Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
or borg, yeah you got to have the borg there my fav race of all of si-fi. resistance is futile
Congrats Dan!!!
Honestly im not so sure about the Federation. the SoA2 team is making great Strides and leaps in the code that by the time that 2.5 comes out, players will only need to stack the SoA2 mod alongside rather than play with outdated ships. kinda sucks, cause untill recently that was my biggest project. Curse you Entrenchment and your killing of Combo Mods!
In other news, the Beta Tests of Blackjack are underway. i already have Scratch as one and im waiting for others and their feedback. Also, i decided to use the TEC radiation bomb as a base for blackjack's Super Cannon (a.k.a The BanHammer) because the Phase Cannon has a tendancy to have a heart attack whenever i target anything other than a planet. On technical terms, i need someone experienced in making new abilities cause i see all these buffs and i get confused sometimes (i had the cannon shoot colony pods on accident once)
If you don't have the CD, only the digital download, impulse will always install the last version...
IF you have a valid serial, nothing stop you to download a pirated original version, upgrade to 1.05 and use your serial with it... be aware that without a valid serial, forget about the update and entrenchment ( will be needed for the next 7DS version ) and forget about online game... in these case, pirated version is only a tool for help you, not for have sins for free...
When 7DS 2.5 beta will be released, take a look at the 7DS forum... http://sri-corp.com/Forum/index.php?topic=1259.0 ... 10 version of Entrenchment will be given for free to beta tester... you help us, we help you !!!!
Thats great that you got the Atlantian done, because they were one of my favorite races you added. I just cant wait to see their starbase. I would realy like to help with something and be constructive rather than sitting and waiting, but the only thing I think I could qualify for is playtester. I just dont like the idea of sitting and waiting to have fun off your hard work.
And Thoumsin, you are aware that piracy is a federal crime and is punishable by a $250000 fine and/or 5 years in a federal prison! Beside that its bad and you should be sugesting it for any reason.
I dont think Thoumsim suggested pirating. And he said that it was a "tool" not a way to get it free, BTW that law depends on where you live. Here you can download whatever and the government doesnt do anything.
Its great the Atlantian is done, they just OWN! Firing a stellar converter or SuperNova is amazing. Danman do the Atlantians have the Black Hole Generator (The one that is on Samaz trailer video)? I dont know if you need help but ill gladly help you with coding.
Xefus is right... here, it is not illegal to download but it is illegal to upload !!!
Sure that piracy is not good but until distributor begin to listen to the complain of they customer, they will feed themself the pirate world... Stardock is good for their customer but not yet perfect...
Myself, i have download a pirated version of sins at the begin... simply because here in Europa, the release was deleyed for several month... but once here, i have buy it... and more version with time... by example, these month, i have buy 4 entrenchment version ... so, i think that i am not a bad customer...
Here, the guy cannot downgrade his version... only solution is use a pirated version... impulse need to be adapted so people can install the version they wish... since he have buy the game and have a serial, he will be able to have the 1.05 and the actual version running ( making backup )... without valid serial, he will not be able to upgrade to the 1.15, version needed for install Entrenchment... in reality, the is nothing to pirate or crack in sins... let call this a backup in torrent form... if Stardock have wish it, they have can distribute the digital version via torrent file, simply selling the serial...
By the way, a pirated version will not be interesting without a valid serial... serial that you can only have by buying the game...
Forgive me if this has been asked, is the empire in this mod going to have the SSD?
why yes it will. However it Might have a run for its money with the other ships being planned.
will the empires starbase be the deathstar?
I orginally had planned that, but since Starbases cannot leave a gravity well, that idea was scrapped, at least by me.
The Gollan III should be a nice starbase though...
The Death Star will be more of a Titan class ship.
And thanks for the props guys, makes me glad that people care about the Atlantians. Thet have been scrutinized from the beginning, with people both loving and hating them. Thanks a lot for this.
As far as the Federation goes, the manifest system is not as easy as you think it is. There is a lot that has to be done when running more than one mod, so there is still a great need for combo mods like 7DS, which is more of my own creation now anyways that just a bunch of mods slapped together, which we were accused of a few months ago. So much original content and storyline has gone into 7DS, it is like its own game now, just using the Sins engine to make it work.
So, bringing Star Trek or any other universe in, makes sense, since merging mods or running multiple mods, is still a difficult task indeed.
cool stuffs
so is 2.5 going to have new stuff in it or is it still going to just be a conversion to entrenchment?
As far as I know its going to have new stuff including new factions
Most of it will be conversion, but it will have new stuff.
As for the Feds, then ill et back on work. i dont really know how to move them from 1.16 to entrenchment so i might have a problem there. (might as well use those ships instead of the earlier Demo units)
Great Mod man, very impressive work, slow speeds downloading, maybe I can help you out with that. I will put up your Mod as a mirror on my site. Can't wait to check it out.
~Kitsune @ Game Fanatics
Hey Dan, not to rush you, I know it takes a while but do you have an estimate of when your going to release 2.5, even a beta?
Does this mod still not work with sins 1.16?
vulturev4 the mod is still for 1.05 and will be untill the 2.5 release
harpo
Danman, next time you get on, you really, really need to edit the OP and put it in BIG, RED LETTERS that this mod ONLY WORKS FOR VERSION 1.05 OF SINS OF A SOLAR EMPIRE. THERE IS NO 1.1X VERSION AVAILABLE. THE NEXT RELEASE WILL BE FOR ENTRENCHMENT.
Wow, just asking. I seen the last edit of the top post was in March, and 137 pages of posts, was just wondering.
Never mind me, I'll be leaving now.
Can't wait for 2.5! Yay!
Samurye.
I am looking for Sins plus and the black holes do you have separet downloads for those?
So there isnt an Entrenchment Compatible version?
nnnnaaaaaugh aaaaaaaugh nnnnauugh!!!!!!
ROTFLMFAO!!!!!!!!!!
GODDAMN YOU! I spit pepsi all over my monitor when I saw this!
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