Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1
Fix TEC light frigate weapon travel speed issue. If you get previous version please re-download this.
DOWNLOAD : http://www.mediafire.com/?yoomlxzk889
Compatible ONLY with Sins Entrenchment ver 1.02 not original Sins
This mod Contain "Volumetric Explosions&Damage Effects ver. 1.13 " by ManSh00ter
Warning - This mod didn`t trough entensive test so may have some serious bugs. When you find some please inform me.
0. Fix 1. Fix TEC light frigate`s weapon travel speed (600 -> 6000)
1. How to install MOD 1. Update your Entrenchment ver to 1.02 first 2. Start Entrenchment 3. Go option -> mods -> show modpath to confirm your mods folder. 4. Quit Entrenchment 5. Put "bkg_Entrenchment_v1.02_1" folder into your Entrenchment mods folder. ex) C:\Documents and Settings\youraccountnamemayhere\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02\bkg_Entrenchment_v1.02_1 <- this folder should contain 6 folders(GameInfo, Mesh, Particle, PipelineEffect, TextureAnimations, Textures) and 6 manifest files(brush, entity, galaxy, playerPictures, playerThemes, skybox) 6. Start Entrenchment 7. Go option -> mods -> enable mod to activate mod. 8. enjoy mod.
2. Changes - Visual 1. Enhanced every weapon effects. 2. Enhanced and added most ability effects. 3 Add new mine explosion effect for each mines. 3. Enhanced some explosion effects and Implented with ManSh00ter`s Volumetric Explosions&Damage Effects ver. 1.13 4. Enhanced and optimized other various effects. 5. Heavy Crusiers length extended. 6. Phase Gate now stand up and rotate and bigger . 7. Weapon Jamming Module downsized. 8. Optimized TEC Fighter mesh. 9. Pirate Gauss defense`s weapon changed to autocannon (only visual)
3. Changes - Gameplay 1. None 2. Still if you remove GameInfo folder, You`ll lost every enhanced beam effect and ability effects. 4. Fixes from vanilla SOASE Entrenchment ver 1.02 1. Fix some improper weapon points. 2. Fix persistence passive effects disappearing when load saved game. 3. Fix Advent starbase`s Meteor planet ability didn`t work collectly at level 2 (Has 0 ranges).
5. Credit 1. Thanks to Stannum for his SOASE 3Dsmax importer and exporter tool ver 1.1 2. Thanks to ManSh00ter for his "Volumetric Explosions&Damage Effects ver. 1.13"
P.S. Send me PM or e-mail for notice If you want modify or redistribute this MOD.
For Sins ver 1.1 (Converted by Annatar)
(Notice- Pirate base replaced to desert planet in this video for better bombardment presentation. Not in release version)
TEC http://www.youtube.com/watch?v=fyZtYW0EhOs
ADVENT http://www.youtube.com/watch?v=JbBSxcCwjh8
VASARI http://www.youtube.com/watch?v=ihxCkD6eLmw
DOWNLOAD : http://files.filefront.com/Bailknight+11rar/;12438797;/fileinfo.html
wheres this update? I'm not sure which link is the new one
TOP one of course.
http://www.mediafire.com/?yoomlxzk889
thanks =D look forward to tryin it out
Glad you updated
I've only played around a little but I love the new effects, especailly the TEC bomber missles. And it's nice to see the Kodiaks looking like real ships again.
I only have two qualms, one would be the oversized "corpses" from manshooter's mod(which honestly cheese up the expeariance) and the second is more of a question. What happend to the colored shields for the 3 differnt factions?
It seems that the link has gone bad It is giving me the invalid file page.
edit: Never mind. I just tried again and it worked fine. Looks like the problem was with their servers.
Looks great so far,
I was fiddling with the files though and I have some questions.
-A lot of the GameInfo changes only turn Autocast from FALSE to TRUE. Is it supposed to be that way?
-The Kol Battleship has this change made to it:
beamGlowTextureName "TechCapitalBeam_Core" beamCoreTextureName "TechCapitalBeam_Glow"
Note that beamGlowTextureName has the _Core texture and beamCoreTextureName has the _Glow texture. Is this on purpose?
Also, on the Vasari Vulkoras:
beamGlowTextureName "PhaseCapitalBeam_Core_Light.dds" beamCoreTextureName "PhaseCapitalBeam_Core_Medium.dds"
I don't think the .dds is supposed to be there.
I don't know if anyone else is having this problem, but the textures on the Enforcer and the TEC capital shipyard are messed up. the textures are there, but they are not in their proper places.
Thanks DeadlyShoe
Yes. I changed it so AI can use lv6 (Ultimate) abilities of Capships.
Yes. It make beam more realistic(at least for me) then default setting.
Yes but there is no problem with add extension type in entity files. No need to fix
And to HIMPDahak
I`ll check it as soon as possible. Thanks
--------------------------------------------------------
Confirmed. I`ll fix this issue in next release.
Whens the next release, Bailknight? The Enforcer bug is annoying
I must say Bailknight that the updates to the mod are FANTABULOUS!!! thx for all of the hard work.
Hey Bail,
What tool are you using to create your effects?
thx
-Aaron
How about this weekend? I fixed(removed actually) those graphical issues and add some new effect for TEC shipyard.
Thanks
Particle Forge
Turns out the mod makes 1.03 crash? Bah.
Is there anyway to read the dump files to see why this mod leads to a crash? i.e. to convert them from gibberish to english
Bailknight You need to make a version of this new mod for 1.03 without the game info and mesh folders. I need your mod again for MP. SP only mod is no good to me.
...is this a purely cosmetic mod?
Dr.Gonzo
No Bailknight's official mod is not purely cosmetic thus you cannot play online with it.
How ever the version converted by Annatar for sins entrenchment 1.01 works for 1.03 and you can play online with it.
Do you have a link to that for me? I see a lot of various versions, and don't want to grab the wrong one.
Thanks--Gonzo
gonzo I suggest reading the bottom of the OP
harpo
DrGonzo
Is there a fix for Entrenchment 1.03 yet?
makes me crash too.
bailknight we need u!
In the mean time use the one converted by Annatar guy. For me it works no problems.
The link to Annatar's doesn't work. Can anyone reupload it, please?
Anyone at all? come on! Did everyone delete the mod off their PC's or something? I've been looking for a freaking working version of this mod for 2 days, call me a graphics whore but I don't wanna to play the game without the graphics enhancment as the battles look a million times nicer!
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