Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
I was trying to use the ConvertData, but I have no idea what to do with it. And the forum search failed on me... again.
Well, is there anything the forum search does that doesn't include failing in any way shape or form?
And you need a proper UEF avatar UEF Soldier. Some how that gryphon doesn't cut it.
Ahh bummer, I was hoping for a new beta version of 7DS by this weekend, oh well. Nice work as always, I know you are busy!
I kinda like the gryphon, its like "RAWR" and its TEC style, plus its blue. I have this other avy of a Jetfighter, but I don't have any UEF avys. How about you, you have no avy.
Well. You have a Dante from Devil May Cry 4 avy I can borrow? Otherwise........
And a UEF symbol can't be that hard of an avy to find. Or you find a picture of Colonel Arnold somewhere. Or General Clarke too.
That reminds me...
How the freaky-deeky do you upload pics onto your profile? Everytime I try it gives me some crap about their being an [object error]. Seriously, WTF? I've tried using pics, say for my avatar that were less than 100 x 100 and FAR smaller than 40 kb!
Oh, yeah, DANMAN... still excited for the final release dude....seriously, I'm trying to be patient but I'm not sure how much longer I can hold out. Baby pands could start dieing by the end of next month
I couldn't figure it out, so I choose the Gryphon. I like it.
It's also somewhat UEF-ish.
Danmman im trying to tweak your mod to my liking btw an amazing mod it is but the thing thats annoying me is there does not seem and shields graphically around the the atlantian battleship have you got any bigger shields that would go round it. Ill take anything even somethings thats not exact just that goes round it. Cheers and this is an total epic mod
Thanks in in advance
Greetings All,
Sparda, got the email. NICE JOB !
Everyone else,
Thank you all for being patient. I am working hard to get the next BETA done, which will be that much closer to release. I should have the Anubis or another ship done today hopefully, and then I will make a video to put up later on today. If reviews are good, I'll post high res pics too for downloading.
cmbrock,
I did not create separate shield meshes for the Atlantians yet, they are yet another step. Right now, they use "ship hugging" shields. As such, that will be final at least for the Atlantians. Part of thier technology is DAMPENING FIELDS, which hug the ship and reduce all damage received. Other races I will try to put regular shield meshes around. All in the details.
Also, the Atlantians now have a very extensive and custom research tree. Through research, they will be the most powerful race in the galaxy. Without it, they will be the most frail, and will be easily beaten by any "vanilla" race.
Anyways, more to come, hopefully later today!
lol i never though of it like that . Anyway i love the mod definetly worth the download!!!! GR8 WORK!!!!!!
That mean you're gonna make a D version for 1.1 BETA 2? I really want 7 Deadly Sins with all the new features in 1.1, especially the increased sound hardcode.
How much did they increase it by anyways?
Instead of 1200 sounds, now they give 2000 sounds. While I still do not think that is enough....it is a start.
Don't know about the 1.1 yet. I need to get a lot of stuff done before I spend another month converting everything to the new format. I hope it does not take that long.
800 more, it's something I guess. 3600 would have been cool, 36k even better just to avoid ever having to adjust it again.
Still nothing about Star/Clad addressing player start points properly. **Puts away all campaignesqe ideas involving more than 2 races**
Yeah, that would have been better. Hopefully they will address the player start thing soon.
UPDATE:
I had a slight change in plans. Instead of working on the ANUBIS, which is proving difficult, I instead worked on another ship.....RA.
RA has now been downgraded to a Battleship that uses a modified version of the Rapture Battlecrusier. I flipped it over (the way I think it should have been), covered it in Oricachulm (Atlantian metal that glitters like gold) and Blue power crystals. I also spread its "wings" out a bit, and streched forth its "talons" in the front. Now it truely looks like a sun god.
There will be two types of Atlantian Ships. Those from the "ancient" designs that look like the Advent and Vasari ships, which will be covered in Orichaculm, and the newer, more advanced Organic ships, which look like heavenly sea creatures.
This will also reflect two different research tech trees, one for the old designs, and one for the new. Both powerful, but the organic is the most advanced design, a million years ahead of the old designs....literally.
Some races have had empires or war for 10,000 years, the Atlantians have been around since the dawn of time itself, and have a one million old grudge against the Vasari for backstabbing them, and NOTHING will stop them from having their revenge!
Video to follow!
Sound great Dan
The Atlantians are the only true Vangard of destrustion knowen to the universe and we will have our revenge, cause we always do. thousands of empires have falen to our power science our birth at the dawn of time its-self to us the vasari are just another name on a long list of races thats time has come to pass
Long live the Ancient Atlantian Empire
DarkStar
Just out of curiosity, in your mod, are the Atlantians "taking/useing" the role of the "unknown enemy " that have been pursuing the Vasari since they left the galactic core? - I do realize that SD/IC might actually "introduce" the "unknown enemy" themselves someday (in the next year or two hopefully), but since I haven't heard anything about it, I was wondering if the Atlantian were your attempt to fill in that void, or if they are completely unrelated to the Vasari's "enemy", at least as far as your mod goes anyway?.
Sidenote: - A small text file on their lore, like SD/IC did with its races, would be cool.
Just a thought. JC ==
Now we know that Vasari are fu****. Kor-Ah is one problem, but Atlantians against them is simply "we're doomed" factor.
Anyway how it end that Advent are also on "get rid" list of Atlantians?
How is it that Atlantians are "greatest hope of humanity (TEC I guess?)" ? Do they ara in some kind of relations or simply Atlantians ignore TEC, and just try to destroy two greatest TEC nemessis?
Edit, my last didn't show up with black letters, so this repost is in white.
Anyone seen Stargate Atlantis? The Atlantians here and there share similar roles. Namely, they are the spreaders of peace, light, and life and all that good stuff. And if there's one thing you don't do, its mess with the Gods who pretty much created the entire Universe (the Atlantians in this case.)
The Atlantians prefer peace to war, however, when they go to war, they hold nothing back, and usually leave entire solar systems devastated by their righteous fury.
In order to have peace, those who wage war must be destroyed. And the Atlantians certainly destroy hostile races, and pretty damn well.
Damn it. Edit button is broken. Again......
You know DANMAN, bitching about hardcodes got them lifted last time. Maybe you can just keep bitching about them until the developers give in and remove them. It's really all you can do, since editing the game code and removing them yourself is a major no-no.
Love the fact that the Atlantians are named after the Egytpian gods. Finally I see someone else who knows diddly-squat (Didn't want to swear, got a bet with my cousin about who can go without swearing longest. Winner gets a twelve pack of mountain dew. Sorry, back to the point.) about mythology.
Reading the backstory makes me wonder how the Xin will stand up against the atlantians, as they both have similar roles.
Wow..(sheads a tear). It makes me SO happy to see you guys talking about the Atlantians.
For all those that don't know, the backstory on the Atlantians is on my official site for all to see. It is a BETA version right now, as, being my universe and all, I might tweak it. Sparda has the theme right. The Atlantians are the good guys. They created US. They ARE the gods that we all pray too. Think of it this way, if a lifeform is humanoid, then the Atlantians made them in some shape or form. This goes for all the "vanilla" races in Sins. The TEC, Advent, and Vasari were all created by the Atlantians.
And yes, to answer the question above, the Atlantians ARE the "unknown" enemy that is chasing the Vasari. Remember the opening credits? The Vasari were working on something in their labs. And we all know the Vasari are the masters of phase space, with all their gates and such. Well, they made a gate to the wrong galaxy, the one the led back to their creaters whom they betrayed...the Atlantians. The Atlantians recognized thier old creation, who turned on them a millinia ago, and decided that they had to take care of business,m and have been chasing them ever since, hunting them to extiction. The Atlantians had to fix the mistake they made a million years ago by creating the Vasari, and this was their chance. It was time for their revenge.
So, that being said, the Atlantians love the TEC and the Advent, as they are the Atlantians chidren (more Advent then human however) The Atlantians even use some old Advent and Vasari designs. But they recently have discovered organic technology. Living ships. And they based their forms from creatures native to their homeword of Atlantia, a mostly Ocean covered world, much more so than the Earth. There, under the waters they also found a powersource in the Blue Neutronium Power crystals, which give power to their ships and weapons. In the volcanoes they found Orichaculm (from the original Atlantis myth), a metal that glittered like fire, which was great for ship building, and was also reactive like uranium, with no radio activity. Later on through research they discovered zero-point technology (Stargate) and the list goes on.
So, long story short, they are peaceful, just don't cross them. Thier vengence is unending. (where the Advent gets it from)
DANMAN, I am new to modding and I was wondering, what mod tool do you use to create ships and abilities for SOSE?
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