Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
https://forums.sinsofasolarempire.com/428086
A fun gift for the community! It's for Rebellion from Danman. Don't worry, we're in the home stretch on getting 2.5 Final out.
By "The home stretch" Samaz means that we're on what we hope will be the last beta version before the final release. After that, on to Rebellion!
Very well.
Bit of a progress report.
Since we announced being in the 'Final' stretch, this has made us re-double our efforts to make sure we release a smooth mod and go over the game with extra attention. Most of the final touches have been with meshes/textures for the Antarans of the TOC, a new grittier Arilou Mothership by myself and heavy lifting by Wintercross to import the milkshape3d object into Sins, Dan's work on texturing ships and lots of sounds for Imperial (from Scratch) and Taalo ships. You won't be able to figure out the Taalo, they just rumble.
TOC flashbeams get their own modulating sound, which fits their ability to rip past shields to armor. When you break out the Antaran Hiveship, you'll want to turn up the bass when you hit L6 and try out the "Wave Generator". Wintercross has brought the Wing Commander 3d 'Alien' meshes into SOASE. Thanks to CptEisen (3ds Conversion) and both Steele (Original Model) & Tolwyn (3ds Conversion) for their work on the Tiamat (TOC Hiveship).
Some key gameplay elements like gravity wells and orbital defenses have changed giving more room to operate in and a more strategic feel -no more jump in and scramble to keep from dying -sometimes. True planets all have larger gravity wells and you'll need to do more than just blob turrets; a well defended asteroid can still be a death trap.
Soon™
A little fix for Nebulas
Very nice....
Hey All,
As Samaz said, I am just putting on the finishing touches. Will be out "soon" as we have trademarked lol! Seriously, about a week or so and it will be out and available for all to go download and enjoy.
We will be moving on to Rebellion officially after that, and converting everything over.
So, STAY TUNED!
Ooh--purty.
We need a "7D vs DS" hybrid mod now.
The two combined would require a 64-bit executable
They're also two completely different mods with two completely different goals, so there's no need for them to battle.
Sorry...I thought this was Thunderdome.
Yeah, you must be confusing this forum with the Sins Rebellion one.
Imperial Sith Navy 3360 x 1050
Bittersweet Alliance: TEC and Mercenary Forces 3582 x 1050
Greetings All!
Well, it is done...finally. 7DS 2.5 for Entrenchment will be available tomorrow for download. I will post again when it officially is "out"
We have already begun work on Rebellion, and it is going smoothly.
And Sinperium, clashing 2 mods like that...would require a 64-bit exe, and a big machine to run it lol!!!! Would be neat though!!!
Ok, not coming out today. I found some bad bugs that I need to get out. Expect it this week if I iron them all out.
Hey Danman,
What a fantastic mod!
I have been playing 7DS_Beta6g (which I think is the latest version released ?!?) and I noticed one tiny bug. Playing as the empire, to research the "Jedi Holocorn" you need "Stability" and some more, to get "Stability" you need "Absorption", to get "Absorption" you need "Jedi Holocorn".
Is there a way for me to fix this myself? Playing as the empire is a blast, especially with Golan III defense platform and their tractor beams .
Thanks,
Also
Some upgrades to their space station actually removes antimatter.
Level 1 Auxiliary generator brings it up 1000, but level 2 puts it to Zero! Same for Ion collectors...
Thanks for letting us have 13 upgrade slots hehe
njall91,
Thanks for playing the mod and for your kind words. You do however have an outdated version. Hang in there, the final release will be out by the weekend. I am just polishing it up and working out the bugs I found. Check back here in a day or so, as I will make an announcement for when everyone can go get the mod.
All the best,
Nice. I'll be getting it!
LIES!
Regardless, big fan of the mod. Been checking on it's status constantly for a while now. Can't wait for the newest update (hint hint . Thanks to all it's creators, you guys rock!
Thanks. It is always nice for us to hear positive feedback.
Yes, thank you for the feedback! We appreciate it!
And for those that are interested (TCA fans!), sometime this week, I will be coordinating a "Beta" release of the TCA faction of 7DS for rebellion that I have been working on.
I will be making a post on our (danmangames) forums either tonight or in the next couple days detailing the release.
Yes, thanks for the kudos!
Still not done....been working through a couple of bugs and a texture I am trying to finish.
Was working on it a little this weekend, but with my mother-in-law's and my birthday this past weekend, plus the Labor Day holiday, that didn't happen.
Hopefully in the next few days, I know I keep saying that, it should be done. All depends on what goes on at home. As I tell everyone, until this becomes my job, or OUR job, RL comes first.
Anyways, hope to have good news SOON (tm)
LOL
Glad you guys are still in production. It's worth waiting for it and it will be really nice for you guys to be "current" again in the mainstream.
You know what, you get Karma for still believing in us.
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