Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
SHOOP DE WHOOP
The day has finally come, thank you Danman and the 7DS team. This mod should own my life for, give r take 5 years. I know this is gonna be good, the beta d+ was incredible on its own. Thank you. now i just gotta wait for the link to be up.
Dose already exists a 2.0 version from Galaxy Forge?
Been waiting for this mod for a while. Just want to say thank you for the hard work and time it takes. God Bless!!
Dan,
It is monday 9 , 8:45 AM at Kiritimati in the Christmas Island...
Where in the hell is my 7DS 2.0 ?
where is it......WHERE!!!!!
*enters uncontrollable spasms*
where the hell is Christmas ISland first......
christmas island is several hundred miles off the north-western australia coast. to see it google earth it.
it is also nearer to indonesia than australia
harpo
Christmas Island are near the international date line... it was the first place to be monday 9...
thomusin I am quoting the internationally recognised name for Christmas Island( the australian dependancy), perhaps you location is known internationally as something else. if you could locate it with longtitude and latitude we could then correctly identify and agree on which name it has in international location lists
quote who="LORD_Crusher" reply="3" id="2091581"]Dose already exists a 2.0 version from Galaxy Forge?[/quote]
Yes, you'll be able to map to your hearts desire.
Greetings Everyone!
I just wanted you all to know that the mod has been uploaded, and is available from DANMAN GAMES. Go to www.danmangames.com, look around if you wish, which I hope you do, then go to PRODUCTS, then MODS. You will see the 7DS info there, as well as the download link. It is temporary up, until I put it on my secure server. After that, the link will change.
I will also be updating the new header of this thread, to represent the new version of the mod. I want to thank you all for your support and your patience. And remember, this is for 1.05 Sins, not the new one. This is your "free" expansion.
Work will begin immediately on 7DS 2.5, which will bring the mod up to the current version of Sins. If you need to downgrade to 1.05, simple install another copy of Sins on your computer, then Google the 1.05 patch, download, and patch your game.
Post your comments as always, either here or at the official 7DS forum.
Happy Sinning!
So basically this is the expansion for everyone who pirated the game (still on 1.05).
No, it just hasn't been updated to 1.15 yet. It takes a while, and we wanted to crush as many bugs as possible first, especially since moving to 1.15 will most likely result in bugs that need to be crushed.
no its like Entrenchment, except Better and Free. Not be nice or Dan will have to get the Banhammer
Pirate have already the last version of sins and Entrenchment... So these mod will not work for them...
Sins 1.05 was the last long term stable version of Sins... Maybe 1.15 will be the next one if nobody have more problem with it and if new patch don't appear...
Congrats on your new release.
I have to ask though, what's up with the "this is your free expansion" and "available free of charge" messaging on your website? Are you implying that you will be attempting to charge people in the future for future releases of this mod???
To get 1.05 if you paid for sins, like everyone damn well should have!!!, do the following
google stardock central
make sure you actually download stardock central, not impulse
install stardock central
take existing sins 1.1x and change name of the folder to something else.
install sins through stardock central, which will only install thru sins 1.05
change name of new sins 1.05 install folder to something else.
Change name of 1.1x folder back to what it was originally
create and name shortcuts to sins executables in both folders and play away.
you will be able to continue to update new versions of sins as well as play 1.05. You will have to reset graphics settings every time you change versions, but thats about it. Mods can go in the same folder, just be careful about loading them in the wrong version.
Don't forget that changing versions also deletes your profiles, but that's easy enough to mod back in. I just can't remember the name of the file right now.
Crap I got my self excited and almost downloaded the entire thing without realising 7 Deadly Sins v2.0 isn't for the later versions of SINS!!!!
The Original Post needs editting or a new post announcing 2.0 is needed otherwise the greatest thing to hit SINS is going to get buried.
Hey Guys,
Thanks for the great mod, it looks really sweet. (As a safety precaution and since I didn't have any extra zippers handy, when I first installed the mod I was wearing my gym shorts!)
Now let me say that I am running v 1.05 of Sins. But I can't get a game going with the mod active. I can get to the main menu and set up a game, but once I start loading it is where the problems start. It will either minidump from the loading screen, freeze on the loading screen, or just crash within a minute of starting a game. I can post the .dmp files if somebody can tell me how to get the data out of them. And yes, I've even reinstalled the game and patched it up to 1.05 and still had the problem. But if I disable the mod, I can launch games fine. Any ideas? Like I said, I can activate the mod, just not launch a game.
I agree with Semaz, the original post needs to be totally redone to reflect that the mod is out, and throw in a link to 2.0 instead of 1.3.
Anyways, thanks a lot for the help and the mod!
Dangit, don't wear zippers people! It's alkmost like a plane full of them got a hole in it's side, and they all fell out! Downloading without a zipper. Everyone flood DANMAN with Karma!
7DS is nice, and 2.0 sounds even better. Best of luck with it.
-Teal
I'm having some issues. At the end of loadup (particularly with the 7ds maps) it immediadly crashes and goes back to desktop when I choose just a regular old game map it survives 20 seconds into game them dies. Running a pretty standard setup here PC wise it should not be causing it.
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