Out of all of the mods i've been quite puzzled at to which one i really want to use. I have some questions about the mods are out there. I played 7DS on 1.05 a good amount but i'm looking for a mod to play vanilla sins but with the extra planets but not colonizable stars which is what i believe Solar Sins includes. The gravity well slowdown with these colonizable stars and the "bombing" of a star doesn't jive with me. Will this mod just give the 11 extra planets and the planetary bonuses with no graphical improvements to keep it as vanilla as possible? Is this the mod for me?
Double post
Additionally there are a few mentions of sins plus and bailknights mods being combined for 1.1 somewhere here. Location?
it's times like this that I wish the "official" mod center at wincustomize was more useable.. or perhaps simply more often used?
maybe the guys at ironclad could host an official mod competition? to shed some light on the best mods? it's hard to tell what's does what, or what is compatible with what version etc, just surfing around on this forum.
Thanks a bunch Animage for the 1.1 conversion. I really enjoy the extra planets. This mod is right down my alley and will be the one for me indefinately. Gas giants are cool, but i never liked the rogue stars and their gravity wells on solar sins. I try to avoid graphical mods since on large and huge battles some mods make my system chug unbelievably. Try fighting on a wormhole on 7DS and you'll see. Still though i wanna try out bail's mod in addition to sins plus.
For fun i actually copied the contents of the sins plus 1.1 mod folder and then the contents of bailknights 1.1 into a new folder inside of my mod folder and it actually worked when i loaded the mod. I played for at least 2 hours and it appeared to be working but I know this isn't anywhere close to being the right method. I was actually able to play large fleet battles with the graphical improvements so i think i want to definately try to find a way to get an properly combined mod.
Aaron Moore: any way you can host up the bailknight+sinsplus combo?
Bump, definately. This thread should never exit the "recent posts".
Besides that, is by chance already available Sins plus 1.11 version for the forge tools?
Or the previous ones are still compatible?
And great thanks to anyone who have worked/is working for this mod survival.
(Please keep a standalone version)
Here is the SinsPlus Bailknight mod combo.
It works perfect!
Enjoy
http://files.filefront.com/sinsplusbailknightmodrar/;12526754;/fileinfo.html
Thank you very much aaron. It's much appreciated.
I recent ly downloaded sins plus and the planet list doesn't incude the ship graveyard. y?
accually it dosent incude savanah, swamp or relic either.
Could somebody help me. The mod isn't showing up on my game. I put it in the mod folder, but it's not showing up on the game when I look for it. I tried to open it but nothing happened. Like I said could somebody help me.
nvm i found my mistake
did u update ur game?
Maverick7773, yes I did update my game. I can't figure out what was wrong with it.
Excellent mod both with and without bailknights . Until the alpha build of entrenchment comes this will be my mod of choice. Thanks again to everyone for keeping this standalone mod alive.
Ok, interesting problem showed up.
Whenever i'm online with this mod on, <i restart the game after activation, set to autoload> It will crash about the time where i immediantly finish building one frigate <about 5 seconds after, so its not a ship incompatibility>
it will just.....crash....
Ideas? Fixes? Animage, what do you think?
i've played the standalone 1.1 sins plus and the combined one with bailknights graphic imrovements for at least 30 some hours in the last week with no dumps for me.
I have never played an online game before so I can't verify the crash, but the mod has never crashed for me while playing single player.
All I can think of is that both you and the other online person have to have the same exact mod with no changes in order for it to work. Sorry that I can't be of more help.
Ok, i found out the real reason why i was crashing.
It can't play custom games.
Not the mod with bailsknights or the standard version you made animage.
Ideas? I havn't tried it online yet, or on someone elses custom game.
One thing i noticed which is minor with the sins plus + bailknights mod is that the cielo designate target effect laser is away from the ship and doesn't look right. Just figure i'd throw that in there just in case. If theres any way to fix it locally let me know. Appreciate it as always. This mod is the best and I love me my tec battles
Does that show up on the Bailknight mod also?
yeah it does on the standalone bailknight as well. I tested it last night.
bump, any ideas/
There are no forge tools, but I've been thinking about putting up a customized Galaxy Forge with all of the Sins Plus planets and bonuses in it. In case I don't get around to it, if your comfortable messing around with the GalaxySenarioDef file, the planets are easy to do. Make a new copy of the Galaxy forge folder, and copy the icons from the old SinsPlus forge into the new one. Then go the SinsPlus(For 1.1) GalaxySenarioDef folder (In GameInfo) and copy from the line PlanetTypeCount to the last item the start of OrbitBodyTypeCount. Then paste it over the copied GalaxyForge's PlanetType Section. You should then be able to make forge maps with all of the planets.
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