In my experience of playing against normal AI, i never seem to have a descent fire fight. As soon as the cap ships are gone he runs like a child chasing the ice cream van! Ive been trying to perfect my game against normal AI just wondered if hard AI stays n fights like a man?
Nope. Neither does Unfair. All AI is a coward.
As far as I can tell, the AI always behaves the same...the Hard and Unfair AI's just have more economy to draw from.
The AI cannot grasp our sinister "human" plans, e.g. a hit-and-run tactic or a massive burst of bombardment-frigates which will always draw their fleet from where it SHOULD be defending
The experience I have gained from playing against unfair - aggressive AIs is that on small and medium maps you have to build 3 to 4 capital ships at the beginning. The 4th one is ready when you get your 2nd or 3rd planet.
No need for dumbfire LRM/LRTs or the starting frigate.
Why is it so effective? Because the AI cannot nearly estimate the power of 3-4 caps with level 3 promotion. Once you encounter their fleet, go directly for their cap(s), and they will turn away from you if you do not attack their homeplanet. You will very lilkely not have any losses yourself. But the next thing the AI will do, is build a new cap, which is of course very weak in the beginning. You can repeat this all over and over again.
If you are using this strategy, build good static defenses around special choke points. And try to get 3 research labs for the hoshikos and a few flak frigates. This will round up your strategy nicely. No need to build percherons or kodiaks, well not until late game. But upgrade your military structure, esp. if you are TEC: hull uprades combined with armor upgrades just rock (i think a lvl 10 Kol with all the armor upgrades gets 13 or 14 armor and 6000 or 7000 hull points in the end).
Nice guide. I have a few disagreements though.
1. Colony frigates are good. They can follow your battle fleet after a system is clear, and your battle fleet has moved on to the next. I prefer to build battleships first and almost never build motherships. Overall this strategy is faster for grabbing your first 4 systems or so, and you have a stonger cap ship when you run into the opponents. Also, colony frigates can capture resource collectors in non-colonizable systems. I always put my colony frigate in Ctrl-9 and manage it independently.
2. Fortification is seldom worth the cost. You could build ships instead and stay offensive. Against the AI I use fortifications only in systems where the AI keeps sending purge vessels. Turrets are enough for this. Repair bays and hangers are only essential if you need to defend a planet against a superior fleet. Fortifications are also good against pirates.
3. Dividing your forces is sometimes a good idea. It depends on the map. The AI will attack through almost every avenue. Also it helps to have 1 battle fleet, and 1 planet reducing/capture fleet.
4. The weakest topic in the above guide is (7) mid-game offensives. This phase of the game is the most critical. You must keep pushing to have a larger economy than your opponents. If you discover your fleet is superior, why not push faster?
5. The 40-60 bomber strategy is viable but not mandatory. If your fleet is superior at any stage in the game, use it. Seldom do you have to build a super-fleet and tech all the way up.
Thanks for the guide, when I lost my first game against Normal AI i switched to easy and even that took about 2hrs to win. If I have read the cowardly behaviour of the AI it could've helped me a lot back then, it just took me days to notice that they almost never let their fleet get annihilated, and also how they always put bounty on my head 0.0001 seconds before the timer runs out.
Most freaking annoying AI ever. It must die.
Hi
I'm very much a "noob" to Sins, but I loved Masters of Orion. I'm not quite sure what you mean by escape facilities in this statement: Secure your borders. Every border planet should have max escape facilities, two repair bays, a hangar or two and a bunch of turrets. Move your capital to be somewhere in the middle of something you consider your future territory.I'm not sure what you mean by this either. If you mean "future" territory doesn't that imply that you don't have it yet? And if so, how could you move your Capital there?
Thank you in advance for your help
Dada
on the first point, he meant planet health. on the second, im really not sure. it may be exactly as you said, or maybe he just meant near it, in a good position to attack
I move my Capital toward the "front". Close to a safe central place once you're empire has expanded more. So if
you start here X... and your attacking this way ----> put your new Capital here !X! and keep going ---->
That way you maximize your Cultural Influence (and income ) which is better the closer the colony is to your Capital. You will see your Culture at your Capital at 100%+ and the further away the colony the worst it gets. Moving the Capital so that it is the center of your Empire or center of your soon to be Empire can aid in income and faster cultural spread.
Max
I use Marza as my first cap, beacuse you can solo a world with the marza (or kol) and get the beginning two worlds twice as fast, (not to mention missile barrage is a battle deciding power ) The colony friggates start with enough anitmatter to jump and colonise quickly, plus Akkan just plain stinks it's not strong enough to solo a world and, it's only good ability is armstrice, and you don't get that till level 6.
If you were playing Vasarii, then I totaly agree the death egg is a great ship battlewise, and has cool abilities, which is worth it, and you don't need the colony frigs for nutrels anyways.
Advent is iffy, I don't play them much so it's hard to say whether the colony would be good.
Marza rule, Akkan is............bad....and slow.......lol
Great guide. I haven't stepped up to hard yet. I'm just not there still learning. I find that early on the game if I ignore most other aspects and just mass up a quick fleet with the colonize capital ship for expansion I can usually play however I want after achieving a couple choke points and beefing them up. But that is on only normal.
I tried three times already and can't win a 2vs3 on hard. Me and my ally play Advent, our adversaries are TEC. A few things in the guide just don't seem to apply to my situation :1. The guide recommends to kill capital ships quickly, which should make the AI flee. In my experience, that doesn't happen. Either the AI flees right when I arrive, or it fights to the death (usually mine). When the AI doesn't flee, it usually has 20 carriers and as many hoshikos, and I just can't kill these guys. Yes, I can destroy one or two capital ships before most of my bombers are down, but that doesn't win the battle. I then usually must flee or risk losing my own capital ships.2. Getting 40-50 bombers means getting 15 carriers (each has 3 squads for Advent) dedicated to bombers. But I also need fighters to counter the enemy squadrons, so that means another 5 or 6 carriers at least. Each carrier costs 1280 credits and 220 crystals. I don't know how you do it, but I generate about 2 crystals per second so if we do the math that means it takes 36 minutes to generate the necessary amount of crystals. If there are no ice planets in my vicinity I make even less than that. In 36 minutes I will get attacked by pirates and maybe AI already, so I must spend a significant part of my income (including crystals) on defensive structures. I must also keep teching a bit (to get repair/flak cruisers, access to repair bays, hangars, trade ports, etc). LRMs also cost 380 credits and 55 crystals each, so gathering 40-50 of them also takes valuable time. Overall, I can't have a decent fleet in under an hour, and then I must face the combined fleets of my enemies. The result : humiliating defeat.
3. The guide mentions that the AI likes to send lone siege frigates when the player is pushing into their territory. I didn't play that many times but I've never seen it happening yet. I do build defenses as suggested however, if just to resist against pirates and etc.
I thought it be cool if Iron Clad adding in the ability for AI to adjust strategy. Like if frigs or carriers of theirs were being minced, they adjust a fleet for taking out your fleet that is doing the damage. Like a fleet of Kol or heavy caps with heavy cruiser support.
ATM the AI seem to just repeat their strategies over and over until win. But if you adapt to their often drone.carrier spaming tactics they are poor.
well, for one, play on fast resources (available under game options when you start the game). secondly, 2 crystal a second sounds about right - for a small map. if you are playing a small map, then you shouldnt be building up a fleet. you should attack hard and fast, with cheap units. if you are playing on a large map, and you have only 2 crystal a second, then you have some problems with your strategies. try getting neutral resource extractors, they really help.
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