Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
Pardon the dumb question, but alpha C - will it work with Entrenchment 1.03?
yes
Awesome sauce! Downloading.....
....uh, version listed is the alpha A. Pardon my ignorance, as I only manage to get out to the forums every couple days, but where is alpha C? I've checked danmangames.com and sri-corp and.... yeah.
its on danmans forums
Can you be more specific plz
http://sri-corp.com/Forum/index.php?topic=2032.0 but you need to be member of the forum AND have the playtester status to see these topic...
Okay, so I am looking through the mods forum and I really, really like what I see when I look through this one. However, I am new to SINS and without really looking through this or anything like it before I updated, I updated to 1.17. Is this mod or any other really good ones compatible?
I hope this one is.
This mod requires Entrenchment version 1.03. And its in Alpha status too.
Thank you ill start finding bugs and stuff. Yes im a playtester.
So the 2.1 mod does or is there a different one on his website? Sorry.
Im just hoping they will update it by the time the next patch or expansion comes out, or else they will have to start the whole damn thing over again, and based on the time its taking them... i dont relish the thought...
Hey Guys
Thanks for that great mod yet i got a question about the graphic settings:
Can i set some of the Details on highest or will any setting create a minidump? (the game so much looks cooler on higest )
kane87, 7 deadly sins is SO LARGE that you should lower the detail settings at least one or more levels otherwise MINIDUMP
harpo
ok, so im bored of waiting, and i want to try this... is it possible to get the 1.05 version of sins vanilla still? if so, how?
the usual method is install from dvd, find a copy of the sins 1.05 patch and download and install, then install the mods you want & play, BUT if you want to have 1.05 & 1.17+ then you first have to copy the CURRENT sins to another location & delete the current sins folder BEFORE installing, then install the 1.0 from disc and patch to 1.05 THEN copy to a different location, then copy the 1.17+ instalation back to the ORIGINAL location, and create a desktop shortcut to the sins of a solar empire in your 1.05 folder
hope this helps
Hey Guys yet another question
How is the AI in comparision to the Vanilla version?
Much harder and does everything work fine? I mean can i choose all difficulties and playstyles without any bugs ( like some races dont work)?
Greetings All,
Just letting people know I am still alive, just VERY busy. On my end, I added the Empire back into the mod, and testing them now myself to make sure there are no major bugs. Next comes the Rogue, then a new release to the playtesters.
Just to be clear, the Alpha C is only available if you are a playtester, and only for Entrenchment 1.03.
Also, you guys can follow us on Myspace, Twitter, and Facebook now. Loads of stuff over there.
www.twitter.com/danmangames
www.facebook.com - search danmangames or Dan Eachus - That's me, DANMAN.
www.myspace.com/danmangames
I'll be back with more updates.
Danman where do we post bugs on alpha c? I cant find the page and i seem to see some wierd stuff in the mod like a black hole with a pink box.
Is there a way to become a playtester, because I really like what I'm seeing but I am on 1.03 Entrenchment?
7DS 2.5 Alpha D was released 23/09 for alpha/beta tester ... will simply copy and paste the Danman post :
Here is the link to the new Alpha D. Fixed some errors, lighted the load on the system by removing the "morphing" models, like Starbases, and also added the Empire back in. Note, that you CANNOT make the AI the Empire, or the game will crash. This will be fixed in the next release. Also, all the Empire's ships need their textures converted, so that will be done next time too. As always, post your bugs HERE, in this thread. Too many threads are being made to report bugs and such, and I can not keep track of them all. So please post here in this thread. Just hit reply.The Atlantians have a new Starbase too, and it has 16 slots to upgrade it with. The Kzer-Za have 4 caps too. Nothing is balanced yet, as we are still in Alpha.
EDIT : 7DS 2.5 Alpha D is for Entrenchment 1.03
Yeah i know that, but thats for beta testers, not the general public
Any people from the general public who want the beta testers status only need to ask it on our forum...
Status for the general public remain the last official version, 7DS 2.1 for sins 1.05... the newer version are development version... remain in Alpha until everything is integrated... go to beta for balance work... will be followed by a pre-releases for the last bug... a release... and maybe 2.51 if some patch is needed...
Timeframe ? Unknow... How much percent is already made ? Unknow since new material is created each day... by the way, the 7DS team don't work only on the 7DS mod... By example, myself being a member of the 7DS team, i have work, is working or will be working on the BSG 13th tribe mod ( repair the colonial texture ), the new B5 mod ( will take care of all the Vorlon model ), the Halo mod ( repair and texture the Aegis fate, creating the UNSC super carrier now ) , the Evil Tesla Mod ( new fighter/bomber, working on the Arcadia ), the Andromea mod ( dead now ), etc ... the 7DS team is a communauty with modeler, texturer, 2D artist, musician, video guy, translator, coder, etc who help other independant mod... final result is the possibility to integrate these mod in the 7DS mod... long and difficult task that Danman make mainly himself...
so i have the digital download of Sins so i dont really have a way of geting the 1.05 ver. of the game anymore as the one you dl from impuls is already 1.17 or 1.03. so what im wondering and im sure its been asked 1000 times but i wasent going to look though 140 pages to see is if there is a way to eather roalback the patches or. update this mod to 1.17
frobond, not without a dvd sins OR an achive of sins 1.05 in impulse
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