Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
as for DANMAN and his issues with Star/Clad he isn't going to be saying anything because it really is of no concern just know that as sparda as said DANMAN will not be doing andthing to upgrade 7DS for Entrenchment, we do have plans for further releases though for 7DS hopefully if all goes smothly, as i said before were just ironing the bugs out of 2.0d and soon there after 2.0 official release will be out.. then we begin the long teadeous journy to 3.0 (some few months away more then likely) so just know that good things come to people who wait. thanks for your time
Speytoeh aka Reavenstriek
At the moment we are each working on our aspect(s) of the mod. If you have comments, find problems, etc...
We have a website for playtesters where feedback is much easier to track as opposed to here.7 DEADLY SINS -go there and register, then request playtester status and use the playtester thread please.
As for SINS 1.1 and the $30 Package Star/Clad is releasing, that's their baby -diapers and all. 7DS is ours and our prime concern is the care of ours -diapers and all. Our kids may meet and if they do, we plan for ours to assimilate the best of theirs and go forth to dominate the world. Maybe once the bugs are out of 1.1 and the add-on packages we'll announce what we plan to do in the way of modding. For now, our work proceeds tirelessly -although after 3 hours on the "D" GSDef, I'm hitting the hay.
Yes, we have many ideas already for 3.0, but the task at hand is getting v2.0 shiny. BTW, we ain't saying jack about those ideas and if people do they will be introduced to a "Bowel Disruptor" set to "Fatal Intestinal Maelstrom" -repeatedly. Be patient padawans and help via playtester thread.
Hey i registered on the site and i requested to b a game testerand, and am waitin to see the developer page..
plz accept my request fast, ok??
Hello All,
Looks like I need to play damage control now.
Ok, with the thing between me and Star/Clad, it is a little friendly thing, and is between me and them. I bare them no ill will, but I am out to make a point and a statement.
As for support for 1.1, as soon as all the bugs are out of it, I will be working on a conversion of 7DS to be compatitble with 1.1. As far as Entrenchment goes, I WILL be buying later on down the road. I WILL be offering support for it also later on down the road. The point I was making earlier in my posts is that 7DS 2.0 will bring you many of the things that Entrenchment will, but without the Entrenchment purchase. One of these things are Starbases. 7DS 2.0 will have Starbases, although they currently do not have their own models, but modified ones.
This is an attempt to show Star/Clad that WE, the modders, can do everything they can, and that we had the idea first about Starbases. That being said, I will be supporting Entrenchment later, AFTER my point has been made. Also, the actual thing I am trying to prove is between me and Star/Clad, and will stay that way.
So, just to clarify, I fully support Star/Clad in thier efforts. After all, without Sins, there would be no 7DS. I do not agree with everything they are doing, or how they are going about things in a certain way. But I am not directly going against them either. So, if you want Entrenchment, by all means go buy it. I will later on. But part of my point that I am trying to make is that they are selling what modding can do, such as Starbases and torpedeo frigates.
So, everything being said, like Samaz indicated, Entrenchment is Star/Clad's baby, and 7DS is mine and the mod team's baby. We take care of our own. Maybe our kids can play together later down the line, but for now, I intend to make sure that people like my kid better then their kid.
Thank you for your support.
I am DANMAN, and I approve this message.
hey Danman.. how long does it take aftr the request to get access to developers page??? iv been waitin the whole day!!
Can a site admin please fix my theme on the our main site.I changed it and now it will only show the top and not the bottom.Can you please reset it to the original them. I will very much appreciate it..Thanks
everyone seems to be ignoring my and Makbars requests to find the dl for beta d. can somone please address this...both of us have requested to be playtesters and i know i cant find the DL area for the beta d
hey all, normally i'd post this in the stealthblade forums, but for some reason it seems to be down to me so im posting it here. i got the beta D this afternoon and go to playtest, however about a minute after i get in game it crashes on me. anyone know anything?
and let it be said that even though i will be getting entrenchment when it arrives, I support Danman on what hes doing because I believe hes got a huge point. that being said hopefully Star/Clad will see his point and not scorn him for his decission.
Is it possible that you might integrate solar sins into entrenchment early on? it just wont feel right to play sins without the extended planet and effect list or the better skybox and graphics...
I do apologize for this. In order to see where the Beta is, you must register on my forum and request playtester status. Once you have playtester status, you will see the Playtester section. Here will be the BETA thread with the link for the download.
Vfa113, I will get to work on that and try to reset you.
MonnHeaven, Thanks for your support. The stealthblade forum is no more, I moved to a new site about a week ago now. Please go to that site instead. - www.sri-corp.com
Vfa113,
Profile has been reset. Try it now.
Also, All playtester requests have been granted.
Hey Danman you might want to change the website in the original post so people are longer confused... that is if you can anyway.
hello danman is there a download for just your alantian mod? i was just wondering
you read Transmetropolitan also?
You couldn't tell from his Spider Jerusalem avatar?
Hey guys, look, I hate to post this here, but I need some serious help.
A couple weeks ago, my siser got a hold of this laptop while I was at work and got it loaded up with a rather nasty virus.
Dozens of problems occured and many of my files were lost (It even ate Word processor!)
Well, ths game seems to have been one of the many hit, because everytime I try to load it up, an error message occurs saying:
"Unable to load scripting libraries. Please install using setup.exe and play the game from the start menu.
(probable reason: Windows Script is improperly installed. Search for download "windows script" and reinstall)"
So...exactly how f*cked am I?
BTW, Still excited as hell for this mod, DANMAN. Hopefully, once i get all of this sh*t worked out, I'll be able to play the beta again.
Um. Hit your sister to teach her to stay away from easily-broken electronics?
(I swear, women and valuable objects.......)
How about doing a full system restore!!! It'll wipe ALL your files but will restore all original settings and programs that were initial on your comp at the date you select...well if my memory serves me right thats how it goes!
well first you save all your remianing files on a disk of course (taking care to also scan for viruses in order to not repeat the same mistake twice) then do a system restore and reload all your files after!!!
THEN when it does work!!! HIT YOUR SISTER!!! And BAN her from ever touching to your computer again! Worked for mine...now she's stuck using my older crap pc while I play on a dazzling new Hp Pavillon Elite m9340f!! Sucker
But try it...hope it works and you can get back to gaming real quick!!
Take care,
Justin S.
I would also suggest passwording your computer so she is locked out. I doubt she has the 133t h4x0r skillz to break your password when she accidentally downloads viruses like Paris Hilton catches STD's.
Yup, I have the entire Transmetropolitan series burned to: A) A secure hard-drive in secure wrap and boxed -well labeled too; 2 CD's; C) my current computer. I have the series itself in a safe-deposit box, wrapped, and insured.
And I have a Bowel Disruptor -sure, it looks like a Tazer, but gets the job done.
You are exactly THIS F*cked!
You think that your screwed? let me tell you what screwed is. Screwed is will you uninstall sins (so that you can get back to 1.05 to play mod) thin realize that you forgot that laptop doesn’t think that it has a D-drive and that you don’t have accesses to high-speed internet so it would take you 17 hours to download which cant be done. That my friend is screwed
WWWWWWWWOoooooooooooooooooooooow.....but yours will only take 17 hours to reboot and be ready again! He's comp will take ages and even then you're not 100% sure it's not permanently scarred!!
But OUCH..nevertheless!
ever tryed to tell the ever tried to tell the people that live in your house that they cant you the phone for 17 hours ???? No? well let me tell you….they laugh…and say no….very frustrating I may be able to go some were else to download
P.S. shouldn’t a hard wipe fix his problems?
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