Difference between Sins plus and solar sins !!!
Solar sins is the natural evolution of sins plus...
So, it is sins plus with a few more planet, a few more planetory bonus, some new rogue star, some black hole, some new skybox...
Added to this, the Weapon Graphics by Bailknight, WLD, and DANMAN...
Like sins plus, it don't change the original game play... only allow better graphic effect and add a lot of planetory object/bonus...
Thanks a bunch but can you tellme if its common for these mods to crash the game
Don't know for the non official 1.10 version ( have never test it and it was not made by the 7DS team )... but for the 1.05 official, never put the graphic planet setting on very high... in some case, when you zoom a planet, it crash... else, have never know a problem with it ( the 1.05 version )...
ok thx
I like the idea of the extra planets but why should the type of planet have any effect on the number of asteroids it may happen to have orbiting it? I suppose the gas giant could be an exception but why should the fact that a planet is forested, savannah or a paradise have any effect on the number of orbiting bodies? Seems to me this should be a random factor, with equal parameters, for most planet types.
If you install this mod do the extra planet types get included in the random maps created by the game or are they only available in custom maps?
Thanks.
Real random don't exist with computer !!! But in these case, these parameter are in the planet entity file and accept only a few value...
meshInfo typeNameStringID "IDS_PLANETTYPE_xxx" asteroidTemplate "yyy" dustCloudTemplate "zzz" meshName "Planet_xxx_0"
The asteroid templace can have value like "empty","sparse", "ring", "spacejunk", etc...
The dustcloudtemplate can have value like "empty", "sparse", "IceSafe", etc...
Random is not a option... unless...
If you was speaking about ressource asteroid ( crystal, metal )... some "random" is possible... first, you can setup a maximum number of asteroid... and by type of asteroid, you can setup a min and max... number of asteroid will be something between these two limits... a example :
planetResourceSetupInfo asteroidSpawnAngleVariance 3.141593 totalMaxResourceAsteroids 5 metalResourceAsteroidSetup minCount 2 maxCount 4 extractionRate 0.400000 refineryRate 0.060000 maxRefineryCount 3 crystalResourceAsteroidSetup minCount 0 maxCount 1 extractionRate 0.000000 refineryRate 0.000000 maxRefineryCount 0
In these case, the max asteroid is 5 ( 4 metal and 1 crystal )... minimum is 2 ( metal )... any value between the max and min is possible... soft choose in a random way...
In some case, you have a other option... planet with moon or without moon... but for each case, you need a different entity file...
If you install this mod do the extra planet types get included in the random maps created by the game or are they only available in custom maps? Because they are in the Galaxyscenariodef file, they appear on random maps.... they will be on custom maps only if the creator of the map choose to include them or add some random selection in his map...
Thanks for that. That's what I call a thorough explanation! My bad for not realising things are not that simple.
Great that the extras are included in random maps. Going to download when 2.0 is available.
Great work. I think modding and modders are one of the beat things about PC gaming and a game's ability to be modded is a great draw for me.
Edit: Sorry about the irrelevant emphasising...my spell checker did that and I can't seem to edit out.
These explanation was needed if YOU wish tune the mod itself... with these info, you will be able to modify the .entity file of each planet, make them to have similar resource asteroid... only original vanilla planet can have moon now... but you can add the code needed to some of the sins+ planet and have moon orbiting around the planet...
About a 2.0 and availability... it will never happen... Uzii have discontinued these project... But some fan have adapt it to the several version of sins... several mod use it for base... Uzii wrote in his top post :
I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:7 Deadly Sins
Have edit the link to the 7DS team forum... the 7DS team have two project : Solar Sins 2.0 ( already released ) and 7DS 2.0 ( will be released soon )... Solar Sins 2.0 is the Uzii mod with some other graphical bonus, more planetory bonus, more planet, etc... 7DS 2.0 is based on Solar Sins 2.0 but have a lot of new races... these new races change a lot of the game play... Solar Sins 2.0 have a identical gameplay that the original game...
Updated download link can be found there ... solar sins exist for 1.05 ( official version ) but a non official version is compatile with 1.10, 1.11, 1.12, and 1.13...
A list ( with detail ) from the now 89 planets bonus can be found there.
A list of all planet and celestial corpse can be found there. When i will have time, i will extend the info related to each planet or celestial corpse... a little like i have made for the different type of Sun ...
For modders, Solar Sins 2.0 ( who is a natural evolution of sins+ ) can be used like a base for your own mod... it don't change the gameplay, only add more diversity to the galaxy... i am maybe a little wrong... it change the gameplay but not the gameplay related to race... by example, a old naval base will have a lot of tactical slot but almost no civilian slot... a paradise planet will be a hell to protect... Urban planet are good for money... and more...
Some people working in the 7DS team think about adding huge space station who will be some type of commercial center... evolution of the mod is not stopped... soon of later, a new version will come with more planet bonus, planet, celestial corpse, or other strange thing who can be found in our real universe... anyone who have some idea is welcome to post it on the 7DS forum in the section related to Solar Sins...
Does this mod work with V 1.12?
doberman, read reply 1083
harpo
Thanks!
Also one more thing. Is there galaxy forge tools with this mod?
Galaxy forge tools is a Stardock mod tools... Click on the "downloads" at the top of these forum...
The mod have his own "GalaxyScenarioDef.galaxyScenarioDef"... so with the Stardock galaxy forge tools, you will be able to create custom map with the new planets...
No i mean is there going to be like a new download thing soon? I have the forge tools for the first one with 11 planets but not the slave world, black holes, rogue stars or the shattered one. I'm currently making a Star Wars Map and im arround the Mustafar area. Mustafar is a shattered world. So you can see why im asking this.
Also, Im not good at modding so I'll just put this out there, Is it possible to make a brown dwarf star? Or red giants because it would help make a difference in making maps. One more thing. Orange stars. I ask this because K class stars are my all time favourite. And when I make maps, I use yellow stars instead and it just makes too mutch yellow. Yes. I'm an astronomy geek... but im happy with that.
I copy and pasted the entire download folder into Mod Folder in my App Data folder, but i keep getting an error
Very possible that you have a version conflict... check your sins version and check for what version you have download the mod.
Not really soon... the 7DS team is now busy with the release of 7DS 2.0... after, it is the 7DS 2.5 for the last game upgrade... a lot of project exist for a solar sins 3.0 and a 7DS 3.0 but we have hit the harcoded limit for mesh/texture... so, i am not sure that new version will be coming... unless Stardock rise/remove these hardcoded limit...Also, Im not good at modding so I'll just put this out there, Is it possible to make a brown dwarf star? Or red giants because it would help make a difference in making maps. One more thing. Orange stars. I ask this because K class stars are my all time favourite. And when I make maps, I use yellow stars instead and it just makes too mutch yellow. Yes. I'm an astronomy geek... but im happy with that.
Not really a problem... for size, simply import the model ( in 3d Max by example )... resize it... use XSI... convert to mesh... and it is ready...
For color, the more simple is to modify the texture from a star that you don't wish use... else, you can duplicate a already existing star, give it a new name, modify the entity file, the texture... and a difficult work will be to add it in the galaxyscenariodef and english.str for have it in game...
I am not really good at modding myself... i am only one of the modeler from the 7DS team... the 7DS team have a starwar section, i think that the guys there will have some interest in your map... why not go there, make a post who explain your project and ask some help... sure that you will have some 3D designer, 2D texturer and codder ready to help you...
i have the latest version of both
I have redownloaded this mod, and reinstalled the game, updated it, verified its installation, run the developer side of the game, and then run the game, and nothing, it still gives me an error, hell it gave me an error even in developer side, what am i doing wrong?! help?!
If you are using the developer.exe, a log in plain text is generated... can you post the last few line of the log ?
When do happen the error ? When you enable the mod or later in game? What error ( mini-dump or something other )? Very difficult to say what is wrong with so little info...
So, let begin by the begin... Are you able to enable the mod ?
It just won't load:
D3D9 - ChangeDevice... DeviceType.......... HAL AdapterOrdinal.......0 AdapterFormat....... X8R8G8B8 BehaviorFlags....... HARDWARE_VERTEXPROCESSING BackBufferSize..... 1024 x 768 BackBufferFormat.... A8R8G8B8 DepthStencilFormat.. D24X8 (Enabled) MultiSampleType..... 2 Samples (Quality=0) IsWindowed.......... 1D3D9 - IsWindowActive : (1)PrimaryPath set: .\SecondaryPath set: ..\..\DataSource\Found 2 Mods in 'C:\Documents and Settings\1user7\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods'> Sins Plus (by Uzii) v1-3a> SoA 2 0.03bNo Mod Enabled.Ignoring old GalaxyScenario File - has old version...Ignoring old GalaxyScenario File - has old version...Ignoring old GalaxyScenario File - has old version...Ignoring old GalaxyScenario File - has old version...Failed to convert 'OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder' to an enum value.c:\gs\gamma\09\CodeSource\GS\Entity\Interfaces\IAbility.cpp(235): assert! [m_aiUseTime != AIUseTime::Invalid]Failed to convert 'OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder' to an enum value.c:\gs\gamma\09\CodeSource\GS\Entity\Interfaces\IAbility.cpp(235): assert! [m_aiUseTime != AIUseTime::Invalid]D3D9 - IsWindowActive : (0)D3D9 - IsWindowActive : (1)Creating player mappings ... (rand seed:429359180)Window(optionsButton) Button Press from CURSOR_BUTTON_0.Window(TabWindowButton) Button Press from CURSOR_BUTTON_0.Window(enableModButton) Button Press from CURSOR_BUTTON_0.Enabling Mod: Sins Plus (by Uzii) v1-3aPrimaryPath set: C:\Documents and Settings\1us47\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Sins Plus (by Uzii) v1-3a\SecondaryPath set: Resetting Engine...Settings Saved: C:\Documents and Settings\1uer7\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\user.settingSetActivePlayerIndex:-1Text FileArchive missing Label.File: C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Sins Plus (by Uzii) v1-3a\GameInfo\PostProcessData.postprocessdataLabel: asteroidColorMultiplierLine Number:6Line Contents:planetCoronaColorMultiplier 1.000000Text FileArchive missing Label.File: C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Sins Plus (by Uzii) v1-3a\Window\colors.colorLabel: chatTextContext:IgnoreNameAddedLine Number:44Line Contents:minAllianceActivePlayer ff568211Text FileArchive missing Label.File: C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Sins Plus (by Uzii) v1-3a\Window\colors.colorLabel: chatTextContext:IgnoreNameRemovedLine Number:45Line Contents:minAllianceActivePlayer ff568211Ignoring old GalaxyScenario File - has old version...Ignoring old GalaxyScenario File - has old version...Ignoring old GalaxyScenario File - has old version...Ignoring old GalaxyScenario File - has old version...Failed to find StringID: 'IDS_CUSTOMGALAXY_NAME_MELTINGPOINT'. NOTE: Any following StringID failures will be supressed.Text FileArchive missing Label.File: C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Sins Plus (by Uzii) v1-3a\Window\UserInterfaceOptionsTabContent.windowLabel: showQuickNPCWindowCheckBoxLine Number:89Line Contents:zoomSensitivityScrollBarText FileArchive missing Label.File: C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Sins Plus (by Uzii) v1-3a\Window\ICOLoginScreen.windowLabel: manageAccountButtonLine Number:78Line Contents: addPlayerButtonText FileArchive missing Label.File: C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Sins Plus (by Uzii) v1-3a\Window\ICOAddAccountDialog.windowLabel: emailTextEntryLine Number:43Line Contents: Text FileArchive missing Label.File: C:\Documents and Settings\user\Local S
edit: for some reason, now it is working
Strange that it work... you are using Sins Plus 1.3a and the last version of sins who is normally 1.13 ... if i good remember, sins plus 1.3a was for 1.05 or older version of sins...
Sins+ 1.4 was discontinued and replaced by Solar Sins 2.0... Solar Sins 2.0 exist for sins 1.05 and for the sins 1.1x ... download link for both version at http://www.sri-corp.com/mkportal/modules/mediawiki/index.php/Main_Page#Download ...
Since your sins game is updated to the last version ( who is 1.13 ) you need the non official version of solar sins 2.0 ... if you wish sins+ for sins 1.1x, seek on the forum, i think that some fan have convert it...
Someone put a 1.1 version of this mod up, if its still there a link to it is in one of the earlier pages of this thread (Not to far back though).
Yes, there is a tool. I created the extra planet icons for galaxy forge a long time ago. You can download it by clicking here: Link
No problem, here it is: Link
This link is broken? Post one that works please.
Well I guess broken isn't the word, but for me it leads straight to filefront but not to download anything..
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