I like the tips about the point defense structures. I found them useless in my first game and stopped building them. Just used them again in the last game after reading your tips and you are right, they do scare the AI.
I agree that the artifacts are useless. Its only useful looking for them when you have money to burn and by then their effects are usless or close to usless, but I stil haven't seen all 9 artifacts.
I disagree about the culture. I played my 3rd game as Advent and I converted 3 worlds mid-game, 2 of them choke worlds that I was too slow to colonize first, when I cocentrated on culture from the get go (though cocentrating on culture is probably why i was too slow to beign with, so you might have a point).
Personally I like the Vasari big gun, but its only usefull on big maps where you can build over 15 of them in 1 system. 15 of those warheads will start to destroy ships and make killing capitals only a single 20-30 bomber run.
I find the normal setting to not need any tips but they are very helpful on the harder AI settings. Thanks.
a few quibbles:
For TEC, even before 1.09, the Marza is so much better than the akkan that it's worth not having the colonize ability.
Also, wait until the price of crystal drops before you buy it. Prices start out very high, wait a few minutes and save ~100 credits.
If you upgrade your planet ASAP, someone has done the math on this, you will have LESS credits than someone who did not for the first 26 minutes. Not to mention you'll be slower at getting those LRF's.
Overall very good.
Nice. I have left my n--bness behind because of this
*gives karma*
Thanks for the help! A newbie like me needs all the help he can get!
THE ULTIMATE NOOB STRATEGY GUIDE!!!***Play online.
I have to agree with both aspects, colony caps and colony frigates. I found that the TEC colony cap is a great addition to the big fleet early though late in the game. How many times has an opponent's cap ship gotten away just before you can finish it off? That Ion bolt ability to disable a ship (or installation) has allowed me to finish off many a damaged enemy ship. Great support with fighters (bombers) and colonization after bombing a planet. What more could you ask for. Sure, you don't want to go one on one with a battleship or dreadnought but with some LRM and close support frigates it is very effective. Later, your second cap ship, a heavy combat cap ship, can take over the lead.
Having the colony frigates as back up with a hand full of mixed frigates to take the additional lightly defended astroids/planets is a great way to expand your empire. It's cheap and I make this "colonizer fleet" right after the the main fleet is up and running.
Great game!
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