Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
i have about 3 gigs of ram celeron processor
my computer runs other mods very well this mod has given me some troubles though but from what i saw i very much like this mod i like to see the empires ships that big after playing soge for quite some time and in comparison soge has very tiny ships the size of trade ships which i thought was a little wierd but at that size the details are pretty nice
I would try to set settings on minimum.
Try to play smaller maps and when playing in window mode check how much ram your OS and/or game use via task manager. Game will dump if it hits 2GB memory limit ceiling or if it runs out of memory.
I have I7 6GB ram and graphic in SLI and to be able to play on 6+ players map I have turn everything way down even then really late game with max fleets it ends with MD. Not because of low memory but because game can use only 2GB.
i played on small random if i play on anything smaller than that it just isnt worth it for me no offense to the modders i mean absolutely no offense and i love the mod
Greetings All,
Yes, there are issues with playing 7DS if you are new to playing it. Most players who have had it for years know of the Sins limits and the HIGH max setting.
So, if you go over HIGH, it will dump. If you go over 2GB used, it will dump. If you have Win 7 64bit (like me!) it will dump at random, on load, and for no reason at all. Just keep reloading it until it actually loads.
Sins is broken people. And has its limits. 7DS stretches those limits to the max, and breaks quite a few of them too. We just hide it well...
As far as the website and download links...you must register and get your download only from the new DMG site. I will be removing the old one. There are no downloads there that work anymore. It was up for slow systems, but I can take it down now.
Gamefront requires files to be no more than 1GB. Since 7DS is almost 3GB unpacked, I had to break it up into pieces. For the Premium members, a nice 1 file pack is for download. All you need to do is get it, extract it into your Entrenchment mods folder, and run the mod. Be sure to set your settings no greater than HIGH.
Hopefully IC will fix these limits soon...but I don't think so.
Wasn't sure where to post bugs so here they are:
Ran on a Random Huge Multiplayer map for about 5 minutes and mini-dumped on setting the first fleet creation attempt.
Rebooted and ran again. Made it to game selection then player loading screen and mini-dumped halfway there.
Rebooted and ran again, mini-dumped instantly on game start.
Rebooted and ran a Small Random game for a few minutes and exited game with mini-dump on exit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Windows 7 Home Premium 64-bit
AMD Athlon(tm) II X2 240 Processor (2 CPUs)
ATI Radeon HD 5670
4096MB RAM
DirectX 11
Well, in this case, maybe Sins is not guilty... on a 64 bits Windows OS, when 32 bits application is running, it is via the WOW64... and in the WOW64 implemented on Win7 x64, there is a serious bug related to GetThreadContext()...
http://social.msdn.microsoft.com/Forums/en/windowscompatibility/thread/1558e9ca-8180-4633-a349-534e8d51cf3a
http://zachsaw.blogspot.com/2010/11/wow64-bug-getthreadcontext-may-return.html
This is mainly used by GC ( garbage collector ) who is a form of automatic memory managment... it simply reclaim memory area from object who are not more used by the running programm... due to the WOW64 bug on Win7 x64, memory is not cleaned correctly, lead to memory leak and memory fragmentation...
You need to ask sins dev if in their code, they use a garbage collector... if yes, it will explain your random crash...
On the blog discussion ( second link up ) between the Intel guy and the Microsoft guy, the last explain that the bug will not be corrected by KB, service pack or other mean... it will only be corrected ( maybe ) in future version of windows... for these who have time, read the full page of the blog... very interesting to see the Microsoft guy who explain that OS have bug because a making a OS without bug is not commercially viable !!! How game can be bug free if the layer ( OS ) between the game and the hardware is already filled with bugs...
Anyway, once windows 8 is out, try again... if it work, you will remember these post and hate a little more Microsoft... For info, C# ( from Microsoft !!! ), Lua, Java, and more use CG...
Interesting info Thoumsin. The only way I could hate Microsoft more is if they became Apple
Read the link. Good to know. Capcibo.
Lucky for me, I spiffed up my old Athlon XP to max capability right before using this one. I can run Sins on 32bit XP there. Great info.
Yeah, Win7 wrecks havoc on Sins, especially when running a mod like 7DS.
Here are my system specs:
Win 7 64 bit
AMD Phenom II X6 processor - 6 cores
16gb RAM
2 HD 5770 Radeon in Crossfire.
And it still dumps on me, with or without cause. So this information Thoumsin (Fileosoft) is saying must be true. The way Windows is dealing with the memory is giving us a problem. I just keep reloading Sins until it plays.
So, XP, or XP mode is recommended, or a 32 bit system. Because Sins is a 32 bit program, this all makes sense. If IC would make Sins 64 bit, this would help. But if they still use the same code that is giving Win7 problems, than perhaps not.
In either case, this is a Win7 64 bit issue. Just keep trying.
So what you guys are saying for 7DS its better if I power on old dual core laptop that runs XP.
SINS don't use multi threading and more than 2GB so whatever is extra is a waste.....
dual core is good but more is better... sins itself can use 2 core ( second core is used during loading only )... don't forget that that system and background application ( firewall, antivirus, etc ) use resource too... 2 core at 4ghz is better that 4 core at 3ghz in case of sins...
For the ram, 4gb is the best... it will result in 2gb for application and 2 gb for the system with a usual OS install... if you have huge graphic card ( by example two 1gb graphic card in SLI ), try to use a PAE kernel since in normal mode, address range for material will be below the 4gb limit... 3g boot switch cannot be used because sins is hardcoded at 2gb... will be great that Stardock/Ironclad allow the use of 3gb on 32 bit OS ( this is the only thing that they can make, the rest is to much work unless a Sins II )...
Now, if you run sins on other OS, more memory is better... with the previous version of 7DS, i have reach the limit of 11gb ram used before crash after a few day of play ( huge multistar, everything on very high, 10 races and pirate, etc ... ) on Linux. The trick on Linux is to convert directx call in opengl call... texture cache is separated from the main application who reduce greatly the size of the application... bios option called "discrete MTRR allocation" improve greatly the frame rate ( work on all OS but not windows, need minimum 4gb ram, only Nvidia and ATI card )... with opengl, if graphic card have a lot of memory, texture are directly cached in the graphic memory and not in the main memory...
Have never test the last 7DS version because i was never able to download it...
About laptop, beware that old one use shared main memory for the graphic ship who don't have his own dedicated memory... it mean less memory for the game and system...
I only repeat what i have read... it is a Intel guy who have discover the problem, not me...
And i am not sure that sins use a "garbage collector" code... If they use a more complex method, like the "Resource Acquisition Is Initialization" method along a "destructor" for clean up and free resource, the wow64 bug is not anymore a problem... Garbage collector code free simply the programmer from manually dealing with memory deallocation...
By example, Mozilla use garbage collector for detect memory leak and remove them ( it is not the usual use of it but a side effect )... it be used for correct "dandling pointer bug" and "double free bug" in your code too...
Anyway, my point was that you cannot be sure that sins is guilty of the problem... only devs know their source code and know some of the windows OS problems ( not all of them are documented )...
Do you remember the sins launch in 2008... the problem for guy with Nvidia card and latest driver... it was not Ironclad/Stardock mistake butNvidia mistake... same thing with Vista owner ( problem was solved with a Microsoft KB because a lot of game was having similar problem )... bug free is something difficult but Stardock have always work with their customer for resolve their own problem ( like sync problem with online game ) or with modders for extend what can be made with the game ( remember, more texture, more sound, more hardpoint, etc ... was thing asked by modders ).
It is 3 years that they support sins... really good when compare to other compagny who support their game for only a few months at best...
Great mod but it lags alot even with just 2 players and a small map other mods on my cpu run fine but this one lags and gets REALLY slow in close like viewing a planet but out at the huge multi galatic level its fine any way to fix this? playing low everything except ships there on medium but turning them down didnt have much effect
Well, two player ( races ) or all of them don't change a lot since sins load ( cache ) everything at the start... same race not used in the play... very few files, mainly brush, are "load on demand"...
For speed up everything, you can edit your user.setting , located at :
C:\Documents and Settings\"your name"\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
check the following :
ShowAsteroids FALSE ( dissable the extra asteroid in the gravity whell, not the one with resources max 10000 poly spared)ShowElevators FALSE ( dissable all the object moving around the planet, become numerous with a full developped planet )ShowDustClouds FALSE ( dissable the million of fine particule flooting in space max 5000 poly spared)ShowPlanetRings FALSE ( bye bye saturn type planet )ShowDebris FALSE ( dissable all the junk flooting in the gravity wheel )
dissable bloom... dissable AA... dissable the shake camera... use colored skybox or deepspace skybox, no both...
be sure to have :
IsTextureBackgroundLoadingOn TRUE ( use second core for load texture )
If during play, particle effect dissappear in the same file, increase the particle count... by example : MaxParticleCount 16000
At the OS level, stop process that you don't use like windows update, fast starter icon on the lower right ( icq, MSM, skype, openoffice, etc )... if single player, disconnet from the internet, stop firewall and antivirus... fine tuning your OS is the first step... i have XP pro x64 and at the start, only 130 mb ram is used... why have the sql server using 50 mb of ram when i don't need it for these game session... or steam using between 30 mb and 100mb... if i need one of them, i click a icon on my desktop but they are not enable on the startup... all memory and resource spared can be used by your game...
Take a look at :
http://law.wustl.edu/ComputerSupport/help/Instructions/Optimize%20WinXP/How%20to%20optimize%20Windows%20XP%20for%20the%20best%20performance.htm
http://www.optimizingpc.com/ ( very good one )
Currently known issues: The list is big and we thank ZombieRus5 for compiling it.
Mesh:
Maps: Please Avoid Playing These Until Beta2 fixes them.
GameInfo:
English.str
Starbases with Factories have an issue; Frig/Cruiser build icons are right over the stop/move -looking into how to solve issue.
Empire Impenetrable Shields are not bugged, don't invest points in it, it levels right up with research.TCA Beta Kol prototype armor levels with research, don't invest points in it.
Thanks for your patience and support.
Nice follow through. Nice mod. Really fun (on my 32bit machine).
Any chance you guys would make an alternate of the black hole as an own-able planet and with buffs that do NOT affect the owner? Essentially the same ability/buffs and entities it currently has but with the alternate allowing the black hole to be owned by an AI/Pirate/Militia or player and to have the ability/buffs not affect the owner. I have tried for some time now and am driving myself to drooling madness.
i have a minidump when i open entrenchment v1.051, i have copy 7DS_2.5_Beta_1 in the mod folder and in this folder i copy the sounds and Textures folder. what is the problem?
Sinperium, I threw out the wild idea of making wormholes and blackholes colonizable by only the Arilou, but it never went further than just that. Be lucky we changed the blackhole planet, before it destroyed whatever came in unless it stuck painfully to the outer edge and moved carefully -it ate Ai fleets.
Please ask on our Forums, Olli-B
Yeah--I understand, my goal isn't to make it a desirable player colony. In fact I would tweak it where the development cost would be astronaomical and it would drain your coffers dry of credits if you owned it. It's a start map position for non-players to serve as strategic impasses and the like.
Also, I hate seeing the Pirates and AI stumble into it--I feel like I am cheating them.
Pwease pwease pwwease? If not for the mod, do it for meeeee!
7DS 2.5 Beta Manual on Deviant Art
As of April 20:Views: 333 (4 today) Downloads: 205 (1 today)
Many Thanks to who have viewed and downloaded the manual and '7 Deadly Sins 2.5 Beta 1' from Danman Games and GameFront.
Beta fixes are rolling along across multiple fronts from the major to the minor -even some that nobody except us realize exist. Danman is working on a texture optimization that will hopefully free up some of that so precious memory so you can still blow up the universe and maybe have some higher detail or just better gameplay.
How the hell do you get this? The download portion never works.
The download portion is working for others. Pic of Free, Premium area
http://www.danmangames.com/dmgadv/membership.html -create either free or premium account (paid, but helps with hosting costs + you get Beta as 1 file and fast instead of 4 parts and rather slow from GAMEFRONT).
Get approved. This takes a little while because it is done manually.
Go back to membership area, put in user/password info and get the files.
Fix your site. You boys have old site content overlapping with new site content. Navigating around, I got stuck at a point where it kept telling that the ability of free users to log in was put on hold.
Can you define "little"... almost a 1/2 year waiting here... was one of the first to donate, have make a lot for the mod ( and the other one hosted on the forum ) and for the forum itself... Danman have agree that it was some problem with my membership, something like being member without find a trace of the registration... but it was never fixed since... and if you guys wish to see me back working on the danmangame forum, you need to give me access to the normal speed download area ( i don't download gigabyte file at 30-50 kbs/sec ).
Hi All,
I'm having trouble applying the mod. It's downloaded and moved into the right directory. When I enable the mod and hit 'Apply Changes', Sins just locks up and eventually (hours later - I left it running and came back in the morning) crashes the computer. Not a BSOD, but a windows memory error.
Any ideas?
@PeterOConnor
There can be various reason for you trouble... by example, not having install correctly ALL the part if you have download the mod on the free location... or not starting the right .exe, 7DS is for entrenchment and will not work if it is the original sins or diplomacy sins used... or it can be your game graphic setting being on very high... or it can be that you have not enough physical ram for the mod ( having a computer with 4gb ram is the best )...
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