Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
Thanks for the Great work Dan the Man!
I am getting back into Sins this weekend. I recently reformatted my comp and need to reinstall Sins. May have an obvious answer, but how do i update the game to 1.05 only?
'nother pic, this one is almost my complete ISD spam:
More:
-Wouldn't like to be there......
Oh, and here's a bug I found with planet moons on a rouge star:
-If you look closely, the moon is halfway in the star.
Love the mod, and thanks for letting me upload pics from the game! First time I've been able to display 'decent' pics.
WOW... And if no one speaks up and says what they want/think, it'd be a better mod, right?
Edit: On second thought, I really dont want to get into a pissing match with you, as I said before, don't play it if you think their being "lazy". I personally think they have done a great mod, and I haven't even played 2.0 yet.
Greetings All,
DANMAN GAMES is back up and running, so if you need to go there you can again.
ALSO, I have made a section on the official forum for various bugs you guys might be finding. Please post them there so they are all together, and I can begin fixing them right away.
Here is the link: http://sri-corp.com/Forum/index.php?topic=1155.0
I will be checking it everyday for posts.
Also, with response to the above posts, I cannot make this mod for eveyone's tastes, that is impossible. The only thing I can do is do the best I can with the tools that I have, and with the help that I have. I have tried to make the mod with my own vision, while making people happy about stuff being included at the same time. I hope this answers any questions as to why the mod is the way it is. I am also limited by the game engine itself, and much had to be cut out for the 2.0 version, which I did not want to do.
Everyone's opinion is highly valued here, all I ask is that it be contructive, and that we all work together for the common good.
Thank you all very much for your support.
Good cuz I already said I used a poor choice of words. Please stop being the forum police especially since you havent even played 2.0. I will agree that they have done a great mod. I cant stop playing it and continually marvel at the coolness of everything they have done.
Here's some contructive criticism:
The shield effects for 7DS 2.0 are a bit too opaque imo. I think too much of the ship is obscured by needless opacity when a more subtle shield effect would be plenty visible yet allow you to see these gorgeous models. I think a more transparent shield effect would still convey easily that your ship is under fire without it turning into a candle that you cant see thru. More transparency just looks cooler in that you know the shields are operating, yet can still see ship details underneath.
http://i70.photobucket.com/albums/i101/BradCrabtree/SOASE/ScreenShot_914.jpg
Kol Beta main Gauss Cannon is pure evil It fun to see that most of small ship evaporate after one shot
TCA defensive Railguns are also nice, 4 or 5 of them can take down capship easily
So, when can we expect 2.5 (SOON right hehe)????
Now sure that it will be SOON... a lot of people have already download 7DS 2.0 and some of them have find minor bug or gameplay problem....
Like for 7DS 1.3, we have know version who reach the 1.3d... i will not be surprise that we will have a 7DS 2.0a, 2.0b, 2.0c, etc... until everything is perfect with 2.0 ...
The removing of the vanilla race in 7DS 2.5 will lead to a huge work... all race will need they own mesh, they will not more be able to share mesh with vanilla race... already a lot of race have their own ships... but at the level of orbital structure, a lot of work is needed...
So, let say that we have no timeline, we are working on it... and it will be released when it is ready... by the way, when the first beta will be released, nothing stop you to test it and help us correct problem...
More, nobody stop the fans to convert it themself... the Solar Sins 2.0 was for sins 1.05 but some fan have convert it for sins 1.1x...
Actually working on that now. Hopefully within a few weeks. I want to change the mod first to the new version of Sins, and that may be what 2.5 is, then later add all the new stuff in, and that will be 3.0. I have not made up my mind yet.
I totally understand what you are saying. Again, because I some hardcodes and such, this is the way things are. There is no way to make the shields any more transparent, without removing the colorization unique to each race and going back to the old way in vanilla Sins. I will try to see if there is anything that can be done, but I am pretty sure I can't do anything about it.
Remember to post all the things you find wrong in the BUG thread if you guys want me to work on them! Link is above!
Glad you are enjoying the TCA! Make sure to try the Beta MARZA too! Its main gun shoots mini nukes!
Thanks again everyone!
2.5 will be out by the April 1, 2009. We're still doing public beta?
This mod is amazing, even got my friends playing this game just for this mod.
Some notes though, could we expect some SSD's for the Empire, i miss having a Soverign/Eclispe like in S:EaW FC. Even just having the Executer is fine by me.
New meshs im guess all the structures for both logistics and tactical are all gonna be more different and better from original designs from vanilla correct.
I've followed this mod and all I gotta say is wow keep up the work you guys are awesome at this and where do I sign up for testing when 2.5 comes out. I wasen't able to for 2.0 due to work and class.
Also good april fools joke Semaz lol.
So that TCA ship that just rapes planets and such is the Beta Marza .
Also while playing as the Arilou when I upgraded the Motherships spawn Skiff past lvl 1 the Skiffs would spawn but instantly explode, also after you spawn a number of ships some of the older spawned ships will explode.
The Rogue can research and build the Nova Cannon, but it has no option to fire when selected.
Someone mentioned Typos for the Atlantian Capitalships. Please state what they are exactly for fixing please.
so this is only for 1.05 ive got another version how do i change it back
from what i saw fdrom that pic it was a bit un seethroughable if u watch stargate go for a atlantis shield it looks good imo
Well I guess i am the only one with the following problem because I haven't seen it mentioned yet:
7DS 2.0 doesn't work for me, it crashes the game resulting in a minidump when I activate the mod in the menu.
7DS 1.3d works, the 2.0 "alpha" version works, but official 2.0 no worky for me. I have 1.05 installed, about 1.5 GB free actual RAM, and even turning ALL graphic options to medium has no effect. Any ideas or am I just a freak case ????
HOORAY my webernets are running again. bloody Virgin connection! grrr
downloading 2.0 finally, and i'm bouncing with excitement. it's stil gonna take me nigh on half an hour to get though, so until then i'm sat here grinding my teath with anticipation. the screenies look epic, and i can't wait any more!
congrats DANMAN and Team, you've outdone yourselves this time!
Maybe a bad download ? It happen in some rare case...
i know it says final but there really is one more mod you should think about including, its called dynamic mod (still in beta true) but it makes ships dog fight so frigates dont just sit still, they do attack runs and what not.. really realistic
Its not the final version of 7ds ever, just the final of version 2.0 (If you were in the beta, there were a couple different versions of 2.0). And the dynamic mod (assuming you are talking about manshOOter's) only works with Entrenchment.
One question, does the new battle 13 song have a name? If so, what is it? I love that song and want to play itl, considering that I play a stringed instrument and the song is all strings.
okay, back from my first game (about 5 hours long on a medium map )
I the new atlantians. they're immesurably more balanced than they used to, so it takes forever to wind them up, which is good
the new textures rock my world
i noticed some music from Haegemonia, and from Eve Online, which is cool, because they have epic soundtracks.
next imma try the TCA on for size, but so far everything has been amazing
also, Virginia may want to look out, my zip's currently attempting re-entry.
when i fired up the Super Nova, the guy in the room next door screamed in bliss, so epic was the occasion lol
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