Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
Thank you for fixing my profile.You are great.Also thank you for all your hard work.
Thats what a proposed....a system restore! But It'll erase all his files and documents...so told him to back it up on a cd...do system restore and then put them back! Problem solved..I hope
Thank you very much DANMAN for taking the time out too fix my screw up.Greet job too you and too all your modders. I want too grow up too be like you all.
Oops double post.
Hey hav u stoped givin out Playtester status?? Coz i requested for it.. but i still cant see the developers section...
WAIT hold tht thought..
i got it.. am downloadin now...... Thnks alot guys
Ok im stuck
When ever i click on the filefront links i just get sent bck to the main page filefront page.....
I hate file front
Hey DANMAN can u post it up somewhere else???
i invite File Front to suck on my left one, whilst i engage in unconcentual coitus with it's significant other
hey Danman, thanks for the brief on the new site. must admit its impressive. however i still have the problem of my game crashing every time i get into a game with beta D. I think im going to try downloading a different extract program and try it again. but if you have any other sugestions id love to hear em, cause im anxious as hell to play this!
But unless the data is run through some serous virus/spywere detectors. Doesn’t he have a high probability of reinfecting the comp?
Guys, if you game crashes, put you grafics setting down! For example if it crashes on very high switch everything to high, and so on! Also, now we have wiki on the website!
He does...he has to hope that the files he saveguards (ie. ONLY THE TRULY IMPORTANT ONES) have been left untouched!
For more security, he could download his files onto cd, bring them to a computer mechanic, asking him to check them out for any potential corruptions then put them back in after system restore!
Actually you know what! Just get up and go say hello to your nearest computer mechanic..I'm sure he'll have more precise advice than I do!
Well since we're diverting into 20 thousand other things than 7DS!
I need someone to explain to me how to bring a .3ds (or .max) file into SoaSE! Either using XSI (when I import he shows an error 'failure to save before load' or something like that) or a converter!
PLEASE! I'm desperate to bring my models in!!!
Wait. I have a top of the line comp and i tried playing the mod with just the vinilla races on a map with none of the new stuff and im getting a crash 30 seconds in everytime. Id say its a problem wit the data not with the graphics...besides whats the point of buying a ubercomp if i cant turn all the setting up. Anything but very high just looks blech
hte problem is not you commp, my pc is also good enough to play with 15 ai on very high, but you just simply get minidumps on very high, not depending on your specs. I don't know why, probably something to do with game engine limits, ask danman for details
how do you get 15 ai in a game?
get a program called "Deep Freeze"
Anything goes wonky program-wise or infected/hacked it'll restore everything to working order in no time.
Also, put a BIOS boot-up PW on your computer to keep others from using it.
You create map for 16 players
Actually, Sins is hardcoded to top out at 10 players. Yeah, it sucks. Yell at Star/Clad.
wait, you can create a map for 16 players, but you can only have an actual 10 players in the game?
well, i played on map where is says max was 16. I did not have all ai active though. But the point was that myt pc is good enough to play on huge map.
Good news everyone!
I fixed the issue.
I lterally typed in " download "Windows Script"' into Google, found the correct file, and BAM!
I reinstalled Sins, re-updated it, and I didn't even have to reinstall every single mod I've already dl'd!
So, yeah....turns out I'm not as f*cked as I thought I was.
As to your suggestions, I do appreciate them...it wamrs my slowly chillingheart that there are still people out there willing to lend a stranger a helping hand....*sniffle*.
As for my sister...well...while my parents were planning to give in to her request for texting (Like a 12 year old 7th grader needs it), the request has been postponed....for several months. There were other penalties, but I shall refrain from going into any further detail...as it would no doubt bore you.
I do, though, intend to install that software you guys suggested...though I'll be asking a buddy of mine who's my college's IT guy what his opinions are.
I do have one question for the 7DS team: The SFX used for the TIE fighters, could it be changed to that which is used by the Vasari fighters? TIEs with machine guns....it just doesn't sound right at all.
Happy to see your up and running correctly again!! Congratulations!
I couldnt post this yesterday cause the site was not letting me submit a reply...i did try reducing my graphics down and im still getting a mini dump within 30 sec or so of starting a game. Ive checked my game version and its up to date (and its not 1.1) so im out of ideas. Im realy disapointed. if anyone else has any other ideas or fixes please im all ears.
Did at some point you add a mod into the MAIN SINS FOLDER (ie not in the mod section)???
If so uninstall SINS than go inside your sins directory and erase ALL REMAINING files (same thing happened to me at start, I put mods directly into sins folder so it would be automatically in on start up)! Problem is once you decide to play other mod, then it instantly crashes!
So I would cross reference to see if your gamefiles are identical to the sins reference data! If they differ, than normally you found your error!
Hope its that!
Justin S.
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