file I think (I'm new to modding by the way) anyways any idea why it dumped? I like solar sins it's just rogue stars really make it lag for me and I don't like that idea and some planets I feel should be changed but I won't be releasing anything without your permission.
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