Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
The download links for the entrancement version no longer exist!
I don't have rebellion.
http://danmangames.com/forums/index.php?topic=6832.0
This is an essential patch for 2.5 Final for Entrenchment. I'll talk with dan about integrating it in, but everyone is busy as ever.
Changelog PDF is there. No sense in posting the 6 pages here.
Fleet levels equalized. TEC Merc contracts placed in defense. Adjustments made to Arilou, KzerZa, TCA, the number of Capitals each race gets and crew training.
I can send Dan your email address and see if he can help you out. But this kind of an issue would probably be better solved on our forums!
So, if you haven't already registered over there, please do so and we can help you out.
Okay, I know people have been asking for it. SO, without further delay (well the delay is until Dan can upload it to the server ), I give you the next release of the TCA Beta for Rebellion.
This new version is compatible with version 1.1 of rebellion and fixes the following:
-Athena Dreadnaught and abilities
-Nimitiz CIGWS ability
-Dresden Yamato can now fire at titan ships
-All "railgun" type weapons which stated "kinetic bolt" in the info card, now properly say "Railgun" and the researches were modified to reflect that.
-Titan foundry research is fixed and now be built, Ragnarov titan is now "Bismarck Titan"
-New particle effects for railgun and gauss muzzle and travel effects ( four new particles ). Muzzles are more vibrant, and projectiles are cooler looking.
-New railgun firing sounds are audible on the Kol Dreadnaught and Bismarck, however these have not yet been implemented onto the rest of the railgun packing ships.
-Some strings were adjusted, fixed
Known Issues:
-Occasionally when titans, capitalships, or battlecruisers explode a argonev starbase appears briefly during the explosion then disappears, this is part of the explosion effect and will be fixed later as it isn't gamebreaking.
-Some strings on the Bismarck still reference the Ragnarov name, these will be fixed in due time.
-Dresden missile barrage particle looks odd, and nothing like the missiles it actually fires. I will fix this in the next release
-Centauro Destroyer still uses the same voices as the Kol Dreadnaught, yep...I know and I have new ones recorded but they aren't done yet
-Montgomery Repair Cruiser voices sound like ass, they will be re-recorded with a better mic in the future.
-Tons of icons are still missing, I am getting some help from our 2D artist to revamp....In addition, I am waiting until we get some of the other races in before messing with those texture files.
Overall, this version is much more stable than the first, and it shouldn't crash...hopefully lol, but that is why its still a Beta! This version has been released internally for the 7DS developers, and (when Dan gets around to it) will be uploaded to the website for all to try out.
Thanks everyone for your patience, and hope you all had a great holiday and new year!
Thanks Makon!
Test firing it now!
Edit... DOH!!!
File has not been uploaded yet. Will check back in the morning.
Sorry man, Dan has just been real busy with a bunch of RL stuff. So it hasn't yet been uploaded. I checked up with him today so hopefully it'll be up in the next day or two!
Thanks, Makon. Just in time for the weekend battle fest.
https://forums.sinsofasolarempire.com/428139
i updated the militia mini mods for rebellion 1.1
it's just a teaser to get people having fun.
Hey all, just wanted to give you guys an update on Dan and the current state of 7DS.
Dan has been "real life" busy with moving companies and what not, and basically working and sleeping with no time for modding. He is also trying to find time to upload the latest TCA beta for rebellion to the website. However! He wanted me to pass along that he has not forgotten about the mod or its fans and is working hard to get some more modding time to bring 7DS further into rebellion!
So while we have been quiet, we are working on it behind the scenes!
Now an update from my end....It was just brought to my attention that the TCA Nova cannon crashes when it fires. I will fix this as soon as possible so hopefully the fix makes it in before it is uploaded.
Thanks all for your interest in our work! and I hope everyone is having a great new year!
Okay, so the updated TCA Beta should now be available on the website!
Hi Everyone,
I am still around, just working 16+ hour days so no time for modding or anything else right now.
As Makon said, the TCA beta is now on our website, so go grab it! As things get settled with my job, I "should" become more available again. It would be nice to be able to relax again!
Update:
Those of you who have access to our SVN server for the Rebellion mod (currently TCA only) will have gotten an update last night.
The TCA Nova cannon and Titan factory are fixed and the updates that happened last night include an altered railgun projectile and a few changes to the research window.
Also you will find a research that increases ship speeds, the tech tree will be undergoing a massive overhaul in the next couple of weeks!
hi.........i can't get on DANMAN GAMES to web site down 7 deadly sins.
The website is up and functioning...Make sure you typed in the right address...
www.danmangames.com
Go to "Downloads", log in or create a free account, then go to "Premium" downloads because our downloads on gamefront aren't working. Premium downloads means your getting it right from our server. There you will be able to find the final version of 7DS for entrenchment and the TCA beta for sins rebellion.
If you have any other questions or are still having trouble, please let me know.
So the full 7 deadly sins mod for rebellion 1.1 isn't ready yet?
Unfortunately not, we are still in the process of converting everything over...
There is ALOT of content to convert
Rest assured we are working as quickly as possible to get the rest of 7DS over to rebellion!
is there any other link to the entrenchment version? the link on the danman website just redirects to the gamefront main page
Love the TCA... great work there. Also glad the Athena no longer causes minidumps, heh.
Now all I need is some real opponents lol - playing vs. 7 teamed up vicious vanilla races, the TCA still own them easily
Yeah I am working on that
Atlantians, TOU, and the Star Control "Ur'Quan" races are in the process of being converted over. Those will be added next.
Additionally, the 7DS planets and what not are all in process.
On a side note: The TCA are the ultimate badasses
On the danmangames.com website, go over to the "premium" downloads. Even though you may not be a premium member, it has been opened to all due to issues with gamefront.
If you still have problems send me a PM either here, or on the danmangames forums, and ill help get it sorted for you!
Not really. The Atlantians and Empire both end up out-teching the TCA and then ruining their day with ridiculous capitals like ISD's and Kronuses. SamazRalan really did overkill on the Imperial tech tree. That thing gets ridiculous at later techs. Makon, any plans to expand the TCA tech tree?
There are mind blowing plans ahead.... lol
well, we took away the penalties in the holocrons and split them so the bonuses flow and hustle giving proper calculations. SOASE and Rebellion doesn't like applying penalties so you end up with ships with 500% shields and 130% hull, which looks idiotic. Empire, hopefully, will follow Jedi or Sith and not both paths -and it's pretty easy to see how Empire would be cut into 2 factions.
Getting those amazing bonuses takes a long time and most players will not let you get them.
Okay, sorry for a prolonged absence here on the forums... RL catches up every once in a while!
ANyways, quick update regarding Rebellion and 7DS 3.0:
Currently the Atlantians, TOU, and Ur'Quan races are in the process of being converted! Just wanted to post and let everyone know that work is still progressing.
Thank you for everyones continued interest in our mod, its what keeps us going!
Hey, you guys consistently release quality. I think I speak for everyone here when I say that while we are eager to play, we trust you enough to wait. I know I won't be disappointed. I haven't been yet! 7DS is worth the wait! Just keep up the good work, you have our support!
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