Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
Zombie's karma will be mine...oh yes...it will be mine.
All contributing modders are good modders...period.
We are always still in production! LOL
Thanks Sinperium, you always deserve more karma!
YW. Glad you guys stick with it. The more modding, the better the game.
hows that release going?
Yeah, just like that.
We are working to get one of the last "untextured" ships textured up. It should be "soon", I know we keep saying that, but with our busy RL schedules, it is hard to predict when exactly we will be finished.
Thank you and we appreciate your patience!
It will be just what Dan wanted. The Spores have landed! Release Soon.
News at 11
eagerly awaiting i will!
thanks guys
I would just like to announce that the TCA BETA for Rebellion 1.04 has just been released on our website www.danmangames.com. PLEASE bear in mind the following issues before reporting back!
EDIT: The beta release is now up on the Free Downloads section of our website. People registered to our site that have access to this area are welcome to try it out!
Known Issues:
-Ranges and Damages of all TCA weapons are utterly OP compared to vanilla races, namely because I didnt change anything to be "balanced" with vanilla, this race will be incorporated into a 7DS Master mod in the future that will have the resized planets, galaxies, etc.
-Missing Hud Icons for some ships, researches, and abilities. These will be fixed in the 7DS Master mod that will have all of the hud icons for all races' icons
-Centauro Texture is still crap because it has not yet been updated with the one from 7DS Entrenchment, This will be fixed in the next release.
-Nova cannon and Ragnarov Titan (buildings/researches) are bugged, and can cause the game to crash, best avoid both of these for the time being....You don't need the Titan anyways, even regular TCA capitalships are more powerful than it at this point (I did say things were WAY overpowered, since being ported in)
So, TCA fans...please download and let me/us know you think!
Also, the formal release of 7DS 2.5 final for entrenchment should be released in the next few days. Dan is finishing up a couple of things on his end!
Thank you
I downloaded the TCA race for rebellion, and I have to say I am very impressed! I am a bit biased, because TCA rules (love those blue lasers of death), but I simply cannot wait to see one of my favorite mods of all time get ported into Rebellion. Thanks for the opportunity to test your work; my friends and I are really enjoying it! You guys do an amazing job, keep it up!
Thanks for the kind words! Having people enjoy our work is what keeps us going!
I will be starting on getting much of the other 7DS content ported over soon, so stay tuned!
EDIT: Also, if you haven't already, please post any bugs (other than the ones I listed originally) you find on our forums. It is quick and easy to register, I'll be making a bug report thread there for this beta. I already know of most of the bugs, but stuff like abilities weren't fully tested (or at all) so those may or may not work.
I'm going to see about porting over the Empire later tonight. In a few days, we should have the Empire ported over, minus the HUD icons, etc. Oh, and the Empire's titan is modeled and textured, so we just have to do the voices and codes and it will be ready.
EDIT: Why the hell is my avatar so tiny?
Greetings All!
It is with GREAT PRIDE and JOY that I announce the final, public release, of 7DS 2.5 for Entrenchment. It is available from our website over at Danman Games, www.danmangames.com. If you are registered, head on over to the FREE download area, and that's where it will be, along with Makon's TCA module for Rebellion.
What's in 7DS 2.5??? TOO MUCH STUFF TO LIST! Let's just say, what they are doing in Rebellion, we have been modding in for a LONG time. Not talking smack, as imitation is the highest form of flattery. I'll post a new head post soon with all the features listed out...And As always, we are giving you more bang for you gaming buck.
You must have Sins of course, and Entrenchment, in order to play the mod.
On behalf of Danman Games and the ENTIRE 7DS Team, I want to say thank you all for your continued fanship, your support, and your kind words of encouragement, and suggestions. We thank you for your patience, and we all hope you enjoy playing 7 Deadly Sins, now fully released for Entrenchment.
Best Wishes to All,
I've been attempting to download the mod, but I can't seem to log into your site. I've had an account for some time, so I dunno whats going on? I attempted to make a new account (just in case) but I have yet to receive a verification email (been over 5 hours). I was just wondering if this is a known issue, or if I am just failing
I also have not been able to download it either, nor even log in to the FREE part of the website
harpo
Have Entrenchment 1.042 and the mod doesn't have any main menu buttons.
Extracted the mod properly as well as extracting the textures folder into the main mod folder.
Users\<Name>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.042\7DS 2.5 FINAL
Users\<Name>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.042\7DS 2.5 FINAL\Textures
Mod Checksum: 143064170
DL File Name: 7DS 2.5 FINAL PUBLIC RELEASE FREE
DL File Name (Textures): Textures
Can anyone tell me why I can't see the main menu buttons? E.g. the single player, multiplayer, options etc buttons.
Thanx in advance.
7DS 2.5 is for Entrenchment 1.053, so you need to update your copy of Entrenchment.
Heck I still can't log in to download the mod. Is it just harpo and I then? My birthday was yesterday, man that would've been the best gift ever...lol seemed perfect. DANG!
I am a pc gamer, have been for a long time. Love strategy games. I am in awe of the creations (mods) made by those dedicated individuals who are willing to take on such a task. I especially enjoy the mods made to sins (all flavors). I have read a lot about 7DS but never played it. I saw the announcement of the final release and jumped at the chance to get it. Like some on this forum have already expressed, I can’t register for Danman games. I have been checking back to see if the issues have been resolved and I see there is not even a reply to those who have already stated the problem. What is going on? Is the announcement bs? Why no reply to people? Is the Danman site a fishing expedition for email accounts? I don’t know but it’s disturbing when a major mod announcement is made on the Sins forum and the site where you are directed to get the download is not functioning properly. Please help me understand this.
I have informed the guy in charge of the website of these issues. Hopefully it will all get resolved.
Fucking hell, I was so hoping we wouldn't have any issues like this for the damn release...
Oh thanx. Umm impulse didn't pop a message up for me to update until I actually checked for updates. Anyways, thank you for your help. The mod is running now. Apart from the minidumps that happen. I remember it was because the 2GB limit was reached. Any recommendations what's the highest settings I can run the game without dumping?
From top to bottom on the detail settings go High, Medium, Low. Nothing should be on Highest.
To all of those having issues with our website, I've informed the man in charge about them and he says he'll try to get a fix for it up today. Until then I'll setup interim links accessible through registering on our forums.
EDIT: http://danmangames.com/forums/index.php?board=85.0
Registration will be necessary to view that topic, but we have not been having any issues with forum registration so far.
sparda, as far as I know I am registered, but am having issues logging IN to the website.
There are many great features available to you once you register, including:
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