Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
FrostyHeat,
About lazzy, you are a lot !!! Don't you think that the first place to seek information is the site of the mod itself ? The 7DS site have a cute button called "7DS wiki"... i have work on it a little, few month ago... but lazzy people asking always the same thing, never looking first in the wiki have kill my motivation to continue further...
So, let begin...
- Rogues have that 2 capital ship... take a look at http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Rogue#Capital_Ship
- For the planet bonus, look at http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Planet_bonus
I am just wondering where could I find something like the following: Any table or chart or anything of game data of ship, DPS, Armor Type, Damage Type, Bonus Type etc be available?
This will be in the wiki one day... but i become to much lazzy for continue fill the wiki... open the .entity file of any ship and you will have your info
double post
Ya if you red, my disk wont show up at all.
Greetings Everyone!
For all my PARTNERS out there, make sure your titanium zippers that you pre-ordered have arrived and have been installed.
Because I just released the Partner Pre-Release to you guys! Go to the Partners section and grab it! Read all the details there.
For everyone else, once the mod has passed a grueling testing by the partners and myself (which I am sure they won't mind doing) then I will release the full 2.0 mod to you all. Give or take a few days, and it shall be here!
Thank you all for your patience.
Doberman211,
Which OS are you using? It may be a Vista issue.
CAN'T WAIT ANYMORE!!! THIS IS GONNA BE EPIC!!!
Hmm... Your disc won't show up at all...
Make sure you have "show hidden files" enabled. Other than that, I can't say anything. I've never encountered that, and I'm a Vista user (c'mon windows 7).
few days............
sounds like a problem I see in windows relating to the upper & lower filter entries in the registry to do with the cdrom(dvdrw) drives that can happen when installing/uninstalling cd/dvd writing/copying software.
when I challenge the pro I regedit & find upperfilter & check if it is in a cdrom entry, then delete the upperfilter & lowerfilter entries, & repeat. then goto device manager & delete the opto drive & search for new hardware. this routine usually fixes the drive not found/not reading probs
harpo
Quality 4TW -I'm a partner and so far it's solid. Yes, give a few days for quality assurance. We don't want to pull a Microshaft and have everyone screaming "RED RING! RED RING! Red Ring O Death!" as happened because of rushing on the Xbox360.
Waiting Eagerly.
Ok i did a little work and found the problem. Verry easy to solve. Ok so it wasnt really a problem. i just had to go to my computer and click on the cd drive . Well i uninstalled my game then tried reinstalling it but i get a 'Fatal Error' when i install it. I really want V1.05 back. all the good mods are on that version.
Plz help.
cant wait till this is current version i played your mod when it first came out and loved it now im just waiting too play it again
Ok... Back away from your computer. It's probably possessed by leprechauns. Try throwing cookies at it.
Now that the Irish side in me is satisfied, try using Explore on your CD drive when Sins is in it, and try to click the installer from there. If that doesn't work, I have no idea...
is this mod compatible with v1.15?
Gremlins! Gremlins! GREMLINS!
From page 113(would it really hurt to check one or two pages back to see if the question was asked before?)
What the hell is this mod? I can't find a description anywhere. How exactly does it change the gameplay?
slurple23,
What this mod does is this, quoted directly from the new README I made with the release:
11 Brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 60 brand new planetary bonuses, including negative ones.
1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
2 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars
11 Playble Races TEC TCA - modified TEC, with custom ships Advent Unity - modified Advent Vasari Dark Fleet - modified Vasari The Galactic Empire - from Star Wars The Rogue - Playable, custom pirates The Arilou - UFO race from the Star Control Games The Ur-Quan Korh-Ah - Death race from the Star Control games The Atlantians - the ultimate race, the creators of all humanoid life forms (the gods)
Completely new soundtrack, provided by Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
New classes of ships including: Light Frigate Heavy Frigate Crusier Super Crusier Captial Titan Super Titan
Races now have their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
TEC ADVENT VASARI Same tactics as before TCA Build "tanks" of ships, and roll over your enemy with firepower and armor strength. UNITY Spread culture even better, and keep enemies at bay with improved beam and shield technology. DARK FLEET Utilize phase missles with reckless abandon, with 60% possible improvement of bypassing shields, amd make use of bigger ships. THE GALACTIC EMPIRE Use the power of the Empire, raw power and fear to completely dominate your enemy. THE ROGUE Rob, pilfer, and steal your way to greatness. The Rogue are a mismash of various stolen technology, and can steal resources, and even other ships. ThE ARILOU Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet. THE UR-QUAN KORH-AH Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan. THE ATLANTIANS The first humonoid race in existance, they created all others. They are slit into two sub-species, start with a weaker side. They rely totally on technology, and is key to their success and survival. The Atlantian Player that can access all their research, will be unbeatable late in the game. They harness many deadly weapons, including the dreaded Stellar Converter from the Master of Orion games, and can even cause a Super Nova explosion. Tactics for playing them are research hard and fast, or your weaker side will be quickly defeated by the other races, who are much stronger in the beginning of the game. Their weakness is their technology however, and loss of their research stations will instantly cripple them until they are rebuilt.
Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
Altered Artifacts, 2 plus the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
New opening video and logos, video by SamazRalan, logos by DANMAN.
New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
Custom HUD displays for the custom races. Stock races are unchanged.
Many more features too numerous to name here, and there is always more in development.
And if you still don't understand, go to www.danmangames.com and go to the forum
That should be in the first post, not just the readme.
sweet! I want this mod! i uninstalled my game and tried to reinstall it from disk but it says 'Fatal Error has occurred'. Anny help on this would be great. Im also waiting to get Wraith's Homeworld mod (also V1.05).
I've read the homeworld mod forum and it says you wanted to add the Kushans in you're mod. I'm just wondering, what happened to that mod? Annyone know?
we do have a website at http://sri-corp.com/ for posting of difficulties, technical issues, feedback, information, and other stuff like pics, videos, wikipedia, etc... .
NOW that's a GOOD point to wait few more days
*drools*
This is not a problem with this mod. It's a problem with the game installation.
Of course, that isn't all of it. Pirates (at least as of the 2.0 test beta [not parters]) can have multiple bases around a star, and they trade with eachother. That's right, they have buildings at their bases. Trade ports, a crapload of defense hangars of EVERY type, not to mention two of every type of ship they can throw at you based at each planet.
They can also colonize now (unless Danman and the others removed that), so now they will actually try to bomb your planets. Heck, I've lost a level 5 Atlantian Titan at a pirate base because I wasn't watching where it went.
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