Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
I know... I am Fileosoft there
Rent the DVD "Masters of Horror" -first season iirc. I fraps'd it and pulled the audio out. CREDITS TRACK -right click, save as.
Thank you Semaz! karma to you!
*Mr_Blunt3d initiates another Tatical Facepalm*
Templates Available for Mapping: Deadly Forge will be updated for Galaxy Forge 1.0 (bundled with 7DS 2.0 Final)
downloading right now...
Am i supposed to moove the Galaxyscenariodef into my galaxy forge folder?
Edit: Nvm i figured it out.
Any ETA on release? Coz "soon to be release" after whole week become a bit annoying
Hey DANMAN,
could you or one of your teammates please post a smaple of the picture sets used for the new races
Not sure about what you ask... but this is the last Player_Portrait_Small.tga
Just waiting sas patiently as possible for the team to post any form of download for the mod.....
*Begins to twitch uncontrollably*
No ETA...
One week "soon to be release" is not much when compare to one year work of a big team...
If your have no patience, your can always download the last beta... the 7DS 2.0 beta D + Patch... link can be found in our wiki ... these version is from end december... stable, free from major bug but not yet all the new content...
Since a pre-release with a lot of minor bug corrected, was released for partner only... The team is waiting the next pre-release for test it... minor bug are very difficult to detect and correct and ask time... if the next pre-release was out today, you will need count around one week for the public release ( time for test all and make correction if needed )...
One last thing... Recently, Dan have a baby at home... this along his work don't give him a lot of time for work on the mod... you know, 8 hours work and you come home tired... at night, in place of resting, a baby begin cry each two hours because he will eat... not really the best condition for work on the mod...
So, the early release of the baby have delayed the release of 7DS 2.0 ... Since we, human, are not very good at multitasking, you will have to wait a little more longer !
Just out of curiosity, since we have all the other mods in here which make custom planet types, suns, ect ect ....
... I would actually ... really like to see this incorporated into this mod.
https://forums.sinsofasolarempire.com/309307
It adds realistic sizing to all planets and the suns will be resized as well ... you know ... I just think it's more 'realistic' in the since that it's awesome. Not 'all planets are the same size' crap. This could probably even help out with your 'moons' and spacial anomolies.
What do you think?
there was brainstorming for that, but 2.0 will be mainly polishing/models. Other planets will be added for 3.0
HALOs/Ringworlds/DysonSpheres....etc
Check images of ships here: http://gallery.filefront.com/SamazRalan/
videos here: http://hosted.filefront.com/SamazRalan 7DS.wmv - I recommend downloading and watching it, but the 7DS_L.wmv is smaller for the bandwidth-challenged.
I don't have any pics of the Atlantians, Rogues, Korh'Ah, Arilou together playing pool with the other races. The Korh'Ah were kicked out the bar for trying to eat waitresses, the Arilou left after the Rogues told them an interdimensional rift had formed in toilet #4 and to flush themselves, and well... the Atlantians totally snookered the TEC, Advent, and Vasari at Nine-ball, then left when the Vasari suggested everyone go out the next night for sushi -the Atlantians for all their majesty have little humor. A later fight broke out between the TEC and Advent with claims the Advent were using telekinesis to throw off their shots, and the Vasari kept trying to enslave people at other tables to put their money on the Vasari. Overall it was a massive public relations nightmare.
The picture set given above omits the police mugshot ID's at the bottom. Overall, however the Rogues made off with 4 waitresses and about 50 grand from side bets.
Damn 7DS 2.0 Final is gonna be fun.
Have just speak about it a few days ago... about having sun from different size, mainly related to their real size in the universe...
But again, the hardcoded limit have hit us... different size mean different .mesh file... and 7DS is already at the hardcoded limit for the maximum number of mesh... unless Stardock rise the limit in a next update, we cannot add more model ( ship or planet/sun )...
Interesting little tidbits in the modding section of the Entrenchment Beta 3 changelog, though whether they will make it into vanilla Sins is anyone's guess at the moment.
How about load on demand and a massive increase in the hardcode limits? What about English.str, GalaxyScenarioDef, and mods that mod "A mod of higher priority" that are in conflict -as in mods that use elements of what is entirely within 7DS, but made their own modification? I'm thinking the GSDef is going to be the main issue as each mod may have its own (like 7DS and others), then maps that draw from the GSDef... I forsee some nightmares when someone loads in 7DS and Manshooter's mod only to have SINS blow up due to hardcode issues.
Even if 7DS makes the TEC, Advent and Vasari extinct, there are still only so many mesh, sound, texture, etc... available due to still -to my knowledge because Star/Clad can't even get the SEARCH on the forums to work- unreleased hardcode values. If loading 7DS, Universe at War, and then some other mod, hardcodes are going to screw things up royally.
Hello, I didn't wanna say anything but will thought may get flamed. The Kor-Ah race (which Im talking about the red ship ones) the ship models are very bad, I can accept textures but the models just look like there blocks, minimal features or structual purpose. I believe I have tried 1.3d and 2.0beta while back.
Perhaps consider remaking these models,. I am getting into modeling myself and WISH I had things setup but atm I don't otherwise I MIGHT offer to help remake these specials models for you but atm can't and doubt you want help anyway.
Another problem is IF your going to add in all races you could attempt to balance them, for example the Star Wars ships are insane and really have no need to be so powerful at all. Infact most there ships are stupidly large (the super ones), I would only allow a deathstar to be moon size max... But again perhaps balance it so ALL races can fight amungst the stars, NOW that would be truely cool but would require you to make a database of stats for each ship and analysis and adjust them rather then tweaking as you play (longest and most difficult way of balancing).
Anyway I;m sure your aware of all this,. I just find that polish is missing in just about ALL mods except The Last Stand which is the only race mod I think will be mergable into the Sins universe, all others seem to be loosely made, even Star Wars mod has names.abilities.research TOTALLY way off and balanced screwed and ALSO the ships are duplicated in other races, the rebellion-republic? which is it? having Star Destroyers?? wtf.. Thought its all Beta still, however I feel if these balance and polishing of the BASIC level arn't addressed early on the result is a truely just cosmetic mod rather then a playable and enjoyable one.
I understand your concerns. The final version of 2.0 is taking so long because we are busy putting polish on it. New strings, fixing bugs, adding team color to ships, fixing EvilleJedi's shoddily-done Star Wars stuff, etc. Not to mention we are trying very hard to make each faction unique in their play style. For example, the Empire will crush you with its uber-powerful mid/late game Star Destroyers, the TCA will outlast you through sheer toughness (they have the highest armor and HP of anyone), the Atlantians will tech up then utterly destroy you like you would not believe, the Kohr-Ah rush, but pay for it with low teching, and the Arilou swarm with lots of low HP high damage flying saucers. And that's just in 2.0.
From the head guy himself relating to Entrenchment features in vanilla Sins. Its not much, but its better than nothing. Yeah, I'm pissed about the lack of modding features too.
Never 4 get the Rouges, the Most versital rade in 7DS. Capable of Rush,Turtle, or all out War!
hello, i'm a big fan of this mod, now i'm playing the 1.3d vers and i have a problem with the vanila game and the 1.3d mod, since yesterday, while i was playing.i've just colonized a planet (the planet's allegiance was 25%, i don't know if that counts but..) and when i've tried to build a resarch structure i saw that i can't chose the place where that structure to be build and it was build randomly, and from that point al the structures are build randomly on any planet (it doesn't matters if a i start a new game or i load an older game) .i've reinstaled the game but the "bug" persist.i don't know what happend and don't know what to do.
There is a button at the side of the Buildings Window that you click, i believe its the one with an Infinate sign in it. Unclick it,.
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