Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
here wishing people would read the OP
Hello all!
I hate to be a bother, but maybe one of you could help me out...
I've installed this mod and I love it....unfortunately after about 5 to 10 min, I get a CTD with a minidump issue.
Now, I have everything set on high like you're supposed to, so I'm currently at a loss as to whats the problem!
If someone could point me in the right direction I'd really appreciate it!
This is an outstanding mod, I'd love to play it to my hearts content!
Thanks everyone.
Lol, still not updated, what a great mod....err i mean, was a great mod.
It ain't easy updating a mod of this size to Entrenchment. Do you know how many files are in this mod? This mod is 2.2 GIGABYTES in size. That's a hell of a lot of files that need updating. So please, don't tell us it isn't updated and this mod sucks because of it.
Yes i seen the files, and yes i know how many files there are, and yes i know how much work is involved, though no it's not as much as you seem to think so, and no it shouldn't have taken this long if it really mattered, and no it's not a good mod anymore, and hasn't been for some time, i found it simply ammusing it's still 1.05 when the reg sins is 1.16, so in it's been fuc outa date for some time.
So closing statment, just because you wish to be a fanboy and not face facts isn't my problem, the simple of the whole matter speaks for itself, so in the future please bring a plausible argument to the table, or for the very least stfu, peace.
I'm sorry you feel 7DS sucks since it is on 1.05. In that case don't play it. I certainly don't mind 7DS being only for 1.05 as I have a 1.05 install of Sins just for 7DS, as do a lot of people on these forums. I'm not alone in that, trust me. If these forums supported polls we could do one and see just how many people have a 1.05 install of Sins just for 7DS. And FYI, 7DS being Entrenchment-only is making a lot of people unhappy since they don't have Entrenchment.
what? there was never any reason to update further than 1.05 for coding reasons (or so i understand it), and you can't claim that because it doesn't run on the most recent version that it must be rubbish!
also claiming that "it shouldn't have taken this long if it really mattered" is just out of order. some people have real life commitments which take precedence over things llike this, and it looks like DANMAN is pretty much doing the upgrade on his own, so it's bound to go slowly, for he is but one man.
and how do these factors make it not a good mod anymore? it sounds to me like you're just bashing this mod for not being done enough to suit you, with no regard for the massive effort that has gone into it. this mod makes the game worth playing again. Vanilla sins is just boring, and i thought that the first time i played it, then i found this and keep coming back for more
where did all the trolls come from all of a sudden, comeing back to play entrenchment?
all i hear for like 3-4 pages is waaah the mod is not updated
Great mod Danman! I only bought Sins about a week ago and the first thing I did was look for some good mods. One question - Why can all the new races research the tech required for colinizing moons/gas giants ect. but the original races can not?
Not to be rude....but does anyone have an answer to my question?
I really wanna play this mod!
Thanks
xhunter, a couple of questions that will help the others help you.
1 how much ram is in the computer? sins wants 2gb and 7deadly neests the 2gb as a minimum 3gb or more is suggested
2 which video card? some video cards seem to crash more often in sins eg geforece 760 and higher seem ok as does the ati 4850, but older cards seem to be the ones with problems
which windows version? vista needs more ram than xp
hope the questions & hints help
harpo
The old races are unmodified,so they dont have the new colonizing and derlicte ship techs.
Thanks for the heads up harpo!
1. I have 3 gigs of DDR3 ram
2. my card is a Nvidia GeForce GTX 295
3. I'm running Windows Vista 64-bit edition
hopefully that helps
xhunter
the only other item I forgot to mention is that 7 deadly is for sins 1.05 ONLY, so I hope that you are useing it with 1.05 and not any later version.
Nope, I'm definitely using 1.05
you might try lowering the details to low & see how log you can play
Doesn't that put them at a disadvantage then?
Harpo, thanks for helping him out. Yes, try lowering the graphic settings to HIGH. That should do it. Also, there is a known bug with the Rogue Shield tech which I am fixing. Other than that, you may have a bad download, and may want to try downloading it again.
This is correct. The "vanilla" races are completely untouched, my little way of showing waht can be accomplished through modding. Don't worry though, the original races either get killed off or merged into other races in the next version.
Now, onto this:
I do apologize, but like people said, I am only one man, even if I can mod in my sleep. I have a full time job, full time night schooling, 2 businesses, a wife, and three kids. So, there is little time for modding. And yes, it seems like some of my coders left me to fend for myself, as I seem to be the only one making the conversion, and there are hundreds, if not thousands of files to convert, and it is all done one at a time. Each file is unique.
So, I do apologize, so please bear with me. I am trying to give you all the best mod possible for Sins of a Solar Empire, plus juggle my life too. If I got paid for doing this full time, it would have been done a long time ago, but I don't currently, so I need to provide a roof over my family's heads, and food to eat.
However, if you are a modder, and would like to help, then I welcome that. If not, then please be patient. Besides, 1.16 and Entrenchment is after all, just vanilla Sins again, without all the cool stuff with modding, and 7DS.
Thank you all for your time in this matter.
Now, on a lighter note, I am deep into the frigate conversion now, so hopefully they will be done in the next day or so. So far, the DARK and EMPIRE are complete, and the Atlantians are done, but still need the Orion ships done. Next on the list is the Kohr-Ah, then TCA, then UNITY.
I'll keep you all posted!
Thanks again,
DANMAN, I really hope that the persons that choose not to buy entrenchment and stay with vanilla still have a way of being able to play this magnificent mod,I wouldnt mind just downloading the races I want or deleting the vanilla races,lets hope Ironclad changes the hardcodes or updates the vanilla sins with a system like Entrenchment,I am unable to buy the expansion so lets hope for the best You have done an awesome job, I give you
I will see what I can do. Right now the priority is updating to Entrenchment. Once that is done, I may go back to the 2.1 version and update that for the 1.16, as this will be a completly different conversion. Since Entrenchment uses a different engine for the game, all the files are all different, and have to be modified in a different way.
Also, just an FYI, I have finished all the Kohr-Ah ships, and now I am doing the Rogue.
Danman, regarding the ship conversions to entrenchment. Is it all entity coding based? Are the mesh n textures for the custom ships converted? I understand its a very long and tedious process just doing the coding, specially with the amount of content 7DS brings to the table. Id jump in and lend a hand but the coming 30 days is going to make me useless since the semester is coming to a close and finals are dreadfully in the horizon. Keep up the good work.
No, the textures haven't been converted yet. We have a few coders, and fewer texturers. Converting the textures is where a major bottleneck is going to be.
Im having a bit of a problem: after about an hour or so, 7DS crashes on me, regardless of the circumstances. Although when I played the second Atlantian map, I was able to play all the way through, and I had a serious buttload of ships against another buttload of ships.
I just thrown off a game not too long ago, today. Graphic were on default. I have about 512MB of RAM(though it oddly changes from day-to-day; today I have 504MB )I was playing a multi star, large map against all the vanilla races(around 50 planets on 3 stars). I was playing as the Rogue. I was only about an hour in. I had the War Hammer(6squadrons), a LHD, 2 corsairs, and two cutthroats. I had about 7 planets. While attacking a space egg, I blinked and saw my desktop wallpaper. It was the quickest crash in history: no minidump, no beep, no error screens, nothing.
If anyone can help me with whatever's going on, it would be much appreciated.
for some reason this happens to me occasionally, but not only on sins, it may just be a little computor hiccup but i really dont know, try playing again and if it happens twice then it might have to do with the game.
+ =
i'd say that if you have onoy 512mg RAM, then you've already found you problem. the game needs at the very barest low-end minumum, at least 1 gb of RAM (which i know can work from experience, if you end exploere and pretty much everything else
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