Ok, I fixed the link.
I don't know why but filefront keeps removing the file, but ill just keep uploading it every time someone notices.
Does this work with Entrenchment?
No... but check the forum from time to time... sure that soon of later, one fan will convert it for work with Entrenchment...
Hey there,
Have been working on porting this over to Entrenchment. Currently have all the planets across other than the double stars and the Black Hole.
Will post a working version for downloading tomorrow. Want to do some bugfixing first and make sure no balance issues have cropped up.
Am also preparing this mod so it will be easy to port across to other projects.
Cheers,
Caddrel
Awesome. Thanks.
Will there also be an update to the Galaxy Forge portion?
Have uploaded a version marked as "beta". It has been tested and should work without any problems on Entrenchment 1.01
Please report any issues in this thread.
Two things to bear in mind:
1. Due to a mistake during the early stages of conversion, a couple of features from Danman's "Solar Sins" have been included (rogue Stars and three new planet types).
2. The next stages of the project will be balancing the original Sins Plus content with Entrenchment features and, if the authors are willing, incorporating relevant content from other mods.
The aim of the longer-term Frontiers project is to create a balanced, portable, and light-touch mod that focuses exclusively on planetary bodies.
Download link:
Sins Plus for Entrenchment
Filefront mirror: Sins Plus for Entrenchment
For some reason Filefront truncated the file name. Will fix that with the next version that goes up.
Will look into this. Am currently unfamiliar with what would be required to make this possible.
from my knowledge all that is needed is the gsdef & the icons folder, based on the previous 7deadly sins galforge additions
harpo
I cant seem to get the mod to work. It shows up on the mod page and I enable it and the apply but nothing changes.
On another note I was able to get most of the mod to Galaxy Forge using the 1.3 version, as it has .gif files.
One thing to try:
Make sure the folder that's in the "Mods-Entrenchment v1.01" folder on your hard disk is "Frontiers 0.9b", which contains all the data files. It must be on that level of the directory.
If it's still contained in the "Sins of a Solar Empire - Frontiers" folder, which it will have been extracted into, the game won't be able to find any of the files.
Can't seem to get my mod to work either...it will be enabled but when the game starts none of the new features are there...and it is in the file and folder you suggest...
nevermind...one of my other mods prevented it from working...
Awesome thank you.
If you are thinking of putting together a setup for galaxy forge it seems to be pretty straightforward. Ive gotten all of the Sins Plus 1.3 stuff in, but none of the new stuff you added. Pretty much all I would need is a .gif of the new things.
Can someone just convert the original SINSPLUS without adding colonizable stars and such.. Just the way that Animage did with 1.15?
thanks,
Aaron
I could very well do that I guess, seeing as I have already converted it for entrenchment within the Mad Scientist mod, so I am fimiliar with the work required to do so. I should have it up by the weekend if not sooner.
Ordian
Thanks Ordian!!!
Thanks so much for the work on this Cad (and everybody else who has been tweaking and uploading). It works flawlessly so far, of course I have yet to finish a game... but that's my own fault, for playing huge multi star maps.
I got the mod converted Ordian its your choice if you want to continue with it. We tweaked it alot to add for my groups taste. Here are somethings we have changed:
Pirate raids are tougher, larger and they have shields at elevated, hard and severe lvls.
Pirate base is harder to take out tougher frigates, added capital ships and they have hanger defenses and repair bays.
We did this tweak because of the Black market bonus there. Its been reduce to 200% from 500%!
Barren planets are considered Mining planets with higher health and asteriod extraction rates.
Barren and Industial planets harder to capture since they are considered specialty planets.
Planet Bonuses system has been redone and reduce slightly, will add more later.
Also, included in the mods is the Bailknights Graphical mod.
Here is the link:
http://files.filefront.com/SinsPlusEntrenchzip/;13420215;/fileinfo.html
So does that mean there isnt going to be just a straight conversion?
Its up to the other modders.
I haven't bought Entrenchment yet, so I dont know what files need to be updated, otherwise I would have done it.
Don't know if im getting the expansion pack yet, so maybe somebody else is willing to do it.
Thanks for updating the MOD. It appears as if Starbases and Mines don't work on the new planets and on volcanic planets - any idea why that wouldn't be working?
To use Clods or Aarons...hmmm. I can't decide .
Is there a version of this mod for sins 1.15 ?
I got it fixed, here is the new link to it
http://files.filefront.com/SinsPlusEntrenchzip/;13432169;/fileinfo.html
I absolutely love it! Bails plus the sinsplus is amazing on entrenchment. I've played several large games and all my favorite planets were there. I am happy again.
Only odd thing i noticed so far is the TEC marza coloring which shows a red reflection as if it were in a red star field. It doesn't match the rest of the tec coloring. Additionally very few planets have any type of bonus. They seem very rare to where 1 out of 20 planets will have any positive or negative bonus.
This is the only mod i will touch. Thanks guys!
No Problem Simmyaz! I didn't see any issues with the TEC Marza, colors looked normal on my side.
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