Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .
Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.
7 Deadly Sins is:
The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.The work of many individual modders working together under my leadership (DANMAN3712).Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.
Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com
7 Deadly Sins is the combination of original 7DS Team content and other mods including:
Sins Plus - By UziiSolar Sins - By DANMANSins Enhanced - By KrissemBailknights Graphical Mod 1.3 - By BailknightWLD Graphical MOD - By Lost WLDVolumetric Explosions 0.85 - By Mansh00terStar Wars (Empire only) - By EvilJediMetal Storm - By SpardaSon21HammerSun Pirate Mod - By HammerSunUFO Mod - By i NertKreyson's Battlewagons Mod - KreysonSins Sounds - GurkozSins Music (unreleased) - GurkozAncient Ones, Atlantians (unreleased) - DANMANStar Control / Master of Orion Mod (unreleased) - DANMANNPC Starbases -Thanks Distant Stars for the helpHD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.comCustom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html
So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:
11 brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them
Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.
1 New Star - White Star
1 Modified Star - Green is now a Neutron Star
1 New Super Massive Black Hole - at the center of some solar systems2 Black Holes - will destroy your ships3 Nebuleas - complete with baby stars3 Different Moons, orbiting various planets and Stars
Galactic Rescaling by Makon to improve performanceRescaled Planets and Gravity Wells by Danman for greater visual appeal
* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.* More individualized research for each race instead of shared research giving each race their own unique feel.* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.* New opening video and logos, video by SamazRalan, logos by DANMAN.* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan. * Many more features too numerous to name here and always more in development.
New classes of ships: Frigate -light armor Destroyers -medium armor Cruisers -heavy armor Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty Capitalships -capital armor Dreadnought -capital armor, incredible firepower and durability Titan -capital armor like Dreadnoughts, possess doomsday weapons
New Area Affect Doomsday Weapons TCA Beta Kol Graviton Doomsday Imperial Executor SSD Shield Overload Atlantian Avatar Stellar Converter (beam with damage to all in path) Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon
New Special Abilities Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!
New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons Cruiser Squads of 3 strikecraft Capital Squadrons of 6 strikecraft; largely used by Hangars Titan Wings of 9 strikecraft; also used by Starbases
Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.
12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.
Trader Emergency Coalition- solely based on trade and swarming, with little military might Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection. TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.Trade Coalition Armada- the military arm of the Trade Order Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.
TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.The Orion Unity- modified Orion and Advent Combine Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan. Ship research boosts weapon performance.
DARK FLEET- modified Vasari The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey. Play style is familiar with greater armor, firepower and destructive potential.
Imperial Armada- from Star Wars Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer. Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.
Rogue Cadre- Playable, custom pirates Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery. Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships
Arilou Vanguard- UFO race from the Star Control Games Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.
Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.
Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.
Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods) The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.
Taalo Horde- Ancient Rock race, from the Star Control games As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.
Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.
To get the mod, go to the official website: http://www.danmangames.com
Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.
Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.
"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf
*TOC is not included, investigate them, enjoy them, take over the galaxy!
"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf
Outside Sites
Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.
http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6
http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion
Many Thanks,
DANMAN
7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.
It is the really fun with 7DS... no ne race work like the other...
Rogue have two method for colonize... of you capture a colony frigate from a other race ( work good on little map but on a huge multistar map, it can take year before you find a other races colony frigate )... second method is to make the research needed for have the cruiser Improved pirate LHD... these ship is able to colonize planet...
and most of them are pretty much the same, even though it say "basic, average, advanced" and whatnot.
You have different option who don't modify the look of the ship but modify the stat ( fire power by example )... i assure you, in combat, you have a huge difference between a basic and ultimate model !!! In some way, they are like level for captital...
The problem is that that ship isn't in 1.3 cause I never saw it and yet I keep getting told of it.
I don't have the 1.3d version... but from all the 2.0 beta and pre-release version, it exist...
Yep. Rogues have only the first method of capturing a colony ship to colonize in 1.3D.
I am sad. I have NO way to play this mod because Impulse will not let you backtrack your version and its i uninstall and DL the game again it automaticaly installs the newest version. May I assume there is no solution to this?
Install the game via disks and install the 1.05 patch found here.
But assuming you got the Impulse copy, you're pretty much dead until we get to 1.12 or 1.13 or whatever it's going to be. Unless there's some method I don't know about, of course. I don't use Impulse except for Entrenchment, so I'm not too sure.
Will the 2.0 version of Seven Deadly Sins be compatible with the highest level patch the regular non-entrenchment version of Sins can obtain?
Damn i just cant wait for this mod to support lates version of sins and the entrachment
Well, any 1.1x version actually. 1.13 didn't add anything that new to Sins that would require a new copy of the tools.
On another note, I hope us non-Entrenchment players get some of those memory optimzations Star/Clad came up with. Sure would be great to have them.
I also hope for these enhancements. It would be nice if we didn't have to pay for improvements to the game engine that should have been in there since the beginning.
On a lighter note, 7DS 2.0 is more done now than ever, and I expect a pre-release of the final version to the partners is a few days if everything goes well. Once the partners have tested and are satisfied, the release will be made public.
Also, the new video has been added to the moddb page. Don't forget to check out www.danmangames.com for screenshots!
@Danman:
Could you post the titles of the music tracks used in "Treaser opening video for 7 DEADLY SINS 2.0" ??
Some of them are really nice (also could you post them in the order of their use in this trailer?).
http://www.sri-corp.com/index.php?pid=14 -streaming video
http://www.sri-corp.com/sri-corp.com/video/7DS_intro.wmv Direct DL-right click, save as. 260Mb, 1024x768, high quality.
https://forums.sinsofasolarempire.com/306277/page/108/#2051441 -for the Movie Release Announcement.
Some bit of music from a DVD menu screen, then "Universe at War: 3-12 Credits UAW Remix Suite.mp3" from the fleet pics to the end.
I don't suppose you know where I can download just that song? The DL you gave earlier is a little to big for my horrible internet connection.
And again, that is an awesome video.
Ok I looked back a few pages and I couldn't find it. What Version of Solar Sins is coming in 7DS 2.0 beta? Thanx!
1.05
Honestly, it's like people aren't even trying anymore.
In other news (Since this was a double post) I am very much looking forward to version 2.0 and 2.5
no not the game. I mean the Solar Sins MOD. Does 7DS 2.0 use Solar Sins 2.0 or Solar Sins 1.0
7DS incorporates Solar Sins 2.0. And yes, I made that mod too.
Almost release time people.......
Thank you DANMAN. I just got into the modding stuff here recently and I have to say your mods completely change the game and add an amazing level of depth to an already deep game. I was on entrenchment but downgraded to play your stuff (and all those who have contributed). Also belated congrats on the birth of your child
Are we going to be seeing Dyson Spheres and rings in version 2.0?
I don't think... it don't mean that it will not exist in a 3.0 version... i am one of the modeler from the 7DS team and i can say that people from the 7DS team have some great idea for the futur version... by example, it already exist a starbase for the rogue, working with 1.05... will be beter with 1.13 since more capital ship slot exist...
A lot of new stuff is almost ready... the main problem is the harcoded limit for mesh and texture... unless Stardock raise these limit, it will be very difficult to add new things in the mod... a "work around" for the texture is already possible ( when apply to the original sins game, the memory use in high gfx setting is around 350 mb lower !!! ) but the mesh limit is the more big problem...
About interest for Solar Sins... visit our download page here ... you will find the link to the actual Solar Sins 2.0 for Sins 1.05 but a non official version for Sins 1.1x... for more info about 7DS ( and Solar Sins 2.0 ) browse our wiki... we have a list with all planetory bonus and we are working on page for describe all celestial body ( wiki is a work in progress )...
I noticed the "uniwerse at War" OST, but what is the title of music played in the first 60 seconds of trailer? It sounds a bit like "7 weeks/months later" OST.
thanks to yours truely and Fileosoft
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